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- got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP - got better / more accurate stack dumps when we detect errors in game. - Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform. - BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
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@@ -25,7 +25,7 @@
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//#include "util.h"
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#include <vector>
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#include "types.h"
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#include "leak_dumper.h"
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//#include "leak_dumper.h"
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// =====================================================
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// class Thread
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