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https://github.com/glest/glest-source.git
synced 2025-08-12 03:14:00 +02:00
Fixed fading bug
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@@ -30,6 +30,8 @@ namespace Shared {
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if (!mesh->getCustomTexture() || opacity == 0 || teamTexture == NULL || MeshCallback::noTeamColors) {
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glActiveTexture(GL_TEXTURE1);
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glDisable(GL_TEXTURE_2D);
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glActiveTexture(GL_TEXTURE2);
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glDisable(GL_TEXTURE_2D);
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glActiveTexture(GL_TEXTURE0);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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} else {
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@@ -80,8 +82,8 @@ namespace Shared {
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
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glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
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glActiveTexture(GL_TEXTURE2);
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if (alpha < 1.f - FLT_EPSILON) {
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glActiveTexture(GL_TEXTURE2);
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glEnable(GL_TEXTURE_2D);
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glMultiTexCoord2f(GL_TEXTURE1, 0.f, 0.f);
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glBindTexture(GL_TEXTURE_2D, handle);
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@@ -98,7 +100,8 @@ namespace Shared {
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glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
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glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_CONSTANT);
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glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
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}
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} else
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glDisable(GL_TEXTURE_2D);
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glActiveTexture(GL_TEXTURE0);
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}
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