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- added version string display for network lobbies
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@@ -169,8 +169,9 @@ void ClientInterface::updateLobby()
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if(receiveMessage(&networkMessageIntro)) {
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gotIntro = true;
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versionString = networkMessageIntro.getVersionString();
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] got NetworkMessageIntro, networkMessageIntro.getGameState() = %d\n",__FILE__,__FUNCTION__,__LINE__,networkMessageIntro.getGameState());
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] got NetworkMessageIntro, networkMessageIntro.getGameState() = %d, versionString [%s]\n",__FILE__,__FUNCTION__,__LINE__,networkMessageIntro.getGameState(),versionString.c_str());
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//check consistency
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if(networkMessageIntro.getVersionString() != getNetworkVersionString()) {
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