mirror of
https://github.com/glest/glest-source.git
synced 2025-08-24 08:52:49 +02:00
- fix unit selection
This commit is contained in:
@@ -6874,21 +6874,6 @@ void Renderer::selectUsingSelectionBuffer(Selection::UnitContainer &units,
|
||||
void Renderer::selectUsingColorPicking(Selection::UnitContainer &units,
|
||||
const Object *&obj, const bool withObjectSelection,
|
||||
const Vec2i &posDown, const Vec2i &posUp) {
|
||||
|
||||
//glReadBuffer(GL_FRONT);
|
||||
//glDrawBuffer(GL_FRONT);
|
||||
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
colorPickUnits(units,posDown, posUp);
|
||||
if(units.empty() == true && withObjectSelection == true) {
|
||||
colorPickObject(obj, posDown,posUp);
|
||||
}
|
||||
//glDrawBuffer(GL_BACK);
|
||||
//glReadBuffer(GL_BACK);
|
||||
}
|
||||
|
||||
void Renderer::colorPickUnits(Selection::UnitContainer &units,
|
||||
const Vec2i &posDown, const Vec2i &posUp) {
|
||||
int x1 = posDown.x;
|
||||
int y1 = posDown.y;
|
||||
int x2 = posUp.x;
|
||||
@@ -6913,7 +6898,6 @@ void Renderer::colorPickUnits(Selection::UnitContainer &units,
|
||||
h= (h * metrics.getScreenH() / metrics.getVirtualH());
|
||||
|
||||
PixelBufferWrapper::begin();
|
||||
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
@@ -6923,8 +6907,16 @@ void Renderer::colorPickUnits(Selection::UnitContainer &units,
|
||||
gluPerspective(perspFov, metrics.getAspectRatio(), perspNearPlane, perspFarPlane);
|
||||
loadGameCameraMatrix();
|
||||
|
||||
vector<Unit *> rendererUnits = renderUnitsFast(false, true);
|
||||
//render units to find which ones should be selected
|
||||
//printf("In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
|
||||
|
||||
vector<Unit *> rendererUnits = renderUnitsFast(false, true);
|
||||
//printf("In [%s::%s] Line: %d rendererUnits = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,rendererUnits.size());
|
||||
|
||||
vector<Object *> rendererObjects;
|
||||
if(withObjectSelection == true) {
|
||||
rendererObjects = renderObjectsFast(false,true,true);
|
||||
}
|
||||
//pop matrices
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
@@ -6933,7 +6925,6 @@ void Renderer::colorPickUnits(Selection::UnitContainer &units,
|
||||
// (see http://www.unknownroad.com/rtfm/graphics/glselection.html section: [0x4])
|
||||
//glFlush();
|
||||
|
||||
// uncomment this for debugging color picking to see what is colored
|
||||
//GraphicsInterface::getInstance().getCurrentContext()->swapBuffers();
|
||||
|
||||
PixelBufferWrapper::end();
|
||||
@@ -6942,95 +6933,44 @@ void Renderer::colorPickUnits(Selection::UnitContainer &units,
|
||||
if(rendererUnits.empty() == false) {
|
||||
copy(rendererUnits.begin(), rendererUnits.end(), std::inserter(rendererModels, rendererModels.begin()));
|
||||
}
|
||||
|
||||
vector<int> pickedList = BaseColorPickEntity::getPickedList(x,y,w,h, rendererModels);
|
||||
|
||||
if(pickedList.empty() == false) {
|
||||
units.reserve(pickedList.size());
|
||||
for(unsigned int i = 0; i < pickedList.size(); ++i) {
|
||||
int index = pickedList[i];
|
||||
Unit *unit = rendererUnits[index];
|
||||
if(unit != NULL && unit->isAlive()) {
|
||||
units.push_back(unit);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Renderer::colorPickObject(const Object *&obj, const Vec2i &posDown,
|
||||
const Vec2i &posUp) {
|
||||
|
||||
int x1 = posDown.x;
|
||||
int y1 = posDown.y;
|
||||
int x2 = posUp.x;
|
||||
int y2 = posUp.y;
|
||||
|
||||
int x = min(x1,x2);
|
||||
int y = min(y1,y2);
|
||||
int w = max(x1,x2) - min(x1,x2);
|
||||
int h = max(y1,y2) - min(y1,y2);
|
||||
if(w < 1) {
|
||||
w = 1;
|
||||
}
|
||||
if(h < 1) {
|
||||
h = 1;
|
||||
}
|
||||
|
||||
const Metrics &metrics= Metrics::getInstance();
|
||||
x= (x * metrics.getScreenW() / metrics.getVirtualW());
|
||||
y= (y * metrics.getScreenH() / metrics.getVirtualH());
|
||||
|
||||
w= (w * metrics.getScreenW() / metrics.getVirtualW());
|
||||
h= (h * metrics.getScreenH() / metrics.getVirtualH());
|
||||
|
||||
PixelBufferWrapper::begin();
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
//GLint view[]= {0, 0, metrics.getVirtualW(), metrics.getVirtualH()};
|
||||
//gluPickMatrix(x, y, w, h, view);
|
||||
gluPerspective(perspFov, metrics.getAspectRatio(), perspNearPlane, perspFarPlane);
|
||||
loadGameCameraMatrix();
|
||||
|
||||
vector<Object *> rendererObjects = renderObjectsFast(false,true,true);
|
||||
|
||||
//pop matrices
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
|
||||
// Added this to ensure all the selection calls are done now
|
||||
// (see http://www.unknownroad.com/rtfm/graphics/glselection.html section: [0x4])
|
||||
//glFlush();
|
||||
|
||||
// uncomment this for debugging color picking to see what is colored
|
||||
//GraphicsInterface::getInstance().getCurrentContext()->swapBuffers();
|
||||
|
||||
PixelBufferWrapper::end();
|
||||
|
||||
vector<BaseColorPickEntity *> rendererModels;
|
||||
if(rendererObjects.empty() == false) {
|
||||
copy(rendererObjects.begin(), rendererObjects.end(), std::inserter(rendererModels, rendererModels.begin()));
|
||||
}
|
||||
|
||||
vector<int> pickedList = BaseColorPickEntity::getPickedList(x,y,w,h, rendererModels);
|
||||
if(rendererModels.empty() == false) {
|
||||
vector<int> pickedList = BaseColorPickEntity::getPickedList(x,y,w,h, rendererModels);
|
||||
//printf("In [%s::%s] Line: %d pickedList = %d models rendered = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,pickedList.size(),rendererModels.size());
|
||||
|
||||
if(pickedList.empty() == false) {
|
||||
for(unsigned int i = 0; i < pickedList.size(); ++i) {
|
||||
int index = pickedList[i];
|
||||
Object *object = rendererObjects[index];
|
||||
//printf("In [%s::%s] Line: %d searching for selected object i = %d index = %d [%p]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i,index,object);
|
||||
if(pickedList.empty() == false) {
|
||||
units.reserve(pickedList.size());
|
||||
for(unsigned int i = 0; i < pickedList.size(); ++i) {
|
||||
int index = pickedList[i];
|
||||
//printf("In [%s::%s] Line: %d searching for selected object i = %d index = %d units = %d objects = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i,index,rendererUnits.size(),rendererObjects.size());
|
||||
|
||||
if(object != NULL) {
|
||||
obj = object;
|
||||
return;
|
||||
if(rendererObjects.empty() == false && index < rendererObjects.size()) {
|
||||
Object *object = rendererObjects[index];
|
||||
//printf("In [%s::%s] Line: %d searching for selected object i = %d index = %d [%p]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i,index,object);
|
||||
|
||||
if(object != NULL) {
|
||||
obj = object;
|
||||
if(withObjectSelection == true) {
|
||||
//printf("In [%s::%s] Line: %d found selected object [%p]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,obj);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
index -= rendererObjects.size();
|
||||
Unit *unit = rendererUnits[index];
|
||||
if(unit != NULL && unit->isAlive()) {
|
||||
units.push_back(unit);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// ==================== shadows ====================
|
||||
|
||||
void Renderer::renderShadowsToTexture(const int renderFps){
|
||||
@@ -7496,82 +7436,81 @@ vector<Unit *> Renderer::renderUnitsFast(bool renderingShadows, bool colorPickin
|
||||
for(int visibleUnitIndex = 0;
|
||||
visibleUnitIndex < qCache.visibleQuadUnitList.size(); ++visibleUnitIndex) {
|
||||
Unit *unit = qCache.visibleQuadUnitList[visibleUnitIndex];
|
||||
if(unit != NULL && unit->isAlive() == true) {
|
||||
if(modelRenderStarted == false) {
|
||||
modelRenderStarted = true;
|
||||
|
||||
if(colorPickingSelection == false) {
|
||||
//glPushAttrib(GL_ENABLE_BIT| GL_TEXTURE_BIT);
|
||||
glDisable(GL_LIGHTING);
|
||||
if (renderingShadows == false) {
|
||||
glPushAttrib(GL_ENABLE_BIT);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
else {
|
||||
glPushAttrib(GL_ENABLE_BIT| GL_TEXTURE_BIT);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glAlphaFunc(GL_GREATER, 0.4f);
|
||||
if(modelRenderStarted == false) {
|
||||
modelRenderStarted = true;
|
||||
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
||||
|
||||
//set color to the texture alpha
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
|
||||
|
||||
//set alpha to the texture alpha
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
|
||||
}
|
||||
if(colorPickingSelection == false) {
|
||||
//glPushAttrib(GL_ENABLE_BIT| GL_TEXTURE_BIT);
|
||||
glDisable(GL_LIGHTING);
|
||||
if (renderingShadows == false) {
|
||||
glPushAttrib(GL_ENABLE_BIT);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
else {
|
||||
glPushAttrib(GL_ENABLE_BIT| GL_TEXTURE_BIT);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glAlphaFunc(GL_GREATER, 0.4f);
|
||||
|
||||
modelRenderer->begin(false, renderingShadows, false, colorPickingSelection);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
||||
|
||||
if(colorPickingSelection == false) {
|
||||
glInitNames();
|
||||
//set color to the texture alpha
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
|
||||
|
||||
//set alpha to the texture alpha
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
|
||||
}
|
||||
}
|
||||
|
||||
if(colorPickingSelection == false) {
|
||||
glPushName(visibleUnitIndex);
|
||||
}
|
||||
|
||||
//assertGl();
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
//debuxar modelo
|
||||
glPushMatrix();
|
||||
|
||||
//translate
|
||||
Vec3f currVec= unit->getCurrVectorFlat();
|
||||
glTranslatef(currVec.x, currVec.y, currVec.z);
|
||||
|
||||
//rotate
|
||||
glRotatef(unit->getRotation(), 0.f, 1.f, 0.f);
|
||||
|
||||
//render
|
||||
Model *model= unit->getCurrentModelPtr();
|
||||
//if(this->gameCamera->getPos().dist(unit->getCurrVector()) <= SKIP_INTERPOLATION_DISTANCE) {
|
||||
|
||||
// ***MV don't think this is needed below 2013/01/11
|
||||
//model->updateInterpolationVertices(unit->getAnimProgress(), unit->isAlive() && !unit->isAnimProgressBound());
|
||||
|
||||
//}
|
||||
|
||||
if(colorPickingSelection == true) {
|
||||
unit->setUniquePickingColor();
|
||||
unitsList.push_back(unit);
|
||||
}
|
||||
|
||||
modelRenderer->render(model,rmSelection);
|
||||
|
||||
glPopMatrix();
|
||||
modelRenderer->begin(false, renderingShadows, false, colorPickingSelection);
|
||||
|
||||
if(colorPickingSelection == false) {
|
||||
glPopName();
|
||||
glInitNames();
|
||||
}
|
||||
}
|
||||
|
||||
if(colorPickingSelection == false) {
|
||||
glPushName(visibleUnitIndex);
|
||||
}
|
||||
|
||||
//assertGl();
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
//debuxar modelo
|
||||
glPushMatrix();
|
||||
|
||||
//translate
|
||||
Vec3f currVec= unit->getCurrVectorFlat();
|
||||
glTranslatef(currVec.x, currVec.y, currVec.z);
|
||||
|
||||
//rotate
|
||||
glRotatef(unit->getRotation(), 0.f, 1.f, 0.f);
|
||||
|
||||
//render
|
||||
Model *model= unit->getCurrentModelPtr();
|
||||
//if(this->gameCamera->getPos().dist(unit->getCurrVector()) <= SKIP_INTERPOLATION_DISTANCE) {
|
||||
|
||||
// ***MV don't think this is needed below 2013/01/11
|
||||
//model->updateInterpolationVertices(unit->getAnimProgress(), unit->isAlive() && !unit->isAnimProgressBound());
|
||||
|
||||
//}
|
||||
|
||||
if(colorPickingSelection == true) {
|
||||
unit->setUniquePickingColor();
|
||||
unitsList.push_back(unit);
|
||||
}
|
||||
|
||||
modelRenderer->render(model,rmSelection);
|
||||
|
||||
glPopMatrix();
|
||||
|
||||
if(colorPickingSelection == false) {
|
||||
glPopName();
|
||||
}
|
||||
}
|
||||
|
||||
if(modelRenderStarted == true) {
|
||||
|
@@ -540,10 +540,6 @@ public:
|
||||
void selectUsingSelectionBuffer(Selection::UnitContainer &units,const Object *&obj, const bool withObjectSelection,const Vec2i &posDown, const Vec2i &posUp);
|
||||
void selectUsingFrustumSelection(Selection::UnitContainer &units,const Object *&obj, const bool withObjectSelection,const Vec2i &posDown, const Vec2i &posUp);
|
||||
|
||||
void colorPickUnits(Selection::UnitContainer &units,const Vec2i &posDown, const Vec2i &posUp);
|
||||
void colorPickObject(const Object *&obj, const Vec2i &posDown,const Vec2i &posUp);
|
||||
|
||||
|
||||
|
||||
//gl wrap
|
||||
string getGlInfo();
|
||||
|
@@ -252,27 +252,6 @@ public:
|
||||
virtual ~BaseColorPickEntity() {}
|
||||
|
||||
static const int COLOR_COMPONENTS = 4;
|
||||
|
||||
class ColorPickStruct {
|
||||
public:
|
||||
unsigned char color[COLOR_COMPONENTS];
|
||||
|
||||
ColorPickStruct(unsigned char newColor1,unsigned char newColor2,
|
||||
unsigned char newColor3,unsigned char newColor4) {
|
||||
color[0] = newColor1;
|
||||
color[1] = newColor2;
|
||||
color[2] = newColor3;
|
||||
color[3] = newColor4;
|
||||
}
|
||||
ColorPickStruct() {
|
||||
color[0] = 0;
|
||||
color[1] = 0;
|
||||
color[2] = 0;
|
||||
color[3] = 0;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
static void init(int bufferSize);
|
||||
static void beginPicking();
|
||||
static void endPicking();
|
||||
@@ -291,10 +270,10 @@ protected:
|
||||
void recycleUniqueColor();
|
||||
|
||||
private:
|
||||
ColorPickStruct uniqueColorID;
|
||||
unsigned char uniqueColorID[COLOR_COMPONENTS];
|
||||
|
||||
static ColorPickStruct nextColorID;
|
||||
static vector<ColorPickStruct> nextColorIDReuseList;
|
||||
static unsigned char nextColorID[COLOR_COMPONENTS];
|
||||
static vector<vector<unsigned char> > nextColorIDReuseList;
|
||||
static Mutex mutexNextColorID;
|
||||
|
||||
static auto_ptr<PixelBufferWrapper> pbo;
|
||||
|
@@ -1435,8 +1435,6 @@ void PixelBufferWrapper::begin() {
|
||||
if(PixelBufferWrapper::isPBOEnabled == true) {
|
||||
// set the framebuffer to read
|
||||
//glReadBuffer(GL_FRONT);
|
||||
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
//glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1460,78 +1458,84 @@ PixelBufferWrapper::~PixelBufferWrapper() {
|
||||
cleanup();
|
||||
}
|
||||
|
||||
const int colorSpacing = 8;
|
||||
//unsigned char BaseColorPickEntity::nextColorID[COLOR_COMPONENTS] = {1, 1, 1, 1};
|
||||
BaseColorPickEntity::ColorPickStruct BaseColorPickEntity::nextColorID = ColorPickStruct(colorSpacing, colorSpacing, colorSpacing, colorSpacing);
|
||||
vector<BaseColorPickEntity::ColorPickStruct> BaseColorPickEntity::nextColorIDReuseList;
|
||||
unsigned char BaseColorPickEntity::nextColorID[COLOR_COMPONENTS] = { 1, 1, 1 };
|
||||
vector<vector<unsigned char> > BaseColorPickEntity::nextColorIDReuseList;
|
||||
Mutex BaseColorPickEntity::mutexNextColorID;
|
||||
auto_ptr<PixelBufferWrapper> BaseColorPickEntity::pbo;
|
||||
|
||||
void BaseColorPickEntity::recycleUniqueColor() {
|
||||
MutexSafeWrapper safeMutex(&mutexNextColorID);
|
||||
nextColorIDReuseList.push_back(uniqueColorID);
|
||||
|
||||
vector<unsigned char> reUseColor;
|
||||
reUseColor.push_back(uniqueColorID[0]);
|
||||
reUseColor.push_back(uniqueColorID[1]);
|
||||
reUseColor.push_back(uniqueColorID[2]);
|
||||
nextColorIDReuseList.push_back(reUseColor);
|
||||
}
|
||||
|
||||
void BaseColorPickEntity::resetUniqueColors() {
|
||||
MutexSafeWrapper safeMutex(&mutexNextColorID);
|
||||
nextColorID.color[0] = colorSpacing;
|
||||
nextColorID.color[1] = colorSpacing;
|
||||
nextColorID.color[2] = colorSpacing;
|
||||
|
||||
BaseColorPickEntity::nextColorID[0] = 1;
|
||||
BaseColorPickEntity::nextColorID[1] = 1;
|
||||
BaseColorPickEntity::nextColorID[2] = 1;
|
||||
nextColorIDReuseList.clear();
|
||||
}
|
||||
|
||||
BaseColorPickEntity::BaseColorPickEntity() {
|
||||
MutexSafeWrapper safeMutex(&mutexNextColorID);
|
||||
|
||||
// Reuse old colors
|
||||
if(nextColorIDReuseList.empty() == false) {
|
||||
uniqueColorID.color[0] = nextColorIDReuseList.back().color[0];
|
||||
uniqueColorID.color[1] = nextColorIDReuseList.back().color[1];
|
||||
uniqueColorID.color[2] = nextColorIDReuseList.back().color[2];
|
||||
uniqueColorID[0] = nextColorIDReuseList.back()[0];
|
||||
uniqueColorID[1] = nextColorIDReuseList.back()[1];
|
||||
uniqueColorID[2] = nextColorIDReuseList.back()[2];
|
||||
|
||||
nextColorIDReuseList.pop_back();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
uniqueColorID.color[0] = nextColorID.color[0];
|
||||
uniqueColorID.color[1] = nextColorID.color[1];
|
||||
uniqueColorID.color[2] = nextColorID.color[2];
|
||||
//uniqueColorID[3] = nextColorID[3];
|
||||
|
||||
if(nextColorID.color[0] + colorSpacing <= 255) {
|
||||
nextColorID.color[0] += colorSpacing;
|
||||
}
|
||||
else {
|
||||
nextColorID.color[0] = colorSpacing;
|
||||
if(nextColorID.color[1] + colorSpacing <= 255) {
|
||||
nextColorID.color[1] += colorSpacing;
|
||||
}
|
||||
else {
|
||||
nextColorID.color[1] = colorSpacing;
|
||||
if(nextColorID.color[2] + colorSpacing <= 255) {
|
||||
nextColorID.color[2] += colorSpacing;
|
||||
}
|
||||
else {
|
||||
uniqueColorID[0] = nextColorID[0];
|
||||
uniqueColorID[1] = nextColorID[1];
|
||||
uniqueColorID[2] = nextColorID[2];
|
||||
//uniqueColorID[3] = nextColorID[3];
|
||||
|
||||
//printf("Color rolled over on 3rd level!\n");
|
||||
const int colorSpacing = 8;
|
||||
|
||||
nextColorID.color[0] = colorSpacing;
|
||||
nextColorID.color[1] = colorSpacing;
|
||||
nextColorID.color[2] = colorSpacing;
|
||||
if((int)(nextColorID[0] + colorSpacing) <= 255) {
|
||||
nextColorID[0] += colorSpacing;
|
||||
}
|
||||
else {
|
||||
nextColorID[0] = 1;
|
||||
if((int)(nextColorID[1] + colorSpacing) <= 255) {
|
||||
nextColorID[1] += colorSpacing;
|
||||
}
|
||||
else {
|
||||
nextColorID[1] = 1;
|
||||
if((int)(nextColorID[2] + colorSpacing) <= 255) {
|
||||
nextColorID[2] += colorSpacing;
|
||||
}
|
||||
else {
|
||||
|
||||
//printf("Color rolled over on 3rd level!\n");
|
||||
|
||||
nextColorID[0] = 1;
|
||||
nextColorID[1] = 1;
|
||||
nextColorID[2] = 1;
|
||||
|
||||
|
||||
// nextColorID[2] = 1;
|
||||
// nextColorID[3]+=colorSpacing;
|
||||
//
|
||||
// if(nextColorID[3] > 255) {
|
||||
// nextColorID[0] = 1;
|
||||
// nextColorID[1] = 1;
|
||||
// nextColorID[2] = 1;
|
||||
// nextColorID[3] = 1;
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
// nextColorID[2] = 1;
|
||||
// nextColorID[3]+=colorSpacing;
|
||||
//
|
||||
// if(nextColorID[3] > 255) {
|
||||
// nextColorID[0] = 1;
|
||||
// nextColorID[1] = 1;
|
||||
// nextColorID[2] = 1;
|
||||
// nextColorID[3] = 1;
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void BaseColorPickEntity::init(int bufferSize) {
|
||||
@@ -1542,7 +1546,7 @@ void BaseColorPickEntity::init(int bufferSize) {
|
||||
|
||||
string BaseColorPickEntity::getColorDescription() const {
|
||||
char szBuf[100]="";
|
||||
snprintf(szBuf,100,"%d.%d.%d",uniqueColorID.color[0],uniqueColorID.color[1],uniqueColorID.color[2]);
|
||||
snprintf(szBuf,100,"%d.%d.%d",uniqueColorID[0],uniqueColorID[1],uniqueColorID[2]);
|
||||
string result = szBuf;
|
||||
return result;
|
||||
}
|
||||
@@ -1560,8 +1564,8 @@ void BaseColorPickEntity::beginPicking() {
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_MULTISAMPLE);
|
||||
glDisable(GL_DITHER);
|
||||
//glDisable(GL_POLYGON_OFFSET_FILL);
|
||||
//glDisable(GL_NORMALIZE);
|
||||
glDisable(GL_POLYGON_OFFSET_FILL);
|
||||
glDisable(GL_NORMALIZE);
|
||||
|
||||
//glPushAttrib(GL_TEXTURE_2D | GL_LIGHTING | GL_BLEND | GL_MULTISAMPLE | GL_DITHER);
|
||||
//glPushAttrib(GL_ENABLE_BIT | GL_LIGHTING_BIT | GL_POLYGON_BIT | GL_CURRENT_BIT | GL_TEXTURE_BIT | GL_NORMALIZE | GL_BLEND | GL_POLYGON_OFFSET_FILL);
|
||||
@@ -1582,122 +1586,120 @@ void BaseColorPickEntity::endPicking() {
|
||||
vector<int> BaseColorPickEntity::getPickedList(int x,int y,int w,int h,
|
||||
const vector<BaseColorPickEntity *> &rendererModels) {
|
||||
vector<int> pickedModels;
|
||||
if(rendererModels.empty() == false) {
|
||||
pickedModels.reserve(rendererModels.size());
|
||||
pickedModels.reserve(rendererModels.size());
|
||||
|
||||
//printf("In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
|
||||
//static auto_ptr<unsigned char> cachedPixels;
|
||||
static auto_ptr<Pixmap2D> cachedPixels;
|
||||
//static int cachedPixelsW = -1;
|
||||
//static int cachedPixelsH = -1;
|
||||
//printf("In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
|
||||
//static auto_ptr<unsigned char> cachedPixels;
|
||||
static auto_ptr<Pixmap2D> cachedPixels;
|
||||
//static int cachedPixelsW = -1;
|
||||
//static int cachedPixelsH = -1;
|
||||
|
||||
//printf("In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
|
||||
//printf("In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
|
||||
|
||||
//static Chrono lastSnapshot(true);
|
||||
//const int selectionMillisecondUpdate = 100;
|
||||
//const int selectionMillisecondUpdate = 0;
|
||||
static Chrono lastSnapshot(true);
|
||||
const int selectionMillisecondUpdate = 100;
|
||||
|
||||
if(PixelBufferWrapper::getIsPBOEnable() == true) {
|
||||
// Only update the pixel buffer every x milliseconds or as required
|
||||
if(cachedPixels.get() == NULL || cachedPixels->getW() != w+1 ||cachedPixels->getH() != h+1) { // ||
|
||||
//lastSnapshot.getMillis() > selectionMillisecondUpdate) {
|
||||
//printf("Updating selection millis = %ld\n",lastSnapshot.getMillis());
|
||||
if(PixelBufferWrapper::getIsPBOEnable() == true) {
|
||||
// Only update the pixel buffer every x milliseconds or as required
|
||||
if(cachedPixels.get() == NULL || cachedPixels->getW() != w+1 ||cachedPixels->getH() != h+1 ||
|
||||
lastSnapshot.getMillis() > selectionMillisecondUpdate) {
|
||||
//printf("Updating selection millis = %ld\n",lastSnapshot.getMillis());
|
||||
|
||||
//lastSnapshot.reset();
|
||||
//Pixmap2D *pixmapScreenShot = BaseColorPickEntity::pbo->getPixelBufferFor(x,y,w,h, COLOR_COMPONENTS);
|
||||
cachedPixels.reset(BaseColorPickEntity::pbo->getPixelBufferFor(x,y,w,h, COLOR_COMPONENTS));
|
||||
lastSnapshot.reset();
|
||||
//Pixmap2D *pixmapScreenShot = BaseColorPickEntity::pbo->getPixelBufferFor(x,y,w,h, COLOR_COMPONENTS);
|
||||
cachedPixels.reset(BaseColorPickEntity::pbo->getPixelBufferFor(x,y,w,h, COLOR_COMPONENTS));
|
||||
|
||||
//cachedPixels.reset(new unsigned char[(unsigned int)pixmapScreenShot->getPixelByteCount()]);
|
||||
//memcpy(cachedPixels.get(),pixmapScreenShot->getPixels(),(size_t)pixmapScreenShot->getPixelByteCount());
|
||||
//cachedPixelsW = w+1;
|
||||
//cachedPixelsH = h+1;
|
||||
//cachedPixels.reset(new unsigned char[(unsigned int)pixmapScreenShot->getPixelByteCount()]);
|
||||
//memcpy(cachedPixels.get(),pixmapScreenShot->getPixels(),(size_t)pixmapScreenShot->getPixelByteCount());
|
||||
//cachedPixelsW = w+1;
|
||||
//cachedPixelsH = h+1;
|
||||
|
||||
//delete pixmapScreenShot;
|
||||
}
|
||||
//delete pixmapScreenShot;
|
||||
}
|
||||
else {
|
||||
// Only update the pixel buffer every x milliseconds or as required
|
||||
if(cachedPixels.get() == NULL || cachedPixels->getW() != w+1 ||cachedPixels->getH() != h+1) {// ||
|
||||
//lastSnapshot.getMillis() > selectionMillisecondUpdate) {
|
||||
//printf("Updating selection millis = %ld\n",lastSnapshot.getMillis());
|
||||
}
|
||||
else {
|
||||
// Only update the pixel buffer every x milliseconds or as required
|
||||
if(cachedPixels.get() == NULL || cachedPixels->getW() != w+1 ||cachedPixels->getH() != h+1 ||
|
||||
lastSnapshot.getMillis() > selectionMillisecondUpdate) {
|
||||
//printf("Updating selection millis = %ld\n",lastSnapshot.getMillis());
|
||||
|
||||
//lastSnapshot.reset();
|
||||
lastSnapshot.reset();
|
||||
|
||||
//Pixmap2D *pixmapScreenShot = new Pixmap2D(w+1, h+1, COLOR_COMPONENTS);
|
||||
cachedPixels.reset(new Pixmap2D(w+1, h+1, COLOR_COMPONENTS));
|
||||
//glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
//glReadPixels(x, y, w, h, GL_RGB, GL_UNSIGNED_BYTE, pixmapScreenShot->getPixels());
|
||||
//glReadPixels(x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixmapScreenShot->getPixels());
|
||||
glReadPixels(x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, cachedPixels->getPixels());
|
||||
//glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
//Pixmap2D *pixmapScreenShot = new Pixmap2D(w+1, h+1, COLOR_COMPONENTS);
|
||||
cachedPixels.reset(new Pixmap2D(w+1, h+1, COLOR_COMPONENTS));
|
||||
//glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
||||
//glReadPixels(x, y, w, h, GL_RGB, GL_UNSIGNED_BYTE, pixmapScreenShot->getPixels());
|
||||
//glReadPixels(x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixmapScreenShot->getPixels());
|
||||
glReadPixels(x, y, w, h, GL_RGBA, GL_UNSIGNED_BYTE, cachedPixels->getPixels());
|
||||
//glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
|
||||
//cachedPixels.reset(new unsigned char[(unsigned int)pixmapScreenShot->getPixelByteCount()]);
|
||||
//memcpy(cachedPixels.get(),pixmapScreenShot->getPixels(),(size_t)pixmapScreenShot->getPixelByteCount());
|
||||
//cachedPixelsW = w+1;
|
||||
//cachedPixelsH = h+1;
|
||||
//cachedPixels.reset(new unsigned char[(unsigned int)pixmapScreenShot->getPixelByteCount()]);
|
||||
//memcpy(cachedPixels.get(),pixmapScreenShot->getPixels(),(size_t)pixmapScreenShot->getPixelByteCount());
|
||||
//cachedPixelsW = w+1;
|
||||
//cachedPixelsH = h+1;
|
||||
|
||||
//delete pixmapScreenShot;
|
||||
}
|
||||
//delete pixmapScreenShot;
|
||||
}
|
||||
unsigned char *pixelBuffer = cachedPixels->getPixels();
|
||||
}
|
||||
unsigned char *pixelBuffer = cachedPixels->getPixels();
|
||||
|
||||
// Enable screenshots to debug selection scene
|
||||
//pixmapScreenShot->save("debug.png");
|
||||
// Enable screenshots to debug selection scene
|
||||
//pixmapScreenShot->save("debug.png");
|
||||
|
||||
//printf("In [%s::%s] Line: %d x,y,w,h [%d,%d,%d,%d] pixels = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,x,y,w,h,pixmapScreenShot->getPixelByteCount());
|
||||
//printf("In [%s::%s] Line: %d x,y,w,h [%d,%d,%d,%d] pixels = %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,x,y,w,h,pixmapScreenShot->getPixelByteCount());
|
||||
|
||||
// now our picked screen pixel color is stored in pixel[3]
|
||||
// so we search through our object list looking for the object that was selected
|
||||
// now our picked screen pixel color is stored in pixel[3]
|
||||
// so we search through our object list looking for the object that was selected
|
||||
|
||||
map<int,bool> modelAlreadyPickedList;
|
||||
map<unsigned char,map<unsigned char, map<unsigned char,bool> > > colorAlreadyPickedList;
|
||||
int nEnd = w * h;
|
||||
for(int x = 0; x < nEnd && pickedModels.size() < rendererModels.size(); ++x) {
|
||||
int index = x * COLOR_COMPONENTS;
|
||||
unsigned char *pixel = &pixelBuffer[index];
|
||||
map<int,bool> modelAlreadyPickedList;
|
||||
map<unsigned char,map<unsigned char, map<unsigned char,bool> > > colorAlreadyPickedList;
|
||||
int nEnd = w * h;
|
||||
for(int x = 0; x < nEnd && pickedModels.size() < rendererModels.size(); ++x) {
|
||||
int index = x * COLOR_COMPONENTS;
|
||||
unsigned char *pixel = &pixelBuffer[index];
|
||||
|
||||
// Skip duplicate scanned colors
|
||||
map<unsigned char,map<unsigned char, map<unsigned char,bool> > >::const_iterator iterFind1 = colorAlreadyPickedList.find(pixel[0]);
|
||||
if(iterFind1 != colorAlreadyPickedList.end()) {
|
||||
map<unsigned char, map<unsigned char,bool> >::const_iterator iterFind2 = iterFind1->second.find(pixel[1]);
|
||||
if(iterFind2 != iterFind1->second.end()) {
|
||||
map<unsigned char,bool>::const_iterator iterFind3 = iterFind2->second.find(pixel[2]);
|
||||
if(iterFind3 != iterFind2->second.end()) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(unsigned int i = 0; i < rendererModels.size(); ++i) {
|
||||
// Skip models already selected
|
||||
if(modelAlreadyPickedList.find(i) != modelAlreadyPickedList.end()) {
|
||||
// Skip duplicate scanned colors
|
||||
map<unsigned char,map<unsigned char, map<unsigned char,bool> > >::const_iterator iterFind1 = colorAlreadyPickedList.find(pixel[0]);
|
||||
if(iterFind1 != colorAlreadyPickedList.end()) {
|
||||
map<unsigned char, map<unsigned char,bool> >::const_iterator iterFind2 = iterFind1->second.find(pixel[1]);
|
||||
if(iterFind2 != iterFind1->second.end()) {
|
||||
map<unsigned char,bool>::const_iterator iterFind3 = iterFind2->second.find(pixel[2]);
|
||||
if(iterFind3 != iterFind2->second.end()) {
|
||||
continue;
|
||||
}
|
||||
const BaseColorPickEntity *model = rendererModels[i];
|
||||
|
||||
if( model != NULL && model->isUniquePickingColor(pixel) == true) {
|
||||
//printf("Found match pixel [%d.%d.%d] for model [%s] ptr [%p][%s]\n",pixel[0],pixel[1],pixel[2],model->getColorDescription().c_str(), model,model->getUniquePickName().c_str());
|
||||
|
||||
pickedModels.push_back(i);
|
||||
modelAlreadyPickedList[i]=true;
|
||||
colorAlreadyPickedList[pixel[0]][pixel[1]][pixel[2]]=true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//printf("In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
|
||||
//delete pixmapScreenShot;
|
||||
for(unsigned int i = 0; i < rendererModels.size(); ++i) {
|
||||
// Skip models already selected
|
||||
if(modelAlreadyPickedList.find(i) != modelAlreadyPickedList.end()) {
|
||||
continue;
|
||||
}
|
||||
const BaseColorPickEntity *model = rendererModels[i];
|
||||
|
||||
if( model != NULL && model->isUniquePickingColor(pixel) == true) {
|
||||
//printf("Found match pixel [%d.%d.%d] for model [%s] ptr [%p][%s]\n",pixel[0],pixel[1],pixel[2],model->getColorDescription().c_str(), model,model->getUniquePickName().c_str());
|
||||
|
||||
pickedModels.push_back(i);
|
||||
modelAlreadyPickedList[i]=true;
|
||||
colorAlreadyPickedList[pixel[0]][pixel[1]][pixel[2]]=true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//printf("In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
|
||||
//delete pixmapScreenShot;
|
||||
|
||||
//printf("In [%s::%s] Line: %d\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
|
||||
return pickedModels;
|
||||
}
|
||||
|
||||
bool BaseColorPickEntity::isUniquePickingColor(unsigned char *pixel) const {
|
||||
bool result = false;
|
||||
if( uniqueColorID.color[0] == pixel[0] &&
|
||||
uniqueColorID.color[1] == pixel[1] &&
|
||||
uniqueColorID.color[2] == pixel[2]) {
|
||||
if( uniqueColorID[0] == pixel[0] &&
|
||||
uniqueColorID[1] == pixel[1] &&
|
||||
uniqueColorID[2] == pixel[2]) {
|
||||
//uniqueColorID[3] == pixel[3]) {
|
||||
result = true;
|
||||
}
|
||||
@@ -1707,15 +1709,16 @@ bool BaseColorPickEntity::isUniquePickingColor(unsigned char *pixel) const {
|
||||
|
||||
void BaseColorPickEntity::setUniquePickingColor() const {
|
||||
|
||||
glColor3ub(uniqueColorID.color[0],
|
||||
uniqueColorID.color[1],
|
||||
uniqueColorID.color[2]);
|
||||
glColor3ub(uniqueColorID[0],
|
||||
uniqueColorID[1],
|
||||
uniqueColorID[2]);
|
||||
|
||||
/*
|
||||
glColor3f( uniqueColorID[0] / 255.0f,
|
||||
uniqueColorID[1] / 255.0f,
|
||||
uniqueColorID[2] / 255.0f);
|
||||
//uniqueColorID[3] / 255.0f);
|
||||
|
||||
*
|
||||
*/
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user