- bugfixes for load / save game for in progress joining

This commit is contained in:
Mark Vejvoda
2013-02-19 06:41:56 +00:00
parent 69925fb887
commit 8916a86b8c
20 changed files with 146 additions and 118 deletions

View File

@@ -85,7 +85,7 @@ void InterpolationData::updateVertices(float t, bool cycle) {
}
//assert(t>=0.0f && t<=1.0f);
if(t < 0.0f || t > 1.0f) {
throw megaglest_runtime_error("t < 0.0f || t > 1.0f t = [" + floatToStr(t) + "]");
throw megaglest_runtime_error("t < 0.0f || t > 1.0f t = [" + floatToStr(t,16) + "]");
assert(t >= 0.f && t <= 1.f);
}
@@ -145,7 +145,7 @@ void InterpolationData::updateVertices(float t, bool cycle) {
void InterpolationData::updateNormals(float t, bool cycle){
if(t < 0.0f || t > 1.0f) {
throw megaglest_runtime_error("t < 0.0f || t > 1.0f t = [" + floatToStr(t) + "]");
throw megaglest_runtime_error("t < 0.0f || t > 1.0f t = [" + floatToStr(t,16) + "]");
assert(t>=0.0f && t<=1.0f);
}

View File

@@ -55,7 +55,7 @@ void Particle::saveGame(XmlNode *rootNode) {
// Vec4f color;
particleNode->addAttribute("color",color.getString(), mapTagReplacements);
// float size;
particleNode->addAttribute("size",floatToStr(size), mapTagReplacements);
particleNode->addAttribute("size",floatToStr(size,16), mapTagReplacements);
// int energy;
particleNode->addAttribute("energy",intToStr(energy), mapTagReplacements);
}
@@ -290,12 +290,12 @@ string ParticleSystem::toString() const {
result += "\npos = " + pos.getString();
result += "\ncolor = " + color.getString();
result += "\ncolorNoEnergy = " + colorNoEnergy.getString();
result += "\nemissionRate = " + floatToStr(emissionRate);
result += "\nemissionState = " + floatToStr(emissionState);
result += "\nemissionRate = " + floatToStr(emissionRate,16);
result += "\nemissionState = " + floatToStr(emissionState,16);
result += "\nmaxParticleEnergy = " + intToStr(maxParticleEnergy);
result += "\nvarParticleEnergy = " + intToStr(varParticleEnergy);
result += "\nparticleSize = " + floatToStr(particleSize);
result += "\nspeed = " + floatToStr(speed);
result += "\nparticleSize = " + floatToStr(particleSize,16);
result += "\nspeed = " + floatToStr(speed,16);
result += "\nfactionColor = " + factionColor.getString();
result += "\nteamcolorNoEnergy = " + intToStr(teamcolorNoEnergy);
result += "\nteamcolorEnergy = " + intToStr(teamcolorEnergy);
@@ -348,17 +348,17 @@ void ParticleSystem::saveGame(XmlNode *rootNode) {
// Vec4f colorNoEnergy;
particleSystemNode->addAttribute("colorNoEnergy",colorNoEnergy.getString(), mapTagReplacements);
// float emissionRate;
particleSystemNode->addAttribute("emissionRate",floatToStr(emissionRate), mapTagReplacements);
particleSystemNode->addAttribute("emissionRate",floatToStr(emissionRate,16), mapTagReplacements);
// float emissionState;
particleSystemNode->addAttribute("emissionState",floatToStr(emissionState), mapTagReplacements);
particleSystemNode->addAttribute("emissionState",floatToStr(emissionState,16), mapTagReplacements);
// int maxParticleEnergy;
particleSystemNode->addAttribute("maxParticleEnergy",intToStr(maxParticleEnergy), mapTagReplacements);
// int varParticleEnergy;
particleSystemNode->addAttribute("varParticleEnergy",intToStr(varParticleEnergy), mapTagReplacements);
// float particleSize;
particleSystemNode->addAttribute("particleSize",floatToStr(particleSize), mapTagReplacements);
particleSystemNode->addAttribute("particleSize",floatToStr(particleSize,16), mapTagReplacements);
// float speed;
particleSystemNode->addAttribute("speed",floatToStr(speed), mapTagReplacements);
particleSystemNode->addAttribute("speed",floatToStr(speed,16), mapTagReplacements);
// Vec3f factionColor;
particleSystemNode->addAttribute("factionColor",factionColor.getString(), mapTagReplacements);
// bool teamcolorNoEnergy;
@@ -674,7 +674,7 @@ void FireParticleSystem::saveGame(XmlNode *rootNode) {
ParticleSystem::saveGame(fireParticleSystemNode);
// float radius;
fireParticleSystemNode->addAttribute("radius",floatToStr(radius), mapTagReplacements);
fireParticleSystemNode->addAttribute("radius",floatToStr(radius,16), mapTagReplacements);
// Vec3f windSpeed;
fireParticleSystemNode->addAttribute("windSpeed",windSpeed.getString(), mapTagReplacements);
}
@@ -841,13 +841,13 @@ void GameParticleSystem::saveGame(XmlNode *rootNode) {
gameParticleSystemNode->addAttribute("model",model->getFileName(), mapTagReplacements);
}
// float modelCycle;
gameParticleSystemNode->addAttribute("modelCycle",floatToStr(modelCycle), mapTagReplacements);
gameParticleSystemNode->addAttribute("modelCycle",floatToStr(modelCycle,16), mapTagReplacements);
// Vec3f offset;
gameParticleSystemNode->addAttribute("offset",offset.getString(), mapTagReplacements);
// Vec3f direction;
gameParticleSystemNode->addAttribute("direction",direction.getString(), mapTagReplacements);
// float tween;
gameParticleSystemNode->addAttribute("tween",floatToStr(tween), mapTagReplacements);
gameParticleSystemNode->addAttribute("tween",floatToStr(tween,16), mapTagReplacements);
}
void GameParticleSystem::loadGame(const XmlNode *rootNode) {
const XmlNode *gameParticleSystemNode = rootNode->getChild("GameParticleSystem");
@@ -1166,9 +1166,9 @@ void UnitParticleSystem::saveGame(XmlNode *rootNode) {
GameParticleSystem::saveGame(unitParticleSystemNode);
// float radius;
unitParticleSystemNode->addAttribute("radius",floatToStr(radius), mapTagReplacements);
unitParticleSystemNode->addAttribute("radius",floatToStr(radius,16), mapTagReplacements);
// float minRadius;
unitParticleSystemNode->addAttribute("minRadius",floatToStr(minRadius), mapTagReplacements);
unitParticleSystemNode->addAttribute("minRadius",floatToStr(minRadius,16), mapTagReplacements);
// Vec3f windSpeed;
unitParticleSystemNode->addAttribute("windSpeed",windSpeed.getString(), mapTagReplacements);
// Vec3f cRotation;
@@ -1180,9 +1180,9 @@ void UnitParticleSystem::saveGame(XmlNode *rootNode) {
// bool energyUp;
unitParticleSystemNode->addAttribute("energyUp",intToStr(energyUp), mapTagReplacements);
// float startTime;
unitParticleSystemNode->addAttribute("startTime",floatToStr(startTime), mapTagReplacements);
unitParticleSystemNode->addAttribute("startTime",floatToStr(startTime,16), mapTagReplacements);
// float endTime;
unitParticleSystemNode->addAttribute("endTime",floatToStr(endTime), mapTagReplacements);
unitParticleSystemNode->addAttribute("endTime",floatToStr(endTime,16), mapTagReplacements);
// bool relative;
unitParticleSystemNode->addAttribute("relative",intToStr(relative), mapTagReplacements);
// bool relativeDirection;
@@ -1192,13 +1192,13 @@ void UnitParticleSystem::saveGame(XmlNode *rootNode) {
// Shape shape;
unitParticleSystemNode->addAttribute("shape",intToStr(shape), mapTagReplacements);
// float angle;
unitParticleSystemNode->addAttribute("angle",floatToStr(angle), mapTagReplacements);
unitParticleSystemNode->addAttribute("angle",floatToStr(angle,16), mapTagReplacements);
// float sizeNoEnergy;
unitParticleSystemNode->addAttribute("sizeNoEnergy",floatToStr(sizeNoEnergy), mapTagReplacements);
unitParticleSystemNode->addAttribute("sizeNoEnergy",floatToStr(sizeNoEnergy,16), mapTagReplacements);
// float gravity;
unitParticleSystemNode->addAttribute("gravity",floatToStr(gravity), mapTagReplacements);
unitParticleSystemNode->addAttribute("gravity",floatToStr(gravity,16), mapTagReplacements);
// float rotation;
unitParticleSystemNode->addAttribute("rotation",floatToStr(rotation), mapTagReplacements);
unitParticleSystemNode->addAttribute("rotation",floatToStr(rotation,16), mapTagReplacements);
// bool isVisibleAtNight;
unitParticleSystemNode->addAttribute("isVisibleAtNight",intToStr(isVisibleAtNight), mapTagReplacements);
// bool isVisibleAtDay;
@@ -1214,7 +1214,7 @@ void UnitParticleSystem::saveGame(XmlNode *rootNode) {
// int lifetime;
unitParticleSystemNode->addAttribute("lifetime",intToStr(lifetime), mapTagReplacements);
// float emissionRateFade;
unitParticleSystemNode->addAttribute("emissionRateFade",floatToStr(emissionRateFade), mapTagReplacements);
unitParticleSystemNode->addAttribute("emissionRateFade",floatToStr(emissionRateFade,16), mapTagReplacements);
// GameParticleSystem* parent;
//if(parent != NULL) {
// parent->saveGame(unitParticleSystemNode);
@@ -1416,9 +1416,9 @@ void AttackParticleSystem::saveGame(XmlNode *rootNode) {
GameParticleSystem::saveGame(attackParticleSystemNode);
// float sizeNoEnergy;
attackParticleSystemNode->addAttribute("sizeNoEnergy",floatToStr(sizeNoEnergy), mapTagReplacements);
attackParticleSystemNode->addAttribute("sizeNoEnergy",floatToStr(sizeNoEnergy,16), mapTagReplacements);
// float gravity;
attackParticleSystemNode->addAttribute("gravity",floatToStr(gravity), mapTagReplacements);
attackParticleSystemNode->addAttribute("gravity",floatToStr(gravity,16), mapTagReplacements);
}
void AttackParticleSystem::loadGame(const XmlNode *rootNode) {
@@ -1668,12 +1668,12 @@ void ProjectileParticleSystem::saveGame(XmlNode *rootNode) {
// Trajectory trajectory;
projectileParticleSystemNode->addAttribute("trajectory",intToStr(trajectory), mapTagReplacements);
// float trajectorySpeed;
projectileParticleSystemNode->addAttribute("trajectorySpeed",floatToStr(trajectorySpeed), mapTagReplacements);
projectileParticleSystemNode->addAttribute("trajectorySpeed",floatToStr(trajectorySpeed,16), mapTagReplacements);
// //parabolic
// float trajectoryScale;
projectileParticleSystemNode->addAttribute("trajectoryScale",floatToStr(trajectoryScale), mapTagReplacements);
projectileParticleSystemNode->addAttribute("trajectoryScale",floatToStr(trajectoryScale,16), mapTagReplacements);
// float trajectoryFrequency;
projectileParticleSystemNode->addAttribute("trajectoryFrequency",floatToStr(trajectoryFrequency), mapTagReplacements);
projectileParticleSystemNode->addAttribute("trajectoryFrequency",floatToStr(trajectoryFrequency,16), mapTagReplacements);
}
void ProjectileParticleSystem::loadGame(const XmlNode *rootNode) {
@@ -1802,18 +1802,18 @@ void SplashParticleSystem::saveGame(XmlNode *rootNode) {
}
// float emissionRateFade;
splashParticleSystemNode->addAttribute("emissionRateFade",floatToStr(emissionRateFade), mapTagReplacements);
splashParticleSystemNode->addAttribute("emissionRateFade",floatToStr(emissionRateFade,16), mapTagReplacements);
// float verticalSpreadA;
splashParticleSystemNode->addAttribute("verticalSpreadA",floatToStr(verticalSpreadA), mapTagReplacements);
splashParticleSystemNode->addAttribute("verticalSpreadA",floatToStr(verticalSpreadA,16), mapTagReplacements);
// float verticalSpreadB;
splashParticleSystemNode->addAttribute("verticalSpreadB",floatToStr(verticalSpreadB), mapTagReplacements);
splashParticleSystemNode->addAttribute("verticalSpreadB",floatToStr(verticalSpreadB,16), mapTagReplacements);
// float horizontalSpreadA;
splashParticleSystemNode->addAttribute("horizontalSpreadA",floatToStr(horizontalSpreadA), mapTagReplacements);
splashParticleSystemNode->addAttribute("horizontalSpreadA",floatToStr(horizontalSpreadA,16), mapTagReplacements);
// float horizontalSpreadB;
splashParticleSystemNode->addAttribute("horizontalSpreadB",floatToStr(horizontalSpreadB), mapTagReplacements);
splashParticleSystemNode->addAttribute("horizontalSpreadB",floatToStr(horizontalSpreadB,16), mapTagReplacements);
//
// float startEmissionRate;
splashParticleSystemNode->addAttribute("startEmissionRate",floatToStr(startEmissionRate), mapTagReplacements);
splashParticleSystemNode->addAttribute("startEmissionRate",floatToStr(startEmissionRate,16), mapTagReplacements);
}
void SplashParticleSystem::loadGame(const XmlNode *rootNode) {

View File

@@ -413,7 +413,7 @@ float Properties::getFloat(const string &key, const char *defaultValueIfNotFound
float Properties::getFloat(const string &key, float min, float max, const char *defaultValueIfNotFound) const{
float f= getFloat(key,defaultValueIfNotFound);
if(f<min || f>max){
throw megaglest_runtime_error("Value out of range: " + key + ", min: " + floatToStr(min) + ", max: " + floatToStr(max));
throw megaglest_runtime_error("Value out of range: " + key + ", min: " + floatToStr(min,16) + ", max: " + floatToStr(max,16));
}
return f;
}
@@ -470,7 +470,7 @@ void Properties::setBool(const string &key, bool value){
}
void Properties::setFloat(const string &key, float value){
setString(key, floatToStr(value));
setString(key, floatToStr(value,16));
}
void Properties::setString(const string &key, const string &value){

View File

@@ -613,6 +613,18 @@ bool XmlNode::hasAttribute(const string &name) const {
return result;
}
int XmlNode::clearChild(const string &childName) {
int clearChildCount = 0;
for(int i = children.size()-1; i >= 0; --i) {
if(children[i]->getName() == childName) {
delete children[i];
children.erase(children.begin()+i);
clearChildCount++;
}
}
return clearChildCount;
}
XmlNode *XmlNode::getChild(unsigned int i) const {
assert(!superNode);
if(i >= children.size()) {