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- got built in memory leak working. Just edit leak_dumper.h and uncomment:
//#define SL_LEAK_DUMP - got better / more accurate stack dumps when we detect errors in game. - Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform. - BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
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@@ -169,7 +169,7 @@ int getGlProjectionMatrixStackDepth() {
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void checkGlExtension(const char *extensionName) {
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if(!isGlExtensionSupported(extensionName)){
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throw runtime_error("OpenGL extension not supported: " + string(extensionName));
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throw megaglest_runtime_error("OpenGL extension not supported: " + string(extensionName));
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}
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}
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