- added support for libfribidi for languages requiring complex text rendering like Arabic and Hebrew

This commit is contained in:
Mark Vejvoda
2012-12-27 08:24:30 +00:00
parent f40447cc96
commit 7fdd70402d
6 changed files with 159 additions and 8 deletions

View File

@@ -17,6 +17,9 @@ IF(BUILD_MEGAGLEST_MODEL_VIEWER OR BUILD_MEGAGLEST_MAP_EDITOR OR BUILD_MEGAGLEST
INCLUDE (CheckIncludeFiles)
#Game options
option(ENABLE_FRIBIDI "Enable FriBIDi support" ON)
IF(WIN32)
SET(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH}
${PROJECT_SOURCE_DIR}/source/win32_deps/lib
@@ -247,6 +250,18 @@ IF(BUILD_MEGAGLEST_MODEL_VIEWER OR BUILD_MEGAGLEST_MAP_EDITOR OR BUILD_MEGAGLEST
ENDIF()
ENDIF()
find_package( FriBiDi )
if(ENABLE_FRIBIDI AND FRIBIDI_LIBRARIES)
add_definitions(-DHAVE_FRIBIDI)
include_directories( ${FRIBIDI_INCLUDE_DIR} )
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${FRIBIDI_LIBRARIES})
elseif(ENABLE_FRIBIDI AND NOT FRIBIDI_LIBRARIES)
message("Could not find FriBiDi. Disabling FriBiDi support.")
endif()
#########################################################################################
# megaglest lib

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@@ -110,6 +110,8 @@ public:
int getSize() const;
void setSize(int size);
static void bidi_cvt(string &str_);
static void resetToDefaults();
};

View File

@@ -34,6 +34,11 @@ using namespace Shared::Graphics::Gl;
#include "util.h"
#include "platform_common.h"
#include "platform_util.h"
#ifdef HAVE_FRIBIDI
#include <fribidi.h>
#endif
#include "leak_dumper.h"
using namespace std;
@@ -303,6 +308,39 @@ void Font::setSize(int size) {
}
}
void Font::bidi_cvt(string &str_) {
#ifdef HAVE_FRIBIDI
char *c_str = const_cast<char *>(str_.c_str()); // fribidi forgot const...
FriBidiStrIndex len = str_.length();
FriBidiChar *bidi_logical = new FriBidiChar[len + 2];
FriBidiChar *bidi_visual = new FriBidiChar[len + 2];
char *utf8str = new char[4*len + 1]; //assume worst case here (all 4 Byte characters)
FriBidiCharType base_dir = FRIBIDI_TYPE_ON;
FriBidiStrIndex n;
#ifdef OLD_FRIBIDI
n = fribidi_utf8_to_unicode (c_str, len, bidi_logical);
#else
n = fribidi_charset_to_unicode(FRIBIDI_CHAR_SET_UTF8, c_str, len, bidi_logical);
#endif
fribidi_log2vis(bidi_logical, n, &base_dir, bidi_visual, NULL, NULL, NULL);
#ifdef OLD_FRIBIDI
fribidi_unicode_to_utf8 (bidi_visual, n, utf8str);
#else
fribidi_unicode_to_charset(FRIBIDI_CHAR_SET_UTF8, bidi_visual, n, utf8str);
#endif
//is_rtl_ = base_dir == FRIBIDI_TYPE_RTL;
//fontIsRightToLeft = base_dir == FRIBIDI_TYPE_RTL;
fontIsRightToLeft = false;
str_ = std::string(utf8str);
delete[] bidi_logical;
delete[] bidi_visual;
delete[] utf8str;
#endif
}
// ===============================================
// class Font2D
// ===============================================

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@@ -20,6 +20,7 @@
#include "string_utils.h"
#include "utf8.h"
#include "util.h"
#include "leak_dumper.h"
using namespace Shared::Util;
@@ -58,6 +59,7 @@ void TextRenderer2DGl::render(const string &text, float x, float y, bool centere
}
string renderText = text;
Font::bidi_cvt(renderText);
int line = 0;
int size = font->getSize();
const unsigned char *utext = NULL;
@@ -388,6 +390,8 @@ void TextRenderer3DGl::render(const string &text, float x, float y, bool center
if(text.empty() == false) {
string renderText = text;
Font::bidi_cvt(renderText);
if(Font::fontIsMultibyte == true) {
if(font->getTextHandler() != NULL) {
if(Font::fontIsRightToLeft == true) {