- got built in memory leak working. Just edit leak_dumper.h and uncomment:

//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
This commit is contained in:
Mark Vejvoda
2012-04-14 21:21:09 +00:00
parent ed201fa5d3
commit 8c0bf75bf5
117 changed files with 1760 additions and 1071 deletions

View File

@@ -15,6 +15,7 @@
#include <map>
#include <string>
#include <stdexcept>
#include "platform_util.h"
#include "leak_dumper.h"
using std::map;
@@ -72,7 +73,7 @@ public:
T *newInstance(string classId){
Factories::iterator it= factories.find(classId);
if(it == factories.end()){
throw runtime_error("Unknown class identifier: " + classId);
throw megaglest_runtime_error("Unknown class identifier: " + classId);
}
return static_cast<T*>(it->second->newInstance());
}