diff --git a/mk/windows/glest_release.ini b/mk/windows/glest_release.ini new file mode 100644 index 000000000..3a66d1978 --- /dev/null +++ b/mk/windows/glest_release.ini @@ -0,0 +1,113 @@ +; === propertyMap File === +; This file defines default properties and values. Do not edit this file, +; instead, to modify, copy any properties to glestuser.ini, then change these as +; needed. Values contained in glestuser.ini will overwrite values found here. +; +; For explanation of these properties, please refer to the MegaGlest wiki at +; http://wiki.megaglest.org/ +; +AiLog=0 +AiRedir=false +AllowDownloadDataSynch=false +AllowGameDataSynchCheck=false +AllowRotateUnits=true +AnnouncementURL=http://zetaglest.dreamhosters.com/files/announcement.txt +AutoMaxFullScreen=false +AutoTest=false +CheckGlCaps=true +ColorBits=32 +ConsoleMaxLines=7 +ConsoleMaxLinesStored=20 +ConsoleTimeout=20 +DataPath=data +LogPath=$APPDATA\zetaglest\ +DayTime=1000 +DebugLogFile=debug.log +DebugMode=false +DebugPerformance=false +DebugNetwork=false +DebugWorldSynch=false +DepthBits=16 +FactoryGraphics=OpenGL +FactorySound=OpenAL +FastSpeedLoops=8 +FileArchiveExtension=.7z +FileArchiveExtractCommand=7z +FileArchiveExtractCommandParameters=x -o"{outputpath}" "{archivename}" +FileArchiveExtractCommandSuccessResult=0 +FileArchiveCompressCommand=7z +FileArchiveCompressCommandParameters=a -r -xr!?svn\* "{archivename}" "{archivefiles}" +FileArchiveCompressCommandSuccessResult=0 +Filter=Bilinear +FilterMaxAnisotropy=1 +FirstTime=false +FocusArrows=true +FogOfWarSmoothing=true +FogOfWarSmoothingFrameSkip=3 +FontConsoleBaseSize=18 +FontConsolePostfix=-*-*-*-*-*-*-* +FontConsolePrefix=-*-arial-*-r-*-*- +FontDisplayBaseSize=12 +FontDisplayPostfix=-*-*-*-*-*-*-* +FontDisplayPrefix=-*-arial-*-r-*-*- +FontDisplaySmallBaseSize=12 +FontMenuBigBaseSize=20 +FontMenuBigPostfix=-*-*-*-*-*-*-* +FontMenuBigPrefix=-*-arial-*-r-*-*- +FontMenuNormalBaseSize=14 +FontMenuNormalPostfix=-*-*-*-*-*-*-* +FontMenuNormalPrefix=-*-arial-*-r-*-*- +FontMenuVeryBigBaseSize=25 +FontSizeAdjustment=0 +FONT_HEIGHT_TEXT=yW +InternetGamesBlockScenario=lobby_access +Lang=english +MaxLights=3 +Masterserver=http://zetaglest.dreamhosters.com/ +NetPlayerName=newbie +NetworkConsistencyChecks=true +PhotoMode=false +PortList=61357,61367,61377,61387,61397 +PortServer=61357 +RefreshFrequency=75 +ScreenHeight=600 +ScreenWidth=800 +ServerIp=192.168.0.107 +ShadowFrameSkip=2 +ShadowTextureSize=512 +Shadows=Projected +SoundStaticBuffers=16 +SoundStreamingBuffers=4 +SoundVolumeAmbient=80 +SoundVolumeFx=80 +SoundVolumeMusic=90 +StencilBits=0 +Textures3D=true +TranslationGetURL=https://www.transifex.com/api/2/project/megaglest/resource/$file/translation/$language +TranslationGetURLDetails=https://www.transifex.com/api/2/project/megaglest/resource/$file/?details +TranslationGetURLFileList=main-language-file|megapack-language-file|loading-screen-hints|tutorials-1-very-basic-tutorial|tutorials-2-basic-tutorial|tutorials-3-advanced-tutorial|scenarios-amazones|scenarios-amazones-light|scenarios-capture-enemy-flag|scenarios-storming +TranslationGetURLFileListMapping=data\data\lang\$language.lng|data\data\lang\hint\hint_$language.lng|data\tutorials\1_very_basic_tutorial\1_very_basic_tutorial_$language.lng|data\tutorials\2_basic_tutorial\2_basic_tutorial_$language.lng|data\tutorials\3_advanced_tutorial\3_advanced_tutorial_$language.lng|data\scenarios\amazones\amazones_$language.lng|data\scenarios\amazones_light\amazones_light_$language.lng|data\scenarios\capture_enemy_flag\capture_enemy_flag_$language.lng|data\scenarios\storming\storming_$language.lng +TranslationGetURLLanguage=en +TranslationGetURLPassword= +TranslationGetURLUser= +UnitParticles=true +UserData_Root=$APPDATA\zetaglest\ +VersionURL=http://zetaglest.dreamhosters.com/files/versions/ +Windowed=false + +; sfx +; These can be over-ridden by adding the variables to your glestuser.ini +; file. +; +; FIXME: There should be a way to use the "DataPath" variable +; here (defined above) +PlaySoundAttention=data\data\core\menu\sound\attention.wav +PlaySoundHighlight=data\data\core\menu\sound\highlight.wav +PlaySoundNewServer=data\data\core\menu\sound\attention.wav +PlaySoundMarker=data\data\core\menu\sound\sonar.wav + +; it's recommended that users not over-ride these. The sounds are just for +; menu clicks and should remain very short in duration. +PlaySoundMenuClickA=data\data\core\menu\sound\click_a.wav +PlaySoundMenuClickB=data\data\core\menu\sound\click_b.wav +PlaySoundMenuClickC=data\data\core\menu\sound\click_c.wav \ No newline at end of file