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- bugfixes for load / save game for in progress joining
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@@ -148,6 +148,7 @@ public:
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vector<XmlNode *> getChildList(const string &childName) const;
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bool hasChildAtIndex(const string &childName, int childIndex=0) const;
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bool hasChild(const string &childName) const;
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int clearChild(const string &childName);
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XmlNode *getParent() const;
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