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- getting fanatical about memory cleanup so that valgrind output is more useful
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@@ -561,6 +561,8 @@ UnitParticleSystem::UnitParticleSystem(int particleCount):
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startTime = 0;
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endTime = 1;
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radiusBasedStartenergy = false;
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}
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UnitParticleSystem::~UnitParticleSystem(){
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