- fixed spelling mistake

This commit is contained in:
Mark Vejvoda 2011-06-01 19:51:42 +00:00
parent 1803c2ea94
commit 77ad300b14

View File

@ -154,7 +154,7 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
printf("\n%s\t\t\t\tdisplays this help text.",(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_HELP]));
printf("\n%s=x\t\t\tAuto load the unit / skill information specified in path/filename x",(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_UNIT]));
printf("\n \t\tWhere x is a g3d filename to load seperated with a comma and one or more skill names to try loading:");
printf("\n \t\tWhere x is a g3d filename to load separated with a comma and one or more skill names to try loading:");
printf("\n \t\texample: %s %s=techs/megapack/factions/tech/units/battle_machine,attack_skill,stop_skill",argv0,(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_UNIT]));
printf("\n%s=x\t\t\tAuto load the model specified in path/filename x",(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL]));