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fix for shots( magic summoner and so on ). Not shure if I broke something with the new animated shot models. Willvarfar please look at it .
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@@ -796,11 +796,11 @@ void ProjectileParticleSystem::update(){
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case tSpiral: {
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pos= flatPos;
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#ifdef USE_STREFLOP
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pos+= xVector * streflop::cos(tween * trajectoryFrequency * targetVector.length()) * trajectoryScale;
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pos+= yVector * streflop::sin(tween * trajectoryFrequency * targetVector.length()) * trajectoryScale;
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pos+= xVector * streflop::cos(t * trajectoryFrequency * targetVector.length()) * trajectoryScale;
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pos+= yVector * streflop::sin(t * trajectoryFrequency * targetVector.length()) * trajectoryScale;
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#else
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pos+= xVector * cos(tween * trajectoryFrequency * targetVector.length()) * trajectoryScale;
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pos+= yVector * sin(tween * trajectoryFrequency * targetVector.length()) * trajectoryScale;
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pos+= xVector * cos(t * trajectoryFrequency * targetVector.length()) * trajectoryScale;
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pos+= yVector * sin(t * trajectoryFrequency * targetVector.length()) * trajectoryScale;
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#endif
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}
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break;
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