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- added game statistics gathering and saving on masterserver.
see Table glestserver now has the field: gameUUID Table glestgamestats has game header stats Table glestgameplayerstats has game player stats
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@@ -161,12 +161,12 @@ namespace utf8
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template <typename octet_iterator>
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uint32_t prior(octet_iterator& it, octet_iterator start)
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{
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{
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// can't do much if it == start
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if (it == start)
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if (it == start)
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throw not_enough_room();
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octet_iterator end = it;
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octet_iterator end = it;
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// Go back until we hit either a lead octet or start
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while (internal::is_trail(*(--it)))
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if (it == start)
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