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- Attempt to use libcurl in a thread safe manner
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51
source/shared_lib/include/graphics/camera.h
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51
source/shared_lib/include/graphics/camera.h
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_GRAPHICS_CAMERA_H_
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#define _SHARED_GRAPHICS_CAMERA_H_
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#include "vec.h"
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#include "quaternion.h"
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namespace Shared{ namespace Graphics{
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// =====================================================
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// class Camera
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// =====================================================
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class Camera{
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private:
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Quaternion orientation;
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Vec3f position;
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public:
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Camera();
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Vec3f getPosition() const {return position;}
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Quaternion getOrientation() const {return orientation;}
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const Vec3f & getConstPosition() const {return position;}
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const Quaternion & getConstOrientation() const {return orientation;}
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void setPosition(const Vec3f &position) {this->position= position;}
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void setOrientation(const Quaternion &orientation) {this->orientation= orientation;}
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void moveLocalX(float amount);
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void moveLocalY(float amount);
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void moveLocalZ(float amount);
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void addYaw(float amount);
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void addPitch(float amount);
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void addRoll(float amount);
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};
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}}//end namespace
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#endif
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