- got built in memory leak working. Just edit leak_dumper.h and uncomment:

//#define SL_LEAK_DUMP
- got better / more accurate stack dumps when we detect errors in game.
- Both of these need to be worked on in windows next, win32 may not compile for now until i fix it on that platform.
- BE VERY CAREFUL when working in leak_dumper.* it may cause GCC and your system to crash if you don't know what you are doing!
This commit is contained in:
Mark Vejvoda
2012-04-14 21:21:09 +00:00
parent ed201fa5d3
commit 8c0bf75bf5
117 changed files with 1760 additions and 1071 deletions

View File

@@ -89,7 +89,7 @@ Profiler::~Profiler(){
FILE *f= fopen(profileLog.c_str(), "w");
#endif
if(f==NULL)
throw runtime_error("Can not open file: " + profileLog);
throw megaglest_runtime_error("Can not open file: " + profileLog);
fprintf(f, "Profiler Results\n\n");
@@ -120,7 +120,7 @@ void Profiler::sectionEnd(const string &name){
currSection= currSection->getParent();
}
else{
throw runtime_error("Profile: Leaving section is not current section: "+name);
throw megaglest_runtime_error("Profile: Leaving section is not current section: "+name);
}
}