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- set the color key for the icon
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@@ -113,6 +113,7 @@ void PlatformContextGl::init(int colorBits, int depthBits, int stencilBits,
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icon = SDL_LoadBMP(mg_icon_file.c_str());
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icon = SDL_LoadBMP(mg_icon_file.c_str());
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}
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}
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else {
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else {
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//printf("Loadng png icon\n");
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Texture2D *texture2D = GraphicsInterface::getInstance().getFactory()->newTexture2D();
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Texture2D *texture2D = GraphicsInterface::getInstance().getFactory()->newTexture2D();
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texture2D->load(mg_icon_file);
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texture2D->load(mg_icon_file);
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icon = texture2D->CreateSDLSurface(true);
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icon = texture2D->CreateSDLSurface(true);
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@@ -139,6 +140,7 @@ void PlatformContextGl::init(int colorBits, int depthBits, int stencilBits,
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//uint32 colorkey = SDL_MapRGB(icon->format, 255, 0, 255);
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//uint32 colorkey = SDL_MapRGB(icon->format, 255, 0, 255);
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//SDL_SetColorKey(icon, SDL_SRCCOLORKEY, colorkey);
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//SDL_SetColorKey(icon, SDL_SRCCOLORKEY, colorkey);
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SDL_SetColorKey(icon, SDL_SRCCOLORKEY, SDL_MapRGB(icon->format, 255, 0, 255));
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SDL_WM_SetIcon(icon, NULL);
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SDL_WM_SetIcon(icon, NULL);
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}
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}
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