- got built in memory leak working. Just edit leak_dumper.h and uncomment:

//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
This commit is contained in:
Mark Vejvoda
2012-04-14 21:21:09 +00:00
parent ed201fa5d3
commit 8c0bf75bf5
117 changed files with 1760 additions and 1071 deletions

View File

@@ -144,7 +144,7 @@ void Renderer::checkGlCaps() {
message += "MegaGlest needs at least version 1.3 to work\n";
message += "You may solve this problem by installing your latest video card drivers";
throw runtime_error(message.c_str());
throw megaglest_runtime_error(message.c_str());
}
//opengl 1.4 or extension
@@ -157,7 +157,7 @@ void Renderer::checkGlCaps() {
void Renderer::checkExtension(const string &extension, const string &msg) {
if(isGlExtensionSupported(extension.c_str()) == false) {
string str= "OpenGL extension not supported: " + extension + ", required for " + msg;
throw runtime_error(str);
throw megaglest_runtime_error(str);
}
}