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consistency with version strings
Mathu, are you able to read in the version string from source/version.txt for the Windows build?
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@@ -73,7 +73,7 @@ const char *folderDelimiter = "/";
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//int GameConstants::updateFps= 40;
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//int GameConstants::cameraFps= 100;
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const string g3dviewerVersionString = "v0.8.01";
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const string g3dviewerVersionString = ZG_VERSION;
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// Because g3d should always support alpha transparency
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string fileFormat = "png";
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