Some final fixed related to combined cross platform socket code

This commit is contained in:
Mark Vejvoda
2010-04-13 07:29:48 +00:00
parent 561dd69107
commit 8c438b812d
11 changed files with 108 additions and 1839 deletions

View File

@@ -1,189 +0,0 @@
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_PLATFORM_SOCKET_H_
#define _SHARED_PLATFORM_SOCKET_H_
#include <string>
#include <winsock.h>
#include <map>
#include <vector>
#include "thread.h"
using std::string;
const char* WSAGetLastErrorMessage(const char* pcMessagePrefix,int nErrorID = 0);
namespace Shared{ namespace Platform{
//
// This interface describes the methods a callback object must implement
// when signalled with detected servers
//
class DiscoveredServersInterface {
public:
virtual void DiscoveredServers(std::vector<string> serverList) = 0;
};
// =====================================================
// class IP
// =====================================================
class Ip{
private:
unsigned char bytes[4];
public:
Ip();
Ip(unsigned char byte0, unsigned char byte1, unsigned char byte2, unsigned char byte3);
Ip(const string& ipString);
unsigned char getByte(int byteIndex) {return bytes[byteIndex];}
string getString() const;
};
// =====================================================
// class Socket
// =====================================================
class Socket{
private:
class SocketManager{
public:
SocketManager();
~SocketManager();
};
protected:
static SocketManager socketManager;
SOCKET sock;
static int broadcast_portno;
public:
Socket(SOCKET sock);
Socket();
virtual ~Socket();
static int getBroadCastPort() { return broadcast_portno; }
static void setBroadCastPort(int value) { broadcast_portno = value; }
static std::vector<std::string> getLocalIPAddressList();
// Int lookup is socket fd while bool result is whether or not that socket was signalled for reading
static bool hasDataToRead(std::map<int,bool> &socketTriggeredList);
static bool hasDataToRead(int socket);
bool hasDataToRead();
void disconnectSocket();
int getSocketId() const { return sock; }
int getDataToRead();
int send(const void *data, int dataSize);
int receive(void *data, int dataSize);
int peek(void *data, int dataSize);
void setBlock(bool block);
static void setBlock(bool block, SOCKET socket);
bool isReadable();
bool isWritable(bool waitOnDelayedResponse);
bool isConnected();
static string getHostName();
static string getIp();
protected:
static void throwException(const string &str);
};
class BroadCastClientSocketThread : public Thread
{
private:
Mutex mutexRunning;
Mutex mutexQuit;
bool quit;
bool running;
DiscoveredServersInterface *discoveredServersCB;
void setRunningStatus(bool value);
void setQuitStatus(bool value);
public:
BroadCastClientSocketThread(DiscoveredServersInterface *cb);
virtual void execute();
void signalQuit();
bool getQuitStatus();
bool getRunningStatus();
};
// =====================================================
// class ClientSocket
// =====================================================
class ClientSocket: public Socket{
public:
ClientSocket();
virtual ~ClientSocket();
void connect(const Ip &ip, int port);
static void discoverServers(DiscoveredServersInterface *cb);
static void stopBroadCastClientThread();
protected:
static BroadCastClientSocketThread *broadCastClientThread;
static void startBroadCastClientThread(DiscoveredServersInterface *cb);
};
class BroadCastSocketThread : public Thread
{
private:
Mutex mutexRunning;
Mutex mutexQuit;
bool quit;
bool running;
void setRunningStatus(bool value);
void setQuitStatus(bool value);
public:
BroadCastSocketThread();
virtual void execute();
void signalQuit();
bool getQuitStatus();
bool getRunningStatus();
};
// =====================================================
// class ServerSocket
// =====================================================
class ServerSocket: public Socket{
public:
ServerSocket();
virtual ~ServerSocket();
void bind(int port);
void listen(int connectionQueueSize= SOMAXCONN);
Socket *accept();
void stopBroadCastThread();
protected:
BroadCastSocketThread *broadCastThread;
void startBroadCastThread();
bool isBroadCastThreadRunning();
};
}}//end namespace
#endif