- got built in memory leak working. Just edit leak_dumper.h and uncomment:

//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
This commit is contained in:
Mark Vejvoda
2012-04-14 21:21:09 +00:00
parent ed201fa5d3
commit 8c0bf75bf5
117 changed files with 1760 additions and 1071 deletions

View File

@@ -13,7 +13,7 @@
#include <stdexcept>
#include <fstream>
#include "platform_util.h"
#include "leak_dumper.h"
using namespace std;
@@ -30,7 +30,7 @@ void ShaderSource::load(const string &path){
//open file
ifstream ifs(path.c_str());
if(ifs.fail()){
throw runtime_error("Can't open shader file: " + path);
throw megaglest_runtime_error("Can't open shader file: " + path);
}
//read source