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- fixed shadow mapping by removing the use of the extension: GL_ARB_shadow_ambient
(thanks: asmodeus and Ishmaru) - added some initial work for texture compression (but not active yet)
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@@ -22,12 +22,14 @@ namespace Shared{ namespace Graphics{ namespace Gl{
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// class TextureGl
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// =====================================================
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class TextureGl{
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class TextureGl {
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protected:
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GLuint handle;
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public:
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GLuint getHandle() const {return handle;}
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void OutputTextureDebugInfo(const Pixmap2D *pixmap,Texture::Format format, int components, const string path);
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};
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// =====================================================
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