mirror of
https://github.com/glest/glest-source.git
synced 2025-08-12 03:14:00 +02:00
Some final fixed related to combined cross platform socket code
This commit is contained in:
Binary file not shown.
@@ -133,7 +133,7 @@
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="1"
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OmitFramePointers="true"
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AdditionalIncludeDirectories="../../../deps/include/lua;../../../deps/include;../../source/shared_lib/include/graphics;../../source/shared_lib/include/graphics/gl;../../source/shared_lib/include/platform;../../source/shared_lib/include/platform/win32;../../source/shared_lib/include/sound;../../source/shared_lib/include/sound/ds8;../../source/shared_lib/include/util;../../source/shared_lib/include/lua;../../source/shared_lib/include/xml;../../source/shared_lib/include/tinyxml;../../source/glest_game/ai;../../source/glest_game/facilities;../../source/glest_game/game;../../source/glest_game/global;../../source/glest_game/graphics;../../source/glest_game/gui;../../source/glest_game/main;../../source/glest_game/menu;../../source/glest_game/network;../../source/glest_game/sound;../../source/glest_game/type_instances;../../source/glest_game/types;../../source/glest_game/world;../../source/win32_deps/include;"../../source/win32_deps/xerces-c-3.0.1/src";"../../source/win32_deps/SDL-1.2.14/include";../../source/shared_lib/include/platform/sdl;../../source/shared_lib/include/sound/openal;"../../source/win32_deps/openal-soft-1.12.854/include""
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AdditionalIncludeDirectories="../../../deps/include/lua;../../../deps/include;../../source/shared_lib/include/graphics;../../source/shared_lib/include/graphics/gl;../../source/shared_lib/include/platform;../../source/shared_lib/include/platform/win32;../../source/shared_lib/include/sound;../../source/shared_lib/include/sound/ds8;../../source/shared_lib/include/util;../../source/shared_lib/include/lua;../../source/shared_lib/include/xml;../../source/shared_lib/include/tinyxml;../../source/glest_game/ai;../../source/glest_game/facilities;../../source/glest_game/game;../../source/glest_game/global;../../source/glest_game/graphics;../../source/glest_game/gui;../../source/glest_game/main;../../source/glest_game/menu;../../source/glest_game/network;../../source/glest_game/sound;../../source/glest_game/type_instances;../../source/glest_game/types;../../source/glest_game/world;../../source/win32_deps/include;"../../source/win32_deps/xerces-c-3.0.1/src";"../../source/win32_deps/SDL-1.2.14/include";../../source/shared_lib/include/platform/sdl;../../source/shared_lib/include/sound/openal;"../../source/win32_deps/openal-soft-1.12.854/include";../../source/shared_lib/include/platform/posix"
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AdditionalUsingDirectories=""
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;XML_LIBRARY;USE_PCH=1;_CRT_SECURE_NO_WARNINGS"
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StringPooling="true"
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@@ -113,7 +113,7 @@
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="1"
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AdditionalIncludeDirectories="../../../deps/include/lua;../../../deps/include;../../source/shared_lib/include;../../source/shared_lib/include/graphics;../../source/shared_lib/include/graphics/gl;../../source/shared_lib/include/platform;../../source/shared_lib/include/platform/win32;../../source/shared_lib/include/sound;../../source/shared_lib/include/sound/ds8;../../source/shared_lib/include/util;../../source/shared_lib/include/lua;../../source/shared_lib/include/xml;../../source/win32_deps/include;"../../source/win32_deps/xerces-c-3.0.1/src";"../../source/win32_deps/xerces-c-3.0.1/src/xercesc/xinclude";../../source/win32_deps/libpng141;"../../source/win32_deps/jpeg-8a";"../../source/win32_deps/SDL-1.2.14/include";../../source/shared_lib/include/platform/sdl;"../../source/win32_deps/openal-soft-1.12.854/include";../../source/shared_lib/include/sound/openal"
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AdditionalIncludeDirectories="../../../deps/include/lua;../../../deps/include;../../source/shared_lib/include;../../source/shared_lib/include/graphics;../../source/shared_lib/include/graphics/gl;../../source/shared_lib/include/platform;../../source/shared_lib/include/platform/win32;../../source/shared_lib/include/sound;../../source/shared_lib/include/sound/ds8;../../source/shared_lib/include/util;../../source/shared_lib/include/lua;../../source/shared_lib/include/xml;../../source/win32_deps/include;"../../source/win32_deps/xerces-c-3.0.1/src";"../../source/win32_deps/xerces-c-3.0.1/src/xercesc/xinclude";../../source/win32_deps/libpng141;"../../source/win32_deps/jpeg-8a";"../../source/win32_deps/SDL-1.2.14/include";../../source/shared_lib/include/platform/sdl;"../../source/win32_deps/openal-soft-1.12.854/include";../../source/shared_lib/include/sound/openal;../../source/shared_lib/include/platform/posix"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;USE_PCH=1"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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@@ -379,6 +379,10 @@
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RelativePath="..\..\source\shared_lib\sources\platform\sdl\gl_wrap.cpp"
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>
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</File>
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<File
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RelativePath="..\..\source\shared_lib\sources\platform\posix\socket.cpp"
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>
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</File>
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<File
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RelativePath="..\..\source\shared_lib\sources\platform\sdl\window.cpp"
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>
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@@ -398,10 +402,6 @@
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RelativePath="..\..\source\shared_lib\sources\platform\win32\platform_util.cpp"
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>
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</File>
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<File
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RelativePath="..\..\source\shared_lib\sources\platform\win32\socket.cpp"
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>
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</File>
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<File
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RelativePath="..\..\source\shared_lib\sources\platform\win32\thread.cpp"
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>
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@@ -661,6 +661,10 @@
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RelativePath="..\..\source\shared_lib\include\platform\sdl\sdl_private.h"
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>
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</File>
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<File
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RelativePath="..\..\source\shared_lib\include\platform\posix\socket.h"
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>
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</File>
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<File
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RelativePath="..\..\source\shared_lib\include\platform\sdl\window.h"
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>
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@@ -684,10 +688,6 @@
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RelativePath="..\..\source\shared_lib\include\platform\win32\platform_util.h"
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>
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</File>
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<File
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RelativePath="..\..\source\shared_lib\include\platform\win32\socket.h"
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>
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</File>
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<File
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RelativePath="..\..\source\shared_lib\include\platform\win32\thread.h"
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>
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@@ -98,7 +98,7 @@ int ServerInterface::getConnectedSlotCount(){
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void ServerInterface::update()
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{
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std::map<int,bool> socketTriggeredList;
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std::map<PLATFORM_SOCKET,bool> socketTriggeredList;
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//update all slots
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for(int i= 0; i < GameConstants::maxPlayers; ++i)
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{
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@@ -14,13 +14,8 @@
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#include <string>
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#include <unistd.h>
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#include <errno.h>
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <netdb.h>
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#include <fcntl.h>
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#include <map>
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#include <vector>
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@@ -29,11 +24,14 @@
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using std::string;
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#ifdef WIN32
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#include <winsock2.h>
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#include <winsock.h>
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typedef SOCKET PLATFORM_SOCKET;
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const char* WSAGetLastErrorMessage(const char* pcMessagePrefix,int nErrorID = 0);
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#else
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#include <unistd.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <netdb.h>
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typedef int PLATFORM_SOCKET;
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@@ -88,7 +86,7 @@ protected:
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protected:
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PLATFORM_SOCKET sock;
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long lastDebugEvent;
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time_t lastDebugEvent;
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static int broadcast_portno;
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public:
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@@ -1,189 +0,0 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_PLATFORM_SOCKET_H_
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#define _SHARED_PLATFORM_SOCKET_H_
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#include <string>
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#include <winsock.h>
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#include <map>
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#include <vector>
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#include "thread.h"
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using std::string;
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const char* WSAGetLastErrorMessage(const char* pcMessagePrefix,int nErrorID = 0);
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namespace Shared{ namespace Platform{
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//
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// This interface describes the methods a callback object must implement
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// when signalled with detected servers
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//
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class DiscoveredServersInterface {
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public:
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virtual void DiscoveredServers(std::vector<string> serverList) = 0;
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};
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// =====================================================
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// class IP
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// =====================================================
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class Ip{
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private:
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unsigned char bytes[4];
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public:
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Ip();
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Ip(unsigned char byte0, unsigned char byte1, unsigned char byte2, unsigned char byte3);
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Ip(const string& ipString);
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unsigned char getByte(int byteIndex) {return bytes[byteIndex];}
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string getString() const;
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};
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// =====================================================
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// class Socket
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// =====================================================
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class Socket{
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private:
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class SocketManager{
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public:
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SocketManager();
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~SocketManager();
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};
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protected:
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static SocketManager socketManager;
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SOCKET sock;
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static int broadcast_portno;
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public:
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Socket(SOCKET sock);
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Socket();
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virtual ~Socket();
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static int getBroadCastPort() { return broadcast_portno; }
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static void setBroadCastPort(int value) { broadcast_portno = value; }
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static std::vector<std::string> getLocalIPAddressList();
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// Int lookup is socket fd while bool result is whether or not that socket was signalled for reading
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static bool hasDataToRead(std::map<int,bool> &socketTriggeredList);
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static bool hasDataToRead(int socket);
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bool hasDataToRead();
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void disconnectSocket();
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int getSocketId() const { return sock; }
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int getDataToRead();
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int send(const void *data, int dataSize);
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int receive(void *data, int dataSize);
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int peek(void *data, int dataSize);
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void setBlock(bool block);
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static void setBlock(bool block, SOCKET socket);
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bool isReadable();
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bool isWritable(bool waitOnDelayedResponse);
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bool isConnected();
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static string getHostName();
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static string getIp();
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protected:
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static void throwException(const string &str);
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};
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class BroadCastClientSocketThread : public Thread
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{
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private:
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Mutex mutexRunning;
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Mutex mutexQuit;
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bool quit;
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bool running;
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DiscoveredServersInterface *discoveredServersCB;
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void setRunningStatus(bool value);
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void setQuitStatus(bool value);
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public:
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BroadCastClientSocketThread(DiscoveredServersInterface *cb);
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virtual void execute();
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void signalQuit();
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bool getQuitStatus();
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bool getRunningStatus();
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};
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// =====================================================
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// class ClientSocket
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// =====================================================
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class ClientSocket: public Socket{
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public:
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ClientSocket();
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virtual ~ClientSocket();
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void connect(const Ip &ip, int port);
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static void discoverServers(DiscoveredServersInterface *cb);
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static void stopBroadCastClientThread();
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protected:
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static BroadCastClientSocketThread *broadCastClientThread;
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static void startBroadCastClientThread(DiscoveredServersInterface *cb);
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};
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class BroadCastSocketThread : public Thread
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{
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private:
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Mutex mutexRunning;
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Mutex mutexQuit;
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bool quit;
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bool running;
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void setRunningStatus(bool value);
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void setQuitStatus(bool value);
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public:
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BroadCastSocketThread();
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virtual void execute();
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void signalQuit();
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bool getQuitStatus();
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bool getRunningStatus();
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};
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// =====================================================
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// class ServerSocket
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// =====================================================
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class ServerSocket: public Socket{
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public:
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ServerSocket();
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virtual ~ServerSocket();
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void bind(int port);
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void listen(int connectionQueueSize= SOMAXCONN);
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Socket *accept();
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void stopBroadCastThread();
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protected:
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BroadCastSocketThread *broadCastThread;
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void startBroadCastThread();
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bool isBroadCastThreadRunning();
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};
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}}//end namespace
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#endif
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@@ -147,7 +147,7 @@ Pixmap2D* JPGReader::read(ifstream& is, const string& path, Pixmap2D* ret) const
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memcpy(pixels+location,row_pointer[0],cinfo.output_width*cinfo.num_components);
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} else {
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int r,g,b,a,l;
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for (int xPic = 0, xFile = 0; xPic < cinfo.output_width*picComponents; xPic+= picComponents, xFile+= cinfo.num_components) {
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for (unsigned int xPic = 0, xFile = 0; xPic < cinfo.output_width*picComponents; xPic+= picComponents, xFile+= cinfo.num_components) {
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switch(cinfo.num_components) {
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case 3:
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r = row_pointer[0][xFile];
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|
75
source/shared_lib/sources/graphics/font.cpp
Normal file
75
source/shared_lib/sources/graphics/font.cpp
Normal file
@@ -0,0 +1,75 @@
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// ==============================================================
|
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// This file is part of Glest Shared Library (www.glest.org)
|
||||
//
|
||||
// Copyright (C) 2001-2007 Marti<74>o Figueroa
|
||||
//
|
||||
// You can redistribute this code and/or modify it under
|
||||
// the terms of the GNU General Public License as published
|
||||
// by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version
|
||||
// ==============================================================
|
||||
|
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#include "font.h"
|
||||
|
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#include "leak_dumper.h"
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|
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namespace Shared{ namespace Graphics{
|
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|
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// =====================================================
|
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// class FontMetrics
|
||||
// =====================================================
|
||||
|
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FontMetrics::FontMetrics(){
|
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widths= new float[Font::charCount];
|
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height= 0;
|
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|
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for(int i=0; i<Font::charCount; ++i){
|
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widths[i]= 0;
|
||||
}
|
||||
}
|
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|
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FontMetrics::~FontMetrics(){
|
||||
delete [] widths;
|
||||
}
|
||||
|
||||
float FontMetrics::getTextWidth(const string &str) const{
|
||||
float width= 0.f;
|
||||
for(unsigned int i=0; i<str.size(); ++i){
|
||||
width+= widths[str[i]];
|
||||
}
|
||||
return width;
|
||||
}
|
||||
|
||||
float FontMetrics::getHeight() const{
|
||||
return height;
|
||||
}
|
||||
|
||||
// ===============================================
|
||||
// class Font
|
||||
// ===============================================
|
||||
|
||||
const int Font::charCount= 256;
|
||||
|
||||
Font::Font(){
|
||||
inited= false;
|
||||
type= "Times New Roman";
|
||||
width= 400;
|
||||
}
|
||||
|
||||
// ===============================================
|
||||
// class Font2D
|
||||
// ===============================================
|
||||
|
||||
Font2D::Font2D(){
|
||||
size= 10;
|
||||
}
|
||||
|
||||
// ===============================================
|
||||
// class Font3D
|
||||
// ===============================================
|
||||
|
||||
Font3D::Font3D(){
|
||||
depth= 10.f;
|
||||
}
|
||||
|
||||
}}//end namespace
|
@@ -177,7 +177,7 @@ void Mesh::loadV3(const string &dir, FILE *f, TextureManager *textureManager){
|
||||
readBytes = fread(vertices, sizeof(Vec3f)*frameCount*vertexCount, 1, f);
|
||||
readBytes = fread(normals, sizeof(Vec3f)*frameCount*vertexCount, 1, f);
|
||||
if(textures[mtDiffuse]!=NULL){
|
||||
for(int i=0; i<meshHeader.texCoordFrameCount; ++i){
|
||||
for(unsigned int i=0; i<meshHeader.texCoordFrameCount; ++i){
|
||||
readBytes = fread(texCoords, sizeof(Vec2f)*vertexCount, 1, f);
|
||||
}
|
||||
}
|
||||
@@ -278,11 +278,11 @@ void Mesh::save(const string &dir, FILE *f){
|
||||
void Mesh::computeTangents(){
|
||||
delete [] tangents;
|
||||
tangents= new Vec3f[vertexCount];
|
||||
for(int i=0; i<vertexCount; ++i){
|
||||
for(unsigned int i=0; i<vertexCount; ++i){
|
||||
tangents[i]= Vec3f(0.f);
|
||||
}
|
||||
|
||||
for(int i=0; i<indexCount; i+=3){
|
||||
for(unsigned int i=0; i<indexCount; i+=3){
|
||||
for(int j=0; j<3; ++j){
|
||||
uint32 i0= indices[i+j];
|
||||
uint32 i1= indices[i+(j+1)%3];
|
||||
@@ -306,7 +306,7 @@ void Mesh::computeTangents(){
|
||||
}
|
||||
}
|
||||
|
||||
for(int i=0; i<vertexCount; ++i){
|
||||
for(unsigned int i=0; i<vertexCount; ++i){
|
||||
/*Vec3f binormal= normals[i].cross(tangents[i]);
|
||||
tangents[i]+= binormal.cross(normals[i]);*/
|
||||
tangents[i].normalize();
|
||||
@@ -332,19 +332,19 @@ Model::~Model(){
|
||||
// ==================== data ====================
|
||||
|
||||
void Model::buildInterpolationData() const{
|
||||
for(int i=0; i<meshCount; ++i){
|
||||
for(unsigned int i=0; i<meshCount; ++i){
|
||||
meshes[i].buildInterpolationData();
|
||||
}
|
||||
}
|
||||
|
||||
void Model::updateInterpolationData(float t, bool cycle) const{
|
||||
for(int i=0; i<meshCount; ++i){
|
||||
for(unsigned int i=0; i<meshCount; ++i){
|
||||
meshes[i].updateInterpolationData(t, cycle);
|
||||
}
|
||||
}
|
||||
|
||||
void Model::updateInterpolationVertices(float t, bool cycle) const{
|
||||
for(int i=0; i<meshCount; ++i){
|
||||
for(unsigned int i=0; i<meshCount; ++i){
|
||||
meshes[i].updateInterpolationVertices(t, cycle);
|
||||
}
|
||||
}
|
||||
|
@@ -22,7 +22,6 @@
|
||||
#include <sys/filio.h>
|
||||
#endif
|
||||
|
||||
#include <net/if.h>
|
||||
|
||||
#include "conversion.h"
|
||||
#include "util.h"
|
||||
@@ -34,7 +33,7 @@
|
||||
#include <windows.h>
|
||||
#include <winsock.h>
|
||||
#include <iphlpapi.h>
|
||||
//#include <strstream>
|
||||
#include <strstream>
|
||||
|
||||
#else
|
||||
|
||||
@@ -43,7 +42,7 @@
|
||||
#include <sys/socket.h>
|
||||
#include <netdb.h>
|
||||
#include <netinet/in.h>
|
||||
//#include <net/if.h>
|
||||
#include <net/if.h>
|
||||
//#include <sys/ioctl.h>
|
||||
|
||||
#endif
|
||||
@@ -164,7 +163,7 @@ namespace Shared{ namespace Platform{
|
||||
// must copy the data from this function before you call it again. It
|
||||
// follows that this function is also not thread-safe.
|
||||
const char* WSAGetLastErrorMessage(const char* pcMessagePrefix,
|
||||
int nErrorID /* = 0 */)
|
||||
int nErrorID = 0 )
|
||||
{
|
||||
// Build basic error string
|
||||
static char acErrorBuffer[256];
|
||||
@@ -232,12 +231,12 @@ int getLastSocketError() {
|
||||
#endif
|
||||
}
|
||||
|
||||
char * getLastSocketErrorText(int *errNumber=NULL) {
|
||||
const char * getLastSocketErrorText(int *errNumber=NULL) {
|
||||
int errId = (errNumber != NULL ? *errNumber : getLastSocketError());
|
||||
#ifndef WIN32
|
||||
return strerror(errId);
|
||||
#else
|
||||
return WSAGetLastErrorMessage(errId);
|
||||
return WSAGetLastErrorMessage("",errId);
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -1680,8 +1679,8 @@ void BroadCastSocketThread::execute() {
|
||||
char myhostname[100]; // hostname of local machine
|
||||
char subnetmask[MAX_NIC_COUNT][100]; // Subnet mask to broadcast to
|
||||
struct hostent* myhostent;
|
||||
char * ptr; // some transient vars
|
||||
int len,i;
|
||||
//char * ptr; // some transient vars
|
||||
//int len,i;
|
||||
|
||||
/* get my host name */
|
||||
gethostname(myhostname,100);
|
||||
|
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user