- got built in memory leak working. Just edit leak_dumper.h and uncomment:

//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
This commit is contained in:
Mark Vejvoda
2012-04-14 21:21:09 +00:00
parent ed201fa5d3
commit 8c0bf75bf5
117 changed files with 1760 additions and 1071 deletions

View File

@@ -169,7 +169,7 @@ int getGlProjectionMatrixStackDepth() {
void checkGlExtension(const char *extensionName) {
if(!isGlExtensionSupported(extensionName)){
throw runtime_error("OpenGL extension not supported: " + string(extensionName));
throw megaglest_runtime_error("OpenGL extension not supported: " + string(extensionName));
}
}