mirror of
https://github.com/glest/glest-source.git
synced 2025-02-25 04:02:30 +01:00
- added the ability to remove cell markers
This commit is contained in:
parent
943dcef9fe
commit
81cc68305c
@ -115,10 +115,13 @@ Game::Game() : ProgramState(NULL) {
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saveGamePopupMenuIndex = -1;
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loadGamePopupMenuIndex = -1;
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markCellPopupMenuIndex = -1;
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unmarkCellPopupMenuIndex = -1;
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keyboardSetupPopupMenuIndex = -1;
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isMarkCellEnabled = false;
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markCellTexture = NULL;
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isUnMarkCellEnabled = false;
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unmarkCellTexture = NULL;
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masterserverMode = false;
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currentUIState=NULL;
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@ -167,10 +170,13 @@ void Game::resetMembers() {
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saveGamePopupMenuIndex = -1;
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loadGamePopupMenuIndex = -1;
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markCellPopupMenuIndex = -1;
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unmarkCellPopupMenuIndex = -1;
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keyboardSetupPopupMenuIndex = -1;
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isMarkCellEnabled = false;
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markCellTexture = NULL;
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isUnMarkCellEnabled = false;
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unmarkCellTexture = NULL;
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currentUIState = NULL;
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@ -741,6 +747,8 @@ void Game::load(int loadTypes) {
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string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
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const string markCellTextureFilename = data_path + "data/core/misc_textures/mark_cell.png";
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markCellTexture = Renderer::findFactionLogoTexture(markCellTextureFilename);
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const string unmarkCellTextureFilename = data_path + "data/core/misc_textures/unmark_cell.png";
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unmarkCellTexture = Renderer::findFactionLogoTexture(unmarkCellTextureFilename);
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string scenarioDir = "";
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if(gameSettings.getScenarioDir() != "") {
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@ -1153,6 +1161,8 @@ void Game::setupPopupMenus(bool checkClientAdminOverrideOnly) {
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menuItems.push_back(lang.get("MarkCell"));
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markCellPopupMenuIndex = menuItems.size()-1;
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menuItems.push_back(lang.get("UnMarkCell"));
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unmarkCellPopupMenuIndex = menuItems.size()-1;
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if(allowAdminMenuItems == true){
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menuItems.push_back(lang.get("PauseResumeGame"));
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@ -1383,6 +1393,7 @@ void Game::update() {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
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updateNetworkMarkedCells();
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updateNetworkUnMarkedCells();
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//check for quiting status
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if(NetworkManager::getInstance().getGameNetworkInterface() != NULL &&
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@ -1578,6 +1589,33 @@ void Game::updateNetworkMarkedCells() {
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}
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}
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void Game::updateNetworkUnMarkedCells() {
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try {
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GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
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if(gameNetworkInterface != NULL &&
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gameNetworkInterface->getUnMarkedCellList(false).empty() == false) {
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Lang &lang= Lang::getInstance();
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std::vector<UnMarkedCell> chatList = gameNetworkInterface->getUnMarkedCellList(true);
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for(int idx = 0; idx < chatList.size(); idx++) {
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UnMarkedCell mc = chatList[idx];
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mc.setFaction((const Faction *)world.getFaction(mc.getFactionIndex()));
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Map *map= world.getMap();
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Vec2i surfaceCellPos = map->toSurfCoords(mc.getTargetPos());
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mapMarkedCellList.erase(surfaceCellPos);
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}
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}
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}
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catch(const std::exception &ex) {
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char szBuf[1024]="";
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sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
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SystemFlags::OutputDebug(SystemFlags::debugError,szBuf);
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throw megaglest_runtime_error(szBuf);
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}
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}
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void Game::ReplaceDisconnectedNetworkPlayersWithAI(bool isNetworkGame, NetworkRole role) {
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if(role == nrServer && isNetworkGame == true &&
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difftime(time(NULL),lastNetworkPlayerConnectionCheck) >= NETWORK_PLAYER_CONNECTION_CHECK_SECONDS) {
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@ -1916,6 +1954,7 @@ void Game::mouseDownLeft(int x, int y) {
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NetworkManager &networkManager= NetworkManager::getInstance();
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bool messageBoxClick= false;
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bool originalIsMarkCellEnabled = isMarkCellEnabled;
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bool originalIsUnMarkCellEnabled = isUnMarkCellEnabled;
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if(popupMenu.mouseClick(x, y)) {
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std::pair<int,string> result = popupMenu.mouseClickedMenuItem(x, y);
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@ -2015,6 +2054,9 @@ void Game::mouseDownLeft(int x, int y) {
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else if(result.first == markCellPopupMenuIndex) {
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isMarkCellEnabled = true;
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}
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else if(result.first == unmarkCellPopupMenuIndex) {
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isUnMarkCellEnabled = true;
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}
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}
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else if(popupMenuSwitchTeams.mouseClick(x, y)) {
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//popupMenuSwitchTeams
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@ -2115,6 +2157,30 @@ void Game::mouseDownLeft(int x, int y) {
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isMarkCellEnabled = false;
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Renderer &renderer= Renderer::getInstance();
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//renderer.updateMarkedCellScreenPosQuadCache(surfaceCellPos);
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renderer.forceQuadCacheUpdate();
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}
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if(originalIsUnMarkCellEnabled == true && isUnMarkCellEnabled == true) {
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Vec2i surfaceCellPos = map->toSurfCoords(Vec2i(xCell,yCell));
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SurfaceCell *sc = map->getSurfaceCell(surfaceCellPos);
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Vec3f vertex = sc->getVertex();
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Vec2i targetPos(vertex.x,vertex.z);
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//MarkedCell mc(targetPos,world.getThisFaction(),"placeholder for note");
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//mapMarkedCellList[surfaceCellPos] = mc;
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if(mapMarkedCellList.find(surfaceCellPos) != mapMarkedCellList.end()) {
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MarkedCell mc = mapMarkedCellList[surfaceCellPos];
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if(mc.getFaction() == world.getThisFaction()) {
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mapMarkedCellList.erase(surfaceCellPos);
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GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
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gameNetworkInterface->sendUnMarkCellMessage(mc.getTargetPos(),mc.getFaction()->getIndex());
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}
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}
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//printf("#1 ADDED in marked list pos [%s] markedCells.size() = %lu\n",surfaceCellPos.getString().c_str(),mapMarkedCellList.size());
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isUnMarkCellEnabled = false;
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Renderer &renderer= Renderer::getInstance();
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//renderer.updateMarkedCellScreenPosQuadCache(surfaceCellPos);
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renderer.forceQuadCacheUpdate();
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@ -2156,6 +2222,32 @@ void Game::mouseDownLeft(int x, int y) {
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//renderer.updateMarkedCellScreenPosQuadCache(surfaceCellPos);
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renderer.forceQuadCacheUpdate();
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}
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if(originalIsUnMarkCellEnabled == true && isUnMarkCellEnabled == true) {
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Vec2i targetPos;
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Vec2i screenPos(x,y);
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Renderer &renderer= Renderer::getInstance();
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renderer.computePosition(screenPos, targetPos);
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Vec2i surfaceCellPos = map->toSurfCoords(targetPos);
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//MarkedCell mc(targetPos,world.getThisFaction(),"placeholder for note");
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//mapMarkedCellList[surfaceCellPos] = mc;
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if(mapMarkedCellList.find(surfaceCellPos) != mapMarkedCellList.end()) {
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MarkedCell mc = mapMarkedCellList[surfaceCellPos];
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if(mc.getFaction() == world.getThisFaction()) {
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mapMarkedCellList.erase(surfaceCellPos);
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GameNetworkInterface *gameNetworkInterface= NetworkManager::getInstance().getGameNetworkInterface();
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gameNetworkInterface->sendUnMarkCellMessage(mc.getTargetPos(),mc.getFaction()->getIndex());
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}
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}
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//printf("#1 ADDED in marked list pos [%s] markedCells.size() = %lu\n",surfaceCellPos.getString().c_str(),mapMarkedCellList.size());
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isUnMarkCellEnabled = false;
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//Renderer &renderer= Renderer::getInstance();
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//renderer.updateMarkedCellScreenPosQuadCache(surfaceCellPos);
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renderer.forceQuadCacheUpdate();
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}
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}
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}
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@ -149,12 +149,15 @@ private:
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int saveGamePopupMenuIndex;
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int loadGamePopupMenuIndex;
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int markCellPopupMenuIndex;
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int unmarkCellPopupMenuIndex;
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int keyboardSetupPopupMenuIndex;
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//GLuint statelist3dMenu;
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ProgramState *currentUIState;
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bool isMarkCellEnabled;
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Texture2D *markCellTexture;
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bool isUnMarkCellEnabled;
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Texture2D *unmarkCellTexture;
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std::map<Vec2i, MarkedCell> mapMarkedCellList;
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bool masterserverMode;
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@ -179,6 +182,9 @@ public:
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bool isMarkCellMode() const { return isMarkCellEnabled; }
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const Texture2D * getMarkCellTexture() const { return markCellTexture; }
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bool isUnMarkCellMode() const { return isUnMarkCellEnabled; }
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const Texture2D * getUnMarkCellTexture() const { return unmarkCellTexture; }
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std::map<Vec2i, MarkedCell> getMapMarkedCellList() const { return mapMarkedCellList; }
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bool isMasterserverMode() const { return masterserverMode; }
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@ -306,6 +312,7 @@ private:
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void renderVideoPlayer();
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void updateNetworkMarkedCells();
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void updateNetworkUnMarkedCells();
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};
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}}//end namespace
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@ -1611,6 +1611,10 @@ void Renderer::renderMouse2d(int x, int y, int anim, float fade) {
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const Texture2D *texture= game->getMarkCellTexture();
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renderTextureQuad(x-18,y-50,32,32,texture,0.8f);
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}
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if(game->isUnMarkCellMode() == true) {
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const Texture2D *texture= game->getUnMarkCellTexture();
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renderTextureQuad(x-18,y-50,32,32,texture,0.8f);
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}
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}
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float color1 = 0.0, color2 = 0.0;
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@ -484,6 +484,18 @@ void ClientInterface::updateLobby() {
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}
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}
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break;
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case nmtUnMarkCell:
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{
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NetworkMessageUnMarkCell networkMessageMarkCell;
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if(receiveMessage(&networkMessageMarkCell)) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtMarkCell\n",__FILE__,__FUNCTION__);
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UnMarkedCell msg(networkMessageMarkCell.getTarget(),
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networkMessageMarkCell.getFactionIndex());
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this->addUnMarkedCell(msg);
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}
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}
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break;
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case nmtLaunch:
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case nmtBroadCastSetup:
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@ -698,6 +710,19 @@ void ClientInterface::updateFrame(int *checkFrame) {
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this->addMarkedCell(msg);
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}
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}
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break;
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case nmtUnMarkCell:
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{
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NetworkMessageUnMarkCell networkMessageMarkCell;
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if(receiveMessage(&networkMessageMarkCell)) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtMarkCell\n",__FILE__,__FUNCTION__);
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UnMarkedCell msg(networkMessageMarkCell.getTarget(),
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networkMessageMarkCell.getFactionIndex());
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this->addUnMarkedCell(msg);
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}
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}
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break;
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case nmtLaunch:
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@ -1200,6 +1225,14 @@ void ClientInterface::sendMarkCellMessage(Vec2i targetPos, int factionIndex, str
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sendMessage(&networkMessageMarkCell);
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}
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void ClientInterface::sendUnMarkCellMessage(Vec2i targetPos, int factionIndex) {
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string humanPlayerName = getHumanPlayerName();
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] humanPlayerName = [%s] playerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,humanPlayerName.c_str(),playerIndex);
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NetworkMessageUnMarkCell networkMessageMarkCell(targetPos,factionIndex);
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sendMessage(&networkMessageMarkCell);
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}
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void ClientInterface::sendPingMessage(int32 pingFrequency, int64 pingTime) {
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NetworkMessagePing networkMessagePing(pingFrequency,pingTime);
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sendMessage(&networkMessagePing);
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@ -1401,6 +1434,18 @@ bool ClientInterface::shouldDiscardNetworkMessage(NetworkMessageType networkMess
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}
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break;
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case nmtUnMarkCell:
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{
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discard = true;
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NetworkMessageUnMarkCell networkMessageMarkCell;
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receiveMessage(&networkMessageMarkCell);
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UnMarkedCell msg(networkMessageMarkCell.getTarget(),
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networkMessageMarkCell.getFactionIndex());
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this->addUnMarkedCell(msg);
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}
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break;
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case nmtSynchNetworkGameData:
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{
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discard = true;
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@ -87,6 +87,7 @@ public:
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virtual void quitGame(bool userManuallyQuit);
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virtual void sendMarkCellMessage(Vec2i targetPos, int factionIndex, string note);
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virtual void sendUnMarkCellMessage(Vec2i targetPos, int factionIndex);
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//misc
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virtual string getNetworkStatus() ;
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@ -590,6 +590,35 @@ void ConnectionSlot::update(bool checkForNewClients,int lockedSlotIndex) {
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}
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break;
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case nmtUnMarkCell:
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{
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] got nmtUnMarkCell gotIntro = %d\n",__FILE__,__FUNCTION__,__LINE__,gotIntro);
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if(gotIntro == true) {
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NetworkMessageUnMarkCell networkMessageMarkCell;
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if(receiveMessage(&networkMessageMarkCell)) {
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UnMarkedCell msg(networkMessageMarkCell.getTarget(),
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networkMessageMarkCell.getFactionIndex());
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this->addUnMarkedCell(msg);
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//gotTextMsg = true;
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}
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else {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugError).enabled) SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d]\nInvalid message type before intro handshake [%d]\nDisconnecting socket for slot: %d [%s].\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,networkMessageType,this->playerIndex,this->getIpAddress().c_str());
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this->serverInterface->notifyBadClientConnectAttempt(this->getIpAddress());
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close();
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return;
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}
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}
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else {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugError).enabled) SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d]\nInvalid message type before intro handshake [%d]\nDisconnecting socket for slot: %d [%s].\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,networkMessageType,this->playerIndex,this->getIpAddress().c_str());
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this->serverInterface->notifyBadClientConnectAttempt(this->getIpAddress());
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close();
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return;
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}
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}
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break;
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//command list
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case nmtCommandList: {
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@ -146,6 +146,25 @@ void NetworkInterface::clearMarkedCellList() {
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}
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}
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std::vector<UnMarkedCell> NetworkInterface::getUnMarkedCellList(bool clearList) {
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std::vector<UnMarkedCell> result;
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if(unmarkedCellList.empty() == false) {
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result = unmarkedCellList;
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if(clearList == true) {
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unmarkedCellList.clear();
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}
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}
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return result;
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}
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void NetworkInterface::clearUnMarkedCellList() {
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if(unmarkedCellList.empty() == false) {
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if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] unmarkedCellList.size() = %d\n",__FILE__,__FUNCTION__,__LINE__,unmarkedCellList.size());
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unmarkedCellList.clear();
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}
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}
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std::string NetworkInterface::getIpAddress() {
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std::string result = "";
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@ -115,6 +115,34 @@ public:
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string getNote() const { return note; }
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};
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class UnMarkedCell {
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protected:
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Vec2i targetPos;
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const Faction *faction;
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int factionIndex;
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public:
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UnMarkedCell() {
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faction = NULL;
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factionIndex = -1;
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}
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UnMarkedCell(Vec2i targetPos,const Faction *faction) {
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this->targetPos = targetPos;
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this->faction = faction;
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this->factionIndex = -1;
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}
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UnMarkedCell(Vec2i targetPos,int factionIndex) {
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this->targetPos = targetPos;
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this->faction = NULL;
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this->factionIndex = factionIndex;
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}
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Vec2i getTargetPos() const { return targetPos; }
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const Faction * getFaction() const { return faction; }
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void setFaction(const Faction *faction) { this->faction = faction; }
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int getFactionIndex() const { return factionIndex; }
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};
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typedef int (*DisplayMessageFunction)(const char *msg, bool exit);
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class NetworkInterface {
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@ -131,6 +159,7 @@ protected:
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std::vector<ChatMsgInfo> chatTextList;
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NetworkMessagePing lastPingInfo;
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std::vector<MarkedCell> markedCellList;
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std::vector<UnMarkedCell> unmarkedCellList;
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static DisplayMessageFunction pCB_DisplayMessage;
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void DisplayErrorMessage(string sErr, bool closeSocket=true);
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@ -186,6 +215,10 @@ public:
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void clearMarkedCellList();
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void addMarkedCell(const MarkedCell &msg) { markedCellList.push_back(msg); }
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std::vector<UnMarkedCell> getUnMarkedCellList(bool clearList);
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void clearUnMarkedCellList();
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void addUnMarkedCell(const UnMarkedCell &msg) { unmarkedCellList.push_back(msg); }
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virtual bool getConnectHasHandshaked() const= 0;
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NetworkMessagePing getLastPingInfo() const { return lastPingInfo; }
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@ -239,6 +272,7 @@ public:
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virtual void quitGame(bool userManuallyQuit)=0;
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virtual void sendMarkCellMessage(Vec2i targetPos, int factionIndex, string note) = 0;
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virtual void sendUnMarkCellMessage(Vec2i targetPos, int factionIndex) = 0;
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//misc
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virtual string getNetworkStatus() = 0;
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@ -1014,4 +1014,33 @@ void NetworkMessageMarkCell::send(Socket* socket) const{
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NetworkMessage::send(socket, &data, sizeof(data));
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}
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// =====================================================
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// class NetworkMessageUnMarkCell
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// =====================================================
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NetworkMessageUnMarkCell::NetworkMessageUnMarkCell(Vec2i target, int factionIndex) {
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data.messageType = nmtUnMarkCell;
|
||||
data.targetX = target.x;
|
||||
data.targetY = target.y;
|
||||
data.factionIndex = factionIndex;
|
||||
}
|
||||
|
||||
NetworkMessageUnMarkCell * NetworkMessageUnMarkCell::getCopy() const {
|
||||
NetworkMessageUnMarkCell *copy = new NetworkMessageUnMarkCell();
|
||||
copy->data = this->data;
|
||||
return copy;
|
||||
}
|
||||
|
||||
bool NetworkMessageUnMarkCell::receive(Socket* socket){
|
||||
bool result = NetworkMessage::receive(socket, &data, sizeof(data), true);
|
||||
return result;
|
||||
}
|
||||
|
||||
void NetworkMessageUnMarkCell::send(Socket* socket) const{
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] nmtUnMarkCell\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
assert(data.messageType == nmtUnMarkCell);
|
||||
NetworkMessage::send(socket, &data, sizeof(data));
|
||||
}
|
||||
|
||||
}}//end namespace
|
||||
|
@ -44,6 +44,7 @@ enum NetworkMessageType {
|
||||
nmtPlayerIndexMessage,
|
||||
nmtLoadingStatusMessage,
|
||||
nmtMarkCell,
|
||||
nmtUnMarkCell,
|
||||
|
||||
nmtCount
|
||||
};
|
||||
@ -731,7 +732,7 @@ public:
|
||||
|
||||
|
||||
// =====================================================
|
||||
// class NetworkMessageText
|
||||
// class NetworkMessageMarkCell
|
||||
//
|
||||
// Mark a Cell message nmtMarkCell
|
||||
// =====================================================
|
||||
@ -768,6 +769,40 @@ public:
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
// =====================================================
|
||||
// class NetworkUnMessageMarkCell
|
||||
//
|
||||
// Mark a Cell message nmtUnMarkCell
|
||||
// =====================================================
|
||||
|
||||
#pragma pack(push, 1)
|
||||
class NetworkMessageUnMarkCell: public NetworkMessage {
|
||||
|
||||
private:
|
||||
struct Data{
|
||||
int8 messageType;
|
||||
|
||||
int16 targetX;
|
||||
int16 targetY;
|
||||
int8 factionIndex;
|
||||
};
|
||||
|
||||
private:
|
||||
Data data;
|
||||
|
||||
public:
|
||||
NetworkMessageUnMarkCell(){}
|
||||
NetworkMessageUnMarkCell(Vec2i target, int factionIndex);
|
||||
|
||||
Vec2i getTarget() const { return Vec2i(data.targetX,data.targetY); }
|
||||
int getFactionIndex() const { return data.factionIndex; }
|
||||
|
||||
virtual bool receive(Socket* socket);
|
||||
virtual void send(Socket* socket) const;
|
||||
NetworkMessageUnMarkCell * getCopy() const;
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
}}//end namespace
|
||||
|
||||
#endif
|
||||
|
@ -1133,6 +1133,45 @@ void ServerInterface::dispatchPendingMarkCellMessages(std::vector <string> &erro
|
||||
}
|
||||
}
|
||||
|
||||
void ServerInterface::dispatchPendingUnMarkCellMessages(std::vector <string> &errorMsgList) {
|
||||
for(int i= 0; exitServer == false && i < GameConstants::maxPlayers; ++i) {
|
||||
MutexSafeWrapper safeMutexSlot(slotAccessorMutexes[i],CODE_AT_LINE_X(i));
|
||||
ConnectionSlot* connectionSlot= slots[i];
|
||||
if(connectionSlot != NULL &&
|
||||
connectionSlot->getUnMarkedCellList(false).empty() == false) {
|
||||
try {
|
||||
std::vector<UnMarkedCell> chatText = connectionSlot->getUnMarkedCellList(true);
|
||||
for(int chatIdx = 0;
|
||||
exitServer == false && slots[i] != NULL &&
|
||||
chatIdx < chatText.size(); chatIdx++) {
|
||||
connectionSlot= slots[i];
|
||||
if(connectionSlot != NULL) {
|
||||
UnMarkedCell msg(chatText[chatIdx]);
|
||||
this->addUnMarkedCell(msg);
|
||||
|
||||
NetworkMessageUnMarkCell networkMessageMarkCell(msg.getTargetPos(),msg.getFactionIndex());
|
||||
broadcastMessage(&networkMessageMarkCell, connectionSlot->getPlayerIndex(),i);
|
||||
|
||||
//if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] after broadcast nmtText chatText [%s] chatTeamIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,newChatText.c_str(),newChatTeamIndex);
|
||||
}
|
||||
}
|
||||
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] i = %d\n",__FILE__,__FUNCTION__,__LINE__,i);
|
||||
// Its possible that the slot is disconnected here
|
||||
// so check the original pointer again
|
||||
if(slots[i] != NULL) {
|
||||
slots[i]->clearUnMarkedCellList();
|
||||
}
|
||||
}
|
||||
catch(const exception &ex) {
|
||||
SystemFlags::OutputDebug(SystemFlags::debugError,"In [%s::%s Line: %d] Error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] error detected [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
|
||||
errorMsgList.push_back(ex.what());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ServerInterface::update() {
|
||||
Chrono chrono;
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) chrono.start();
|
||||
@ -1206,6 +1245,7 @@ void ServerInterface::update() {
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
|
||||
dispatchPendingMarkCellMessages(errorMsgList);
|
||||
dispatchPendingUnMarkCellMessages(errorMsgList);
|
||||
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] took %lld msecs\n",__FILE__,__FUNCTION__,__LINE__,chrono.getMillis());
|
||||
}
|
||||
@ -1386,17 +1426,6 @@ bool ServerInterface::shouldDiscardNetworkMessage(NetworkMessageType networkMess
|
||||
|
||||
this->addMarkedCell(msg);
|
||||
|
||||
// string newChatText = msg.chatText.c_str();
|
||||
// //string newChatSender = msg.chatSender.c_str();
|
||||
// int newChatTeamIndex = msg.chatTeamIndex;
|
||||
// int newChatPlayerIndex = msg.chatPlayerIndex;
|
||||
// string newChatLanguage = msg.targetLanguage.c_str();
|
||||
//
|
||||
// if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] #1 about to broadcast nmtText chatText [%s] chatTeamIndex = %d, newChatPlayerIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,newChatText.c_str(),newChatTeamIndex,newChatPlayerIndex);
|
||||
//
|
||||
// NetworkMessageText networkMessageText(newChatText.c_str(),newChatTeamIndex,newChatPlayerIndex,newChatLanguage);
|
||||
// broadcastMessage(&networkMessageText, connectionSlot->getPlayerIndex());
|
||||
|
||||
NetworkMessageMarkCell networkMessageMarkCellBroadcast(
|
||||
networkMessageMarkCell.getTarget(),
|
||||
networkMessageMarkCell.getFactionIndex(),
|
||||
@ -1408,6 +1437,27 @@ bool ServerInterface::shouldDiscardNetworkMessage(NetworkMessageType networkMess
|
||||
}
|
||||
break;
|
||||
|
||||
case nmtUnMarkCell:
|
||||
{
|
||||
discard = true;
|
||||
NetworkMessageUnMarkCell networkMessageMarkCell;
|
||||
connectionSlot->receiveMessage(&networkMessageMarkCell);
|
||||
|
||||
UnMarkedCell msg(networkMessageMarkCell.getTarget(),
|
||||
networkMessageMarkCell.getFactionIndex());
|
||||
|
||||
this->addUnMarkedCell(msg);
|
||||
|
||||
NetworkMessageUnMarkCell networkMessageMarkCellBroadcast(
|
||||
networkMessageMarkCell.getTarget(),
|
||||
networkMessageMarkCell.getFactionIndex());
|
||||
broadcastMessage(&networkMessageMarkCellBroadcast, connectionSlot->getPlayerIndex());
|
||||
|
||||
//if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] after broadcast nmtMarkCell chatText [%s] chatTeamIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,newChatText.c_str(),newChatTeamIndex);
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
case nmtSynchNetworkGameData:
|
||||
{
|
||||
discard = true;
|
||||
@ -1763,6 +1813,20 @@ void ServerInterface::sendMarkCellMessage(Vec2i targetPos, int factionIndex, str
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
}
|
||||
|
||||
void ServerInterface::sendUnMarkCellMessage(Vec2i targetPos, int factionIndex) {
|
||||
sendUnMarkCellMessage(targetPos, factionIndex, -1);
|
||||
}
|
||||
|
||||
void ServerInterface::sendUnMarkCellMessage(Vec2i targetPos, int factionIndex, int lockedSlotIndex) {
|
||||
//printf("Line: %d text [%s] echoLocal = %d\n",__LINE__,text.c_str(),echoLocal);
|
||||
//assert(text.length() > 0);
|
||||
|
||||
//if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] text [%s] teamIndex = %d, echoLocal = %d, lockedSlotIndex = %d\n",__FILE__,__FUNCTION__,__LINE__,text.c_str(),teamIndex,echoLocal,lockedSlotIndex);
|
||||
NetworkMessageUnMarkCell networkMessageMarkCell(targetPos,factionIndex);
|
||||
broadcastMessage(&networkMessageMarkCell, -1, lockedSlotIndex);
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
}
|
||||
|
||||
void ServerInterface::quitGame(bool userManuallyQuit) {
|
||||
if(SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
|
||||
NetworkMessageQuit networkMessageQuit;
|
||||
|
@ -119,6 +119,9 @@ public:
|
||||
virtual void sendMarkCellMessage(Vec2i targetPos, int factionIndex, string note);
|
||||
void sendMarkCellMessage(Vec2i targetPos, int factionIndex, string note, int lockedSlotIndex);
|
||||
|
||||
virtual void sendUnMarkCellMessage(Vec2i targetPos, int factionIndex);
|
||||
void sendUnMarkCellMessage(Vec2i targetPos, int factionIndex, int lockedSlotIndex);
|
||||
|
||||
virtual void quitGame(bool userManuallyQuit);
|
||||
virtual string getNetworkStatus();
|
||||
ServerSocket *getServerSocket()
|
||||
@ -230,6 +233,7 @@ protected:
|
||||
void executeNetworkCommandsFromClients();
|
||||
void dispatchPendingChatMessages(std::vector <string> &errorMsgList);
|
||||
void dispatchPendingMarkCellMessages(std::vector <string> &errorMsgList);
|
||||
void dispatchPendingUnMarkCellMessages(std::vector <string> &errorMsgList);
|
||||
|
||||
void shutdownMasterserverPublishThread();
|
||||
};
|
||||
|
Loading…
x
Reference in New Issue
Block a user