mirror of
https://github.com/glest/glest-source.git
synced 2025-08-25 17:20:43 +02:00
fix for shots( magic summoner and so on ). Not shure if I broke something with the new animated shot models. Willvarfar please look at it .
This commit is contained in:
@@ -796,11 +796,11 @@ void ProjectileParticleSystem::update(){
|
|||||||
case tSpiral: {
|
case tSpiral: {
|
||||||
pos= flatPos;
|
pos= flatPos;
|
||||||
#ifdef USE_STREFLOP
|
#ifdef USE_STREFLOP
|
||||||
pos+= xVector * streflop::cos(tween * trajectoryFrequency * targetVector.length()) * trajectoryScale;
|
pos+= xVector * streflop::cos(t * trajectoryFrequency * targetVector.length()) * trajectoryScale;
|
||||||
pos+= yVector * streflop::sin(tween * trajectoryFrequency * targetVector.length()) * trajectoryScale;
|
pos+= yVector * streflop::sin(t * trajectoryFrequency * targetVector.length()) * trajectoryScale;
|
||||||
#else
|
#else
|
||||||
pos+= xVector * cos(tween * trajectoryFrequency * targetVector.length()) * trajectoryScale;
|
pos+= xVector * cos(t * trajectoryFrequency * targetVector.length()) * trajectoryScale;
|
||||||
pos+= yVector * sin(tween * trajectoryFrequency * targetVector.length()) * trajectoryScale;
|
pos+= yVector * sin(t * trajectoryFrequency * targetVector.length()) * trajectoryScale;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
Reference in New Issue
Block a user