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CMakeLists.txt:checking, tuning the build system (#232)
* build.zg.sh scripts deprected * update for BSD * removed checking for VLC (not implemented) * docs updated * Install.md created. * scripts moved to scripts/ directory
This commit is contained in:
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man/zetaglest.6
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462
man/zetaglest.6
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.\" DO NOT MODIFY THIS FILE! It was generated by help2man 1.47.5.
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.TH ZETAGLEST "6" "September 2018" "zetaglest v0.8.02" "Games"
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.SH NAME
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zetaglest \- 3D\ multi-player\ real\ time\ strategy\ game
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.SH SYNOPSIS
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.B zetaglest
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[\fI\,OPTION\/\fR]... \fI\,VALUE\/\fR...
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||||
.SH DESCRIPTION
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||||
Options for running zetaglest from the command line
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||||
.HP
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||||
\fB\-\-help\fR
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.IP
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display usage
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||||
.HP
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||||
\fB\-\-autostart\-lastgame\fR
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||||
.IP
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||||
Automatically starts a game with the last settings played
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||||
.HP
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||||
\fB\-\-load\-saved\-game\fR=\fI\,FILE\/\fR
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||||
.IP
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||||
Loads the last saved game.
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||||
.IP
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||||
FILE \- optional name of the saved game file to load.
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If FILE is not specified, the last game that was saved is loaded
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||||
.HP
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||||
\fB\-\-auto\-test\fR=\fI\,x\/\fR,y,z
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||||
.IP
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||||
Run in auto test mode
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||||
.IP
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||||
x \- optional maximum # seconds to play.
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||||
.IP
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||||
If 'x' is not specified the default is 1200 seconds (20 minutes).
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||||
.IP
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||||
y \- optional game settings file to play.
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||||
.IP
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||||
If 'y' is not specified (or is empty) then auto test cycles
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||||
through playing scenarios.
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||||
.IP
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||||
z \- the word 'exit' indicating the game should exit after the game
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||||
.IP
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||||
is finished or the time runs out. If 'z' is not specified
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||||
(or is empty) then auto test continues to cycle.
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||||
.HP
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||||
\fB\-\-connect\fR=\fI\,x\/\fR:y
|
||||
.IP
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||||
Auto connect to host server at IP or hostname x using port y.
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||||
Shortcut version of using \fB\-\-connecthost\fR and \fB\-\-use\-ports\fR.
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||||
*NOTE: to automatically connect to the first LAN host you may use:
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||||
.HP
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||||
\fB\-\-connect\fR=\fI\,auto\-connect\/\fR
|
||||
.HP
|
||||
\fB\-\-connecthost\fR=\fI\,x\/\fR
|
||||
.IP
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||||
Auto connect to host server at IP or hostname x.
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||||
*NOTE: to automatically connect to the first LAN host you may use
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||||
.HP
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||||
\fB\-\-connecthost\fR=\fI\,auto\-connect\/\fR
|
||||
.HP
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||||
\fB\-\-starthost\fR
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||||
.IP
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||||
Auto create a host server.
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||||
.HP
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||||
\fB\-\-headless\-server\-mode\fR=\fI\,x\/\fR,x
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||||
.IP
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||||
Run as a headless server.
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||||
Where 'x' is an optional comma delimited command list of one or
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||||
more of the following:
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.TP
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exit
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||||
\- the application quits after all players have disconnected
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.TP
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vps
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\- commands from the local console are NOT read (for some vps's)
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.TP
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lan
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\- prevents broadcasting the hosting server to the masterserver
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(for local LAN games).
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.HP
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\fB\-\-headless\-server\-status\fR
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.IP
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||||
Check the current status of a headless server
|
||||
.HP
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||||
\fB\-\-use\-ports\fR=\fI\,x\/\fR,y,z
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||||
.IP
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||||
Force hosted games to listen internally on port 'x', externally on
|
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port 'y' and for game status on port 'z'
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.IP
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\&'x' \- internal listening port on the local machine
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\&'y' \- external port on the router/proxy from which to forward connections
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.IP
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||||
to the internal port
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.IP
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||||
\&'z' \- game status port on the local machine from which to listen
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.IP
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||||
for status requests
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.IP
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||||
NOTE: If enabled, the FTP Server port's will be set to x+1 to x+9.
|
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.HP
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||||
\fB\-\-server\-title\fR=\fI\,x\/\fR
|
||||
.IP
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||||
Set server title.
|
||||
.HP
|
||||
\fB\-\-load\-scenario\fR=\fI\,x\/\fR
|
||||
.IP
|
||||
Auto load a scenario by scenario name.
|
||||
.HP
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||||
\fB\-\-load\-mod\fR=\fI\,x\/\fR
|
||||
.IP
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||||
Auto load a mod by mod pathname.
|
||||
.HP
|
||||
\fB\-\-preview\-map\fR=\fI\,Map\/\fR,Tileset
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||||
.IP
|
||||
Auto Preview a map by map name. (tileset is optional)
|
||||
.HP
|
||||
\fB\-\-version\fR
|
||||
.IP
|
||||
Displays the version string of this program.
|
||||
.HP
|
||||
\fB\-\-opengl\-info\fR
|
||||
.IP
|
||||
Displays your video driver's OpenGL info.
|
||||
.HP
|
||||
\fB\-\-sdl\-info\fR
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||||
.IP
|
||||
Displays your SDL version information.
|
||||
.HP
|
||||
\fB\-\-lua\-info\fR
|
||||
.IP
|
||||
Displays your LUA version information.
|
||||
.HP
|
||||
\fB\-\-lua\-debug\fR
|
||||
.IP
|
||||
Displays LUA debug information.
|
||||
.HP
|
||||
\fB\-\-curl\-info\fR
|
||||
.IP
|
||||
Displays your CURL version information.
|
||||
.HP
|
||||
\fB\-\-xerces\-info\fR
|
||||
.IP
|
||||
Displays your XERCES version information.
|
||||
.HP
|
||||
\fB\-\-validate\-techtrees\fR=\fI\,x=purgeunused=purgeduplicates=gitdelete=hideduplicates\/\fR
|
||||
.IP
|
||||
Display a report detailing any known problems related to
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||||
your selected techtrees game data.
|
||||
.TP
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||||
x
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||||
\- comma\-delimited list of techtrees to validate
|
||||
.TP
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||||
purgeunused
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||||
\- optional parameter telling the validation to delete
|
||||
.IP
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||||
extra files in the techtree that are not used
|
||||
.TP
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||||
purgeduplicates \- optional parameter telling the validation to merge
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||||
duplicate files in the techtree
|
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.TP
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||||
gitdelete
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||||
\- optional parameter telling the validation to call
|
||||
.IP
|
||||
\&'git rm' on duplicate and unused files in the techtree
|
||||
.TP
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||||
hideduplicates
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||||
\- optional parameter telling the validation to NOT
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||||
.TP
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||||
SHOW duplicate files in the techtree
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||||
*NOTE: This only applies when files are purged due to
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the above flags being set.
|
||||
.IP
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||||
example:
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||||
.IP
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||||
zetaglest \fB\-\-validate\-techtrees\fR=\fI\,zetapack\/\fR,vbros_pack_5
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.PP
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||||
\fB\-\-validate\-factions\fR=\fI\,x=purgeunused=purgeduplicates=hideduplicates\/\fR
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||||
.IP
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||||
Display a report detailing any known problems related to
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.IP
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||||
your selected factions game data.
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||||
.IP
|
||||
Where x is a comma\-delimited list of factions to validate.
|
||||
.IP
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||||
Where 'purgeunused' is an optional parameter telling the
|
||||
.IP
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||||
validation to delete extra files in the faction that are
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||||
.IP
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||||
not used.
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||||
.IP
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||||
Where 'purgeduplicates' is an optional parameter telling the
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||||
.IP
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||||
validation to merge duplicate files in the faction.
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||||
.IP
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||||
Where 'hideduplicates' is an optional parameter telling the
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||||
.IP
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||||
validation to NOT SHOW duplicate files in the techtree.
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||||
.IP
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||||
*NOTE: leaving the list empty is the same as running:
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.IP
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||||
\fB\-\-validate\-techtrees\fR
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||||
.IP
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||||
example: zetaglest \fB\-\-validate\-factions\fR=\fI\,tech\/\fR,egypt
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.PP
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||||
\fB\-\-validate\-scenario\fR=\fI\,x=purgeunused=gitdelete\/\fR
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||||
.IP
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||||
Display a report detailing any known problems related to
|
||||
.IP
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||||
your selected scenario game data.
|
||||
.IP
|
||||
Where x is a single scenario to validate.
|
||||
.IP
|
||||
Where 'purgeunused' is an optional parameter telling the
|
||||
.IP
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||||
validation to delete extra files in the scenario that
|
||||
.IP
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||||
are not used.
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||||
.IP
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||||
example: zetaglest \fB\-\-validate\-scenario\fR=\fI\,stranded\/\fR
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.PP
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||||
\fB\-\-validate\-tileset\fR=\fI\,x=purgeunused=gitdelete\/\fR
|
||||
.IP
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||||
Display a report detailing any known problems related to
|
||||
.IP
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||||
your selected tileset game data.
|
||||
.IP
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||||
Where x is a single tileset to validate.
|
||||
.IP
|
||||
Where 'purgeunused' is an optional parameter telling the
|
||||
.IP
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||||
validation to delete extra files in the tileset that
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||||
.IP
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||||
are not used.
|
||||
.IP
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||||
example: zetaglest \fB\-\-validate\-tileset\fR=\fI\,desert2\/\fR
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||||
.PP
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||||
\fB\-\-translate\-techtrees\fR=\fI\,x\/\fR
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||||
.IP
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||||
Produces a default lng file for the specified techtree to
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||||
.IP
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||||
prepare for translation into other languages.
|
||||
.IP
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||||
Where x is a techtree name.
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||||
.PP
|
||||
\fB\-\-list\-maps\fR=\fI\,x\/\fR Display a list of game content: maps.
|
||||
.IP
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||||
Where x is an optional name filter.
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||||
.IP
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||||
example: zetaglest \fB\-\-list\-maps\fR=\fI\,island\/\fR*
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||||
.PP
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||||
\fB\-\-list\-techtrees\fR=\fI\,showfactions\/\fR
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||||
.IP
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||||
Display a list of game content: techtrees.
|
||||
.IP
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||||
Where 'showfactions' is an optional parameter to display
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||||
.IP
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||||
factions in each techtree.
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||||
.IP
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||||
example: zetaglest \fB\-\-list\-techtrees\fR=\fI\,showfactions\/\fR
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||||
.PP
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||||
\fB\-\-list\-scenarios\fR=\fI\,x\/\fR Display a list of game content: scenarios.
|
||||
.IP
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||||
Where x is an optional name filter.
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||||
.IP
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||||
example: zetaglest \fB\-\-list\-scenarios\fR=\fI\,beginner\/\fR*
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||||
.PP
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||||
\fB\-\-list\-tilesets\fR=\fI\,x\/\fR Display a list of game content: tilesets.
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||||
.IP
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||||
Where x is an optional name filter.
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||||
.IP
|
||||
example: zetaglest \fB\-\-list\-tilesets\fR=\fI\,f\/\fR*
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||||
.PP
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||||
\fB\-\-list\-tutorials\fR=\fI\,x\/\fR Display a list of game content: tutorials.
|
||||
.IP
|
||||
Where x is an optional name filter.
|
||||
.IP
|
||||
example: zetaglest \fB\-\-list\-tutorials=\fR*
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||||
.PP
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||||
\fB\-\-data\-path\fR=\fI\,x\/\fR Sets the game data path to x.
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||||
.IP
|
||||
example:
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||||
.IP
|
||||
zetaglest \fB\-\-data\-path=\fR/usr/local/game_data/
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||||
.PP
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||||
\fB\-\-ini\-path\fR=\fI\,x\/\fR Sets the game ini path to x.
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||||
.IP
|
||||
example: zetaglest \fB\-\-ini\-path=\fR~/game_config/
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||||
.PP
|
||||
\fB\-\-log\-path\fR=\fI\,x\/\fR Sets the game logs path to x.
|
||||
.IP
|
||||
example: zetaglest \fB\-\-log\-path=\fR~/game_logs/
|
||||
.PP
|
||||
\fB\-\-font\-path\fR=\fI\,x\/\fR Sets the game fonts path to x.
|
||||
.IP
|
||||
example: zetaglest \fB\-\-font\-path=\fR~/myfonts/
|
||||
.PP
|
||||
\fB\-\-show\-ini\-settings\fR=\fI\,x\/\fR Display merged ini settings information.
|
||||
.IP
|
||||
Where x is an optional property name to filter (default
|
||||
.IP
|
||||
shows all).
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest \fB\-\-show\-ini\-settings\fR=\fI\,DebugMode\/\fR
|
||||
.PP
|
||||
\fB\-\-convert\-models\fR=\fI\,x=textureformat=keepsmallest\/\fR
|
||||
.IP
|
||||
Convert a model file or folder to the current g3d version
|
||||
.IP
|
||||
format.
|
||||
.IP
|
||||
Where x is a filename or folder containing the g3d model(s).
|
||||
.IP
|
||||
Where 'textureformat' is an optional supported texture
|
||||
.IP
|
||||
format to convert to (tga,bmp,jpg,png).
|
||||
.IP
|
||||
Where 'keepsmallest' is an optional flag indicating to keep
|
||||
.IP
|
||||
the original texture if its filesize is smaller than the
|
||||
.IP
|
||||
converted format.
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest \fB\-\-convert\-models\fR=\fI\,techs\/\fR/zetapack/factions/tech/
|
||||
.IP
|
||||
units/castle/models/castle.g3d=png=keepsmallest
|
||||
.PP
|
||||
\fB\-\-use\-language\fR=\fI\,x\/\fR Force the language to be the language specified
|
||||
.IP
|
||||
by x. Where x is a language filename or ISO639\-1 code.
|
||||
.IP
|
||||
example: zetaglest \fB\-\-use\-language\fR=\fI\,english\/\fR
|
||||
.IP
|
||||
example: zetaglest \fB\-\-use\-language\fR=\fI\,en\/\fR
|
||||
.PP
|
||||
\fB\-\-show\-map\-crc\fR=\fI\,x\/\fR Show the calculated CRC for the map named x.
|
||||
.IP
|
||||
Where x is a map name.
|
||||
.IP
|
||||
example: zetaglest \fB\-\-show\-map\-crc\fR=\fI\,four_rivers\/\fR
|
||||
.PP
|
||||
\fB\-\-show\-tileset\-crc\fR=\fI\,x\/\fR Show the calculated CRC for the tileset named x.
|
||||
.IP
|
||||
Where x is a tileset name.
|
||||
.IP
|
||||
example: zetaglest \fB\-\-show\-tileset\-crc\fR=\fI\,forest\/\fR
|
||||
.PP
|
||||
\fB\-\-show\-techtree\-crc\fR=\fI\,x\/\fR Show the calculated CRC for the techtree named x.
|
||||
.IP
|
||||
Where x is a techtree name.
|
||||
.IP
|
||||
example: zetaglest \fB\-\-show\-techtree\-crc\fR=\fI\,zetapack\/\fR
|
||||
.PP
|
||||
\fB\-\-show\-scenario\-crc\fR=\fI\,x\/\fR Show the calculated CRC for the scenario named x.
|
||||
.IP
|
||||
Where x is a scenario name.
|
||||
.IP
|
||||
example: zetaglest \fB\-\-show\-scenario\-crc\fR=\fI\,storming\/\fR
|
||||
.PP
|
||||
\fB\-\-show\-path\-crc\fR=\fI\,x=y\/\fR Show the calculated CRC for files in the path
|
||||
.IP
|
||||
located in x using file filter y.
|
||||
.IP
|
||||
Where x is a path name and y is file(s) filter.
|
||||
.IP
|
||||
example: zetaglest \fB\-\-show\-path\-crc\fR=\fI\,techs\/\fR/=zetapack.7z
|
||||
.PP
|
||||
\fB\-\-disable\-backtrace\fR Disables stack backtrace on errors.
|
||||
.PP
|
||||
\fB\-\-disable\-sigsegv\-handler\fR
|
||||
.IP
|
||||
Disables the sigsegv error handler.
|
||||
.PP
|
||||
\fB\-\-disable\-vbo\fR Disables trying to use Vertex Buffer Objects.
|
||||
.PP
|
||||
\fB\-\-disable\-vertex\-interpolation\fR
|
||||
.IP
|
||||
Disables interpolating animations to make them smoother.
|
||||
.PP
|
||||
\fB\-\-disable\-sound\fR Disables the sound system.
|
||||
.PP
|
||||
\fB\-\-enable\-legacyfonts\fR Enables using the legacy font system.
|
||||
.PP
|
||||
\fB\-\-resolution\fR=\fI\,x\/\fR Override the video resolution.
|
||||
.IP
|
||||
Where x is a string with the following format: 'width x height'.
|
||||
.IP
|
||||
example: zetaglest \fB\-\-resolution\fR=\fI\,1024x768\/\fR
|
||||
.PP
|
||||
\fB\-\-colorbits\fR=\fI\,x\/\fR Override the video colorbits.
|
||||
.IP
|
||||
Where x is a valid colorbits value supported by your video
|
||||
.IP
|
||||
driver.
|
||||
.IP
|
||||
example: zetaglest \fB\-\-colorbits\fR=\fI\,32\/\fR
|
||||
.PP
|
||||
\fB\-\-depthbits\fR=\fI\,x\/\fR Override the video depthbits.
|
||||
.IP
|
||||
Where x is a valid depthbits value supported by your video
|
||||
.IP
|
||||
driver.
|
||||
.IP
|
||||
example: zetaglest \fB\-\-depthbits\fR=\fI\,24\/\fR
|
||||
.PP
|
||||
\fB\-\-fullscreen\fR=\fI\,x\/\fR Override the video fullscreen mode.
|
||||
.IP
|
||||
Where x either true or false.
|
||||
.IP
|
||||
example: zetaglest \fB\-\-fullscreen\fR=\fI\,true\/\fR
|
||||
.PP
|
||||
\fB\-\-set\-gamma\fR=\fI\,x\/\fR Override the video gamma (contrast) value.
|
||||
.IP
|
||||
Where x is a floating point value.
|
||||
.IP
|
||||
example: zetaglest \fB\-\-set\-gamma\fR=\fI\,1\/\fR.5
|
||||
.PP
|
||||
\fB\-\-use\-font\fR=\fI\,x\/\fR Override the font to use.
|
||||
.IP
|
||||
Where x is the path and name of a font file supported by
|
||||
.IP
|
||||
freetype2.
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest \fB\-\-use\-font=\fR$APPLICATIONDATAPATH/data/core/fonts/Vera.ttf
|
||||
.PP
|
||||
\fB\-\-font\-basesize\fR=\fI\,x\/\fR Override the font base size.
|
||||
.IP
|
||||
Where x is the numeric base font size to use.
|
||||
.IP
|
||||
example: zetaglest \fB\-\-font\-basesize\fR=\fI\,5\/\fR
|
||||
.PP
|
||||
\fB\-\-disable\-videos\fR Disables video playback.
|
||||
.PP
|
||||
\fB\-\-disable\-opengl\-checks\fR
|
||||
.IP
|
||||
Disables opengl capability checks (for corrupt or flaky video
|
||||
.IP
|
||||
drivers).
|
||||
.PP
|
||||
\fB\-\-create\-data\-archives\fR=\fI\,x=y\/\fR
|
||||
.IP
|
||||
Compress selected game data into archives for network sharing.
|
||||
.IP
|
||||
Where x is one of the following data items to compress:
|
||||
.IP
|
||||
techtrees, tilesets or all.
|
||||
.IP
|
||||
Where y = include_main to include main (non mod) data.
|
||||
.IP
|
||||
example: zetaglest \fB\-\-create\-data\-archives\fR=\fI\,all\/\fR
|
||||
.PP
|
||||
\fB\-\-steam\fR=\fI\,x=y\/\fR
|
||||
.IP
|
||||
Run with Steam Client Integration.
|
||||
.PP
|
||||
\fB\-\-verbose\fR Displays verbose information in the console.
|
||||
.PP
|
||||
Compiled using: GNUC: 60300 [64bit] platform: Linux\-X64 endianness: little
|
||||
version: [v0.8.02] \- using STREFLOP [SSE] \- [no\-denormals]
|
12
man/zetaglest_editor.6
Normal file
12
man/zetaglest_editor.6
Normal file
@@ -0,0 +1,12 @@
|
||||
.\" DO NOT MODIFY THIS FILE! It was generated by help2man 1.47.5.
|
||||
.TH ZETAGLEST_EDITOR "6" "September 2018" "zetaglest_editor" "Games"
|
||||
.SH NAME
|
||||
zetaglest_editor \- Map\ editor\ for\ the\ popular\ 3D\ realtime\ strategy\ game
|
||||
.SH DESCRIPTION
|
||||
ZetaGlest map editor v0.8.01 [Using wxWidgets 3.0.2]
|
||||
.PP
|
||||
Creates or edits zetaglest/glest maps. [.mgm/.gbm]
|
||||
.PP
|
||||
Draw with left mouse button.
|
||||
Move map with right mouse button.
|
||||
Zoom with middle mouse button or mousewheel.
|
170
man/zetaglest_g3dviewer.6
Normal file
170
man/zetaglest_g3dviewer.6
Normal file
@@ -0,0 +1,170 @@
|
||||
.\" DO NOT MODIFY THIS FILE! It was generated by help2man 1.47.5.
|
||||
.TH ZETAGLEST_G3DVIEWER "6" "September 2018" "zetaglest_g3dviewer" "Games"
|
||||
.SH NAME
|
||||
zetaglest_g3dviewer \- G3D\ Model\ editor\ for\ the\ popular\ 3D\ realtime\ strategy\ game
|
||||
.SH DESCRIPTION
|
||||
Using wxWidgets version [3.0.2.0]
|
||||
.PP
|
||||
zetaglest_g3dviewer v0.8.01, [Using wxWidgets 3.0.2]
|
||||
.PP
|
||||
Displays glest 3D\-models and unit/projectile/splash particle systems.
|
||||
.PP
|
||||
Rotate with left mouse button. Zoom with right mouse button or mousewheel.
|
||||
Use ctrl to load more than one particle system.
|
||||
Press R to restart particles, this also reloads all files if they are changed.
|
||||
.PP
|
||||
zetaglest_g3dviewer [G3D FILE], usage
|
||||
.PP
|
||||
Commandline Parameter: Description:
|
||||
.PP
|
||||
\- \- \- \- \- \- \- \- \- \- \- \- \- \- \- \- \- \- \- \- \- \- \- \- \- \- \- \- \- \- \- \- \- \- \-
|
||||
.PP
|
||||
\fB\-\-help\fR Displays this help text.
|
||||
.PP
|
||||
\fB\-\-load\-unit\fR=\fI\,x\/\fR Auto load the unit / skill information specified
|
||||
.IP
|
||||
in path/filename x.
|
||||
.IP
|
||||
Where x is a g3d filename to load separated with a
|
||||
.IP
|
||||
comma and one or more skill names to try loading.
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest_g3dviewer \fB\-\-load\-unit\fR=\fI\,techs\/\fR/zetapack/factions/
|
||||
.IP
|
||||
tech/units/battle_machine,attack_skill,stop_skill
|
||||
.PP
|
||||
\fB\-\-load\-model\fR=\fI\,x\/\fR Auto load the model specified in path/filename x.
|
||||
.IP
|
||||
Where x is a g3d filename to load.
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest_g3dviewer \fB\-\-load\-model\fR=\fI\,techs\/\fR/zetapack/factions/
|
||||
.IP
|
||||
tech/units/battle_machine/models/battle_machine_dying.g3d
|
||||
.PP
|
||||
\fB\-\-load\-model\-animation\-value\fR=\fI\,x\/\fR
|
||||
.IP
|
||||
Animation value when loading a model.
|
||||
.IP
|
||||
Where x is a decimal value from \fB\-1\fR.0 to 1.0
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest_g3dviewer \fB\-\-load\-model\-animation\-value\fR=\fI\,0\/\fR.5
|
||||
.PP
|
||||
\fB\-\-auto\-screenshot\fR=\fI\,x\/\fR Automatically takes a screenshot of the items you
|
||||
.IP
|
||||
are loading.
|
||||
.IP
|
||||
Where x is a comma\-delimited list of one or more
|
||||
.IP
|
||||
of the optional settings:
|
||||
.IP
|
||||
transparent, enable_grid, enable_wireframe,
|
||||
.IP
|
||||
enable_normals, disable_grid, disable_wireframe,
|
||||
.IP
|
||||
disable_normals, saveas\-<filename>, resize\-wxh
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest_g3dviewer \fB\-\-auto\-screenshot\fR=\fI\,transparent\/\fR,
|
||||
.IP
|
||||
disable_grid,saveas\-test.png,resize\-800x600
|
||||
.IP
|
||||
\fB\-\-load\-model\fR=\fI\,techs\/\fR/zetapack/factions/tech/units/
|
||||
.IP
|
||||
battle_machine/models/battle_machine_dying.g3d
|
||||
.PP
|
||||
\fB\-\-load\-particle\fR=\fI\,x\/\fR Auto load the particle specified in path/filename x.
|
||||
.IP
|
||||
Where x is a Particle XML filename to load.
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest_g3dviewer \fB\-\-load\-particle\fR=\fI\,techs\/\fR/zetapack/factions/
|
||||
.IP
|
||||
persian/units/genie/glow_particles.xml
|
||||
.PP
|
||||
\fB\-\-load\-projectile\-particle\fR=\fI\,x\/\fR
|
||||
.IP
|
||||
Auto load the projectile particle specified in
|
||||
.IP
|
||||
path/filename x.
|
||||
.IP
|
||||
Where x is a Projectile Particle Definition XML
|
||||
.IP
|
||||
filename to load.
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest_g3dviewer \fB\-\-load\-projectile\-particle\fR=\fI\,techs\/\fR/zetapack/
|
||||
.IP
|
||||
factions/persian/units/genie/particle_proj.xml
|
||||
.PP
|
||||
\fB\-\-load\-splash\-particle\fR=\fI\,x\/\fR
|
||||
.IP
|
||||
Auto load the splash particle specified in
|
||||
.IP
|
||||
path/filename x.
|
||||
.IP
|
||||
Where x is a Splash Particle Definition XML
|
||||
.IP
|
||||
filename to load.
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest_g3dviewer \fB\-\-load\-splash\-particle\fR=\fI\,techs\/\fR/zetapack/
|
||||
.IP
|
||||
factions/persian/units/genie/particle_splash.xml
|
||||
.PP
|
||||
\fB\-\-load\-particle\-loop\-value\fR=\fI\,x\/\fR
|
||||
.IP
|
||||
Particle loop value when loading one or more
|
||||
.IP
|
||||
particles.
|
||||
.IP
|
||||
Where x is an integer value from 1 to particle count.
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest_g3dviewer \fB\-\-load\-particle\-loop\-value\fR=\fI\,25\/\fR
|
||||
.PP
|
||||
\fB\-\-zoom\-value\fR=\fI\,x\/\fR Zoom value when loading a model.
|
||||
.IP
|
||||
Where x is a decimal value from 0.1 to 10.0
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest_g3dviewer \fB\-\-zoom\-value\fR=\fI\,4\/\fR.2
|
||||
.PP
|
||||
\fB\-\-rotate\-x\-value\fR=\fI\,x\/\fR X Coordinate Rotation value when loading a model.
|
||||
.IP
|
||||
Where x is a decimal value from \fB\-10\fR.0 to 10.0
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest_g3dviewer \fB\-\-rotate\-x\-value\fR=\fI\,2\/\fR.2
|
||||
.PP
|
||||
\fB\-\-rotate\-y\-value\fR=\fI\,x\/\fR Y Coordinate Rotation value when loading a model.
|
||||
.IP
|
||||
Where x is a decimal value from \fB\-10\fR.0 to 10.0
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest_g3dviewer \fB\-\-rotate\-y\-value\fR=\fI\,2\/\fR.2
|
||||
.PP
|
||||
\fB\-\-screenshot\-format\fR=\fI\,x\/\fR Specify which image format to use for screenshots.
|
||||
.IP
|
||||
Where x is one of the following supported formats:
|
||||
.IP
|
||||
png,jpg,tga,bmp
|
||||
.IP
|
||||
*NOTE: png is the default (and supports transparency)
|
||||
.IP
|
||||
example:
|
||||
.IP
|
||||
zetaglest_g3dviewer \fB\-\-screenshot\-format\fR=\fI\,jpg\/\fR
|
Reference in New Issue
Block a user