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- cleanup of masterserver global flag
- attempt to cut down on resources required for masterserver mode to minimize RAM
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@@ -17,15 +17,20 @@
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#include "graphics_interface.h"
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#include "graphics_factory.h"
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#include "util.h"
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#include "leak_dumper.h"
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using namespace Shared::Util;
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namespace Shared{ namespace Graphics{
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// =====================================================
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// class TextureManager
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// =====================================================
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TextureManager::TextureManager(){
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TextureManager::TextureManager() {
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assert(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false);
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textureFilter= Texture::fBilinear;
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maxAnisotropy= 1;
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}
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