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Polished G3D spec implementation
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@@ -50,6 +50,7 @@ namespace Shared {
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static const int MESH_TEXTURE_COUNT = 3;
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static const int MESH_TEXTURE_COUNT = 3;
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enum MeshTexture {
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enum MeshTexture {
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mtNone = 0,
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mtDiffuse = 1,
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mtDiffuse = 1,
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mtSpecular = 2,
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mtSpecular = 2,
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mtNormal = 4
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mtNormal = 4
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