- bugfix for hideously aweful bug that made the lobby and lobby connection freeze for a long time

This commit is contained in:
Mark Vejvoda
2011-03-19 05:11:36 +00:00
parent d21eeeae07
commit 83eaa67068
6 changed files with 98 additions and 26 deletions

View File

@@ -575,6 +575,7 @@ void clearFolderTreeContentsCheckSum(vector<string> paths, string pathSearchStri
//finds all filenames like path and gets their checksum of all files combined
int32 getFolderTreeContentsCheckSumRecursively(vector<string> paths, string pathSearchString, const string filterFileExt, Checksum *recursiveChecksum) {
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("\n-------------- In [%s::%s Line: %d] Calculating CRC for [%s] -----------\n",__FILE__,__FUNCTION__,__LINE__,pathSearchString.c_str());
std::pair<string,string> cacheKeys = getFolderTreeContentsCheckSumCacheKey(paths, pathSearchString, filterFileExt);
string cacheLookupId = cacheKeys.first;