fix for shots( magic summoner and so on ). Not shure if I broke something with the new animated shot models. Willvarfar please look at it .

This commit is contained in:
Titus Tscharntke
2011-06-13 23:43:47 +00:00
parent 7ad8510894
commit 86b926df1a

View File

@@ -796,11 +796,11 @@ void ProjectileParticleSystem::update(){
case tSpiral: { case tSpiral: {
pos= flatPos; pos= flatPos;
#ifdef USE_STREFLOP #ifdef USE_STREFLOP
pos+= xVector * streflop::cos(tween * trajectoryFrequency * targetVector.length()) * trajectoryScale; pos+= xVector * streflop::cos(t * trajectoryFrequency * targetVector.length()) * trajectoryScale;
pos+= yVector * streflop::sin(tween * trajectoryFrequency * targetVector.length()) * trajectoryScale; pos+= yVector * streflop::sin(t * trajectoryFrequency * targetVector.length()) * trajectoryScale;
#else #else
pos+= xVector * cos(tween * trajectoryFrequency * targetVector.length()) * trajectoryScale; pos+= xVector * cos(t * trajectoryFrequency * targetVector.length()) * trajectoryScale;
pos+= yVector * sin(tween * trajectoryFrequency * targetVector.length()) * trajectoryScale; pos+= yVector * sin(t * trajectoryFrequency * targetVector.length()) * trajectoryScale;
#endif #endif
} }
break; break;