add new function for playing sfx (#68)

(#63)
This commit is contained in:
Andy Alt
2018-02-22 10:02:04 -06:00
committed by GitHub
parent 996ba5e27d
commit 73aa999de7
14 changed files with 227 additions and 235 deletions

View File

@@ -94,6 +94,20 @@ VersionURL=http://zetaglest.dreamhosters.com/files/versions/
Windowed=true
; sfx
; These can be over-ridden by adding the variables to your glestuser.ini
; file.
;
; FIXME: There should be a way to use the "DataPath" variable
; here (defined above)
PlaySoundAttention=../../../zetaglest-data/data/core/menu/sound/attention.wav
PlaySoundHighlight=../../../zetaglest-data/data/core/menu/sound/highlight.wav
PlaySoundNewServer=../../../zetaglest-data/data/core/menu/sound/attention.wav
PlaySoundMarker=../../../zetaglest-data/data/core/menu/sound/sonar.wav
; it's recommended that users not over-ride these. The sounds are just for
; menu clicks and should remain very short in duration.
; it's recommended that users not over-ride these. The sounds are just for
; menu clicks and should remain very short in duration.
PlaySoundMenuClickA=../../../zetaglest-data/data/core/menu/sound/click_a.wav
PlaySoundMenuClickB=../../../zetaglest-data/data/core/menu/sound/click_b.wav
PlaySoundMenuClickC=../../../zetaglest-data/data/core/menu/sound/click_c.wav