From 80f25e8fffe2a1fa1d7ff0cdb7f471f0ed5a0e80 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Wed, 12 Jun 2013 06:51:59 +0000 Subject: [PATCH] bugfix for windows copmpiler --- source/shared_lib/sources/graphics/gl/particle_renderer_gl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/shared_lib/sources/graphics/gl/particle_renderer_gl.cpp b/source/shared_lib/sources/graphics/gl/particle_renderer_gl.cpp index d8d8f1ac9..bc0d5bd2a 100644 --- a/source/shared_lib/sources/graphics/gl/particle_renderer_gl.cpp +++ b/source/shared_lib/sources/graphics/gl/particle_renderer_gl.cpp @@ -250,7 +250,7 @@ void ParticleRendererGl::renderModel(GameParticleSystem *ps, ModelRenderer *mr){ // float angleV= radToDeg(atan2(flatDirection.length(), direction.y)) - 90.f; //#endif - float angleV= radToDeg(std::atan2(flatDirection.length(), direction.y)) - 90.f; + float angleV= radToDeg(std::atan2(flatDirection.length(), (double)direction.y)) - 90.f; glRotatef(angleV, rotVector.x, rotVector.y, rotVector.z); //#ifdef USE_STREFLOP