mirror of
https://github.com/glest/glest-source.git
synced 2025-08-21 23:45:14 +02:00
Fixed gcc build issue
This commit is contained in:
@@ -17,6 +17,8 @@
|
||||
#include "interpolation.h"
|
||||
#include "leak_dumper.h"
|
||||
|
||||
#define FLT_EPSILON 1.192092896e-07F
|
||||
|
||||
using namespace Shared::Platform;
|
||||
|
||||
namespace Shared {
|
||||
@@ -25,15 +27,38 @@ namespace Shared {
|
||||
bool MeshCallback::noTeamColors = false;
|
||||
|
||||
void MeshCallback::execute(const Mesh *mesh, float alpha) {
|
||||
alpha *= mesh->getOpacity();
|
||||
//team color
|
||||
uint8 opacity = mesh->getFactionColorOpacity();
|
||||
if (!mesh->getCustomTexture() || opacity == 0 || teamTexture == NULL || MeshCallback::noTeamColors) {
|
||||
uint8 factionOpacity = mesh->getFactionColorOpacity();
|
||||
float color[4];
|
||||
color[0] = 1.0f; // Red
|
||||
color[1] = 1.0f; // Green
|
||||
color[2] = 1.0f; // Blue
|
||||
if (!mesh->getCustomTexture() || factionOpacity == 0 || teamTexture == NULL || MeshCallback::noTeamColors) {
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
if (alpha < 1.f - FLT_EPSILON) {
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glMultiTexCoord2f(GL_TEXTURE1, 0.f, 0.f);
|
||||
glBindTexture(GL_TEXTURE_2D, teamTexture == NULL ? 0 : static_cast<const Texture2DGl*>(teamTexture)->getHandle());
|
||||
color[3] = alpha;
|
||||
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color);
|
||||
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PREVIOUS);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
|
||||
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_PREVIOUS);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_CONSTANT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
|
||||
} else
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glActiveTexture(GL_TEXTURE2);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
} else {
|
||||
//texture 0
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
||||
@@ -57,11 +82,7 @@ namespace Shared {
|
||||
glMultiTexCoord2f(GL_TEXTURE1, 0.f, 0.f);
|
||||
GLuint handle = static_cast<const Texture2DGl*>(teamTexture)->getHandle();
|
||||
glBindTexture(GL_TEXTURE_2D, handle);
|
||||
float color[4];
|
||||
color[0] = 1.0f; // Red
|
||||
color[1] = 1.0f; // Green
|
||||
color[2] = 1.0f; // Blue
|
||||
color[3] = opacity * 0.00392156862f; // Alpha
|
||||
color[3] = factionOpacity * 0.00392156862f; // Alpha
|
||||
glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, color);
|
||||
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
||||
@@ -270,7 +291,7 @@ namespace Shared {
|
||||
if (this->colorPickingMode == false) {
|
||||
//set color
|
||||
if (renderColors) {
|
||||
Vec4f color(mesh->getDiffuseColor(), mesh->getOpacity());
|
||||
Vec4f color(mesh->getDiffuseColor(), 1.f);
|
||||
glColor4fv(color.ptr());
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user