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- updated screen render size for videos for win32
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@ -1333,15 +1333,22 @@ bool VideoPlayer::playFrame(bool swapBuffers) {
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// glVertex2f(ctxPtr->x, ctxPtr->y);
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// glVertex2f(ctxPtr->x, ctxPtr->y);
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// glEnd();
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// glEnd();
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#ifdef WIN32
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const double HEIGHT_MULTIPLIER = 1.0;
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const double WIDTH_MULTIPLIER = 1.0;
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#else
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const double HEIGHT_MULTIPLIER = 0.80;
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const double WIDTH_MULTIPLIER = 0.60;
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#endif
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glBegin(GL_TRIANGLE_STRIP);
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glBegin(GL_TRIANGLE_STRIP);
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glTexCoord2i(0, 1);
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glTexCoord2i(0, 1);
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glVertex2i(ctxPtr->x, ctxPtr->y + ctxPtr->height * 0.80);
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glVertex2i(ctxPtr->x, ctxPtr->y + ctxPtr->height * HEIGHT_MULTIPLIER);
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glTexCoord2i(0, 0);
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glTexCoord2i(0, 0);
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glVertex2i(ctxPtr->x, ctxPtr->y);
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glVertex2i(ctxPtr->x, ctxPtr->y);
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glTexCoord2i(1, 1);
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glTexCoord2i(1, 1);
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glVertex2i(ctxPtr->x+ctxPtr->width * 0.60, ctxPtr->y+ctxPtr->height * 0.80);
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glVertex2i(ctxPtr->x+ctxPtr->width * WIDTH_MULTIPLIER, ctxPtr->y+ctxPtr->height * HEIGHT_MULTIPLIER);
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glTexCoord2i(1, 0);
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glTexCoord2i(1, 0);
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glVertex2i(ctxPtr->x+ctxPtr->width * 0.60, ctxPtr->y);
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glVertex2i(ctxPtr->x+ctxPtr->width * WIDTH_MULTIPLIER, ctxPtr->y);
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glEnd();
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glEnd();
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}
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}
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