- added the ability to remove cell markers

This commit is contained in:
Mark Vejvoda
2012-06-13 16:19:44 +00:00
parent 943dcef9fe
commit 81cc68305c
12 changed files with 375 additions and 12 deletions

View File

@@ -1133,6 +1133,45 @@ void ServerInterface::dispatchPendingMarkCellMessages(std::vector <string> &erro
}
}
void ServerInterface::dispatchPendingUnMarkCellMessages(std::vector <string> &errorMsgList) {
for(int i= 0; exitServer == false && i < GameConstants::maxPlayers; ++i) {
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[i],CODE_AT_LINE_X(i));
ConnectionSlot* connectionSlot= slots[i];
if(connectionSlot != NULL &&
connectionSlot->getUnMarkedCellList(false).empty() == false) {
try {
std::vector<UnMarkedCell> chatText = connectionSlot->getUnMarkedCellList(true);
for(int chatIdx = 0;
exitServer == false && slots[i] != NULL &&
chatIdx < chatText.size(); chatIdx++) {
connectionSlot= slots[i];
if(connectionSlot != NULL) {
UnMarkedCell msg(chatText[chatIdx]);
this->addUnMarkedCell(msg);
NetworkMessageUnMarkCell networkMessageMarkCell(msg.getTargetPos(),msg.getFactionIndex());
broadcastMessage(&networkMessageMarkCell, connectionSlot->getPlayerIndex(),i);
//if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] after broadcast nmtText chatText [%s] chatTeamIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,newChatText.c_str(),newChatTeamIndex);
}
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] i = %d\n",__FILE__,__FUNCTION__,__LINE__,i);
// Its possible that the slot is disconnected here
// so check the original pointer again
if(slots[i] != NULL) {
slots[i]->clearUnMarkedCellList();
}
}
catch(const exception &ex) {
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] error detected [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
errorMsgList.push_back(ex.what());
}
}
}
}
void ServerInterface::update() {
Chrono chrono;
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) chrono.start();
@@ -1206,6 +1245,7 @@ void ServerInterface::update() {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
dispatchPendingMarkCellMessages(errorMsgList);
dispatchPendingUnMarkCellMessages(errorMsgList);
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took %lld msecs\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
}
@@ -1386,17 +1426,6 @@ bool ServerInterface::shouldDiscardNetworkMessage(NetworkMessageType networkMess
this->addMarkedCell(msg);
// string newChatText = msg.chatText.c_str();
// //string newChatSender = msg.chatSender.c_str();
// int newChatTeamIndex = msg.chatTeamIndex;
// int newChatPlayerIndex = msg.chatPlayerIndex;
// string newChatLanguage = msg.targetLanguage.c_str();
//
// if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] #1 about to broadcast nmtText chatText [%s] chatTeamIndex = %d, newChatPlayerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,newChatText.c_str(),newChatTeamIndex,newChatPlayerIndex);
//
// NetworkMessageText networkMessageText(newChatText.c_str(),newChatTeamIndex,newChatPlayerIndex,newChatLanguage);
// broadcastMessage(&networkMessageText, connectionSlot->getPlayerIndex());
NetworkMessageMarkCell networkMessageMarkCellBroadcast(
networkMessageMarkCell.getTarget(),
networkMessageMarkCell.getFactionIndex(),
@@ -1408,6 +1437,27 @@ bool ServerInterface::shouldDiscardNetworkMessage(NetworkMessageType networkMess
}
break;
case nmtUnMarkCell:
{
discard = true;
NetworkMessageUnMarkCell networkMessageMarkCell;
connectionSlot->receiveMessage(&networkMessageMarkCell);
UnMarkedCell msg(networkMessageMarkCell.getTarget(),
networkMessageMarkCell.getFactionIndex());
this->addUnMarkedCell(msg);
NetworkMessageUnMarkCell networkMessageMarkCellBroadcast(
networkMessageMarkCell.getTarget(),
networkMessageMarkCell.getFactionIndex());
broadcastMessage(&networkMessageMarkCellBroadcast, connectionSlot->getPlayerIndex());
//if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] after broadcast nmtMarkCell chatText [%s] chatTeamIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,newChatText.c_str(),newChatTeamIndex);
}
break;
case nmtSynchNetworkGameData:
{
discard = true;
@@ -1763,6 +1813,20 @@ void ServerInterface::sendMarkCellMessage(Vec2i targetPos, int factionIndex, str
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
}
void ServerInterface::sendUnMarkCellMessage(Vec2i targetPos, int factionIndex) {
sendUnMarkCellMessage(targetPos, factionIndex, -1);
}
void ServerInterface::sendUnMarkCellMessage(Vec2i targetPos, int factionIndex, int lockedSlotIndex) {
//printf("Line: %d text [%s] echoLocal = %d\n",__LINE__,text.c_str(),echoLocal);
//assert(text.length() > 0);
//if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] text [%s] teamIndex = %d, echoLocal = %d, lockedSlotIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,text.c_str(),teamIndex,echoLocal,lockedSlotIndex);
NetworkMessageUnMarkCell networkMessageMarkCell(targetPos,factionIndex);
broadcastMessage(&networkMessageMarkCell, -1, lockedSlotIndex);
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
}
void ServerInterface::quitGame(bool userManuallyQuit) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
NetworkMessageQuit networkMessageQuit;