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Mouse pointer works a bit better
SDL2 showed native and MG mouse pointer at the same time. Attempt to fix it.
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@@ -124,7 +124,6 @@ private:
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protected:
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//int w, h;
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static bool isActive;
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static bool no2DMouseRendering;
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static bool allowAltEnterFullscreenToggle;
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static int lastShowMouseState;
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@@ -187,9 +186,6 @@ public:
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void destroy();
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void minimize();
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static void setUseDefaultCursorOnly(bool value) { no2DMouseRendering = value; }
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static bool getUseDefaultCursorOnly() { return no2DMouseRendering; }
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static void setAllowAltEnterFullscreenToggle(bool value) { allowAltEnterFullscreenToggle = value; }
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static bool getAllowAltEnterFullscreenToggle() { return allowAltEnterFullscreenToggle; }
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