mirror of
https://github.com/glest/glest-source.git
synced 2025-09-01 20:12:40 +02:00
Now mod center is loaded from glest.io
This commit is contained in:
@@ -62,6 +62,7 @@ IRCChannel=#glest-lobby
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Lang=english
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MaxLights=8
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Masterserver=http://master.megaglest.org/
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Modserver=https://glest.io/
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NetPlayerName=newbie
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NetworkConsistencyChecks=true
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NetworkInterfaces=lo,eth,wlan,vlan,vboxnet,br-lan,br-gest,enp0s,enp1s,enp2s,enp3s,enp4s,enp5s,enp6s,enp7s,enp8s,enp9s
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@@ -62,6 +62,7 @@ IRCChannel=#glest-lobby
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Lang=english
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MaxLights=8
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Masterserver=http://master.megaglest.org/
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Modserver=https://glest.io/
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NetPlayerName=newbie
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NetworkConsistencyChecks=true
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PhotoMode=false
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@@ -62,6 +62,7 @@ IRCChannel=#glest-lobby
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Lang=english
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MaxLights=8
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Masterserver=http://master.megaglest.org/
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Modserver=http://master.megaglest.org/
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NetPlayerName=newbie
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NetworkConsistencyChecks=true
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PhotoMode=false
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@@ -333,7 +333,7 @@ namespace Game {
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}
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if (Config::getInstance().getBool("EnableLoadCancel", "true")) {
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if (Config::getInstance().getBool("EnableLoadCancel", "false")) {
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if (buttonCancel.getEnabled() == false) {
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buttonCancel.init((metrics.getVirtualW() / 2) - (125 / 2), 50 * metrics.getVirtualH() / 100, 125);
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buttonCancel.setText(lang.getString("Cancel"));
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@@ -1540,11 +1540,8 @@ namespace Game {
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::Shared::Platform::Window::handleEvent();
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SDL_PumpEvents();
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}
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if (logger.getCancelLoading()) {
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logger.setCancelLoading(false);
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//endGame();
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if (logger.getCancelLoading())
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return;
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}
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if ((loadTypes & lgt_FactionPreview) == lgt_FactionPreview) {
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if (SystemFlags::
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@@ -1559,11 +1556,8 @@ namespace Game {
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::Shared::Platform::Window::handleEvent();
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SDL_PumpEvents();
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}
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if (logger.getCancelLoading()) {
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logger.setCancelLoading(false);
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//endGame();
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if (logger.getCancelLoading())
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return;
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}
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if (showPerfStats) {
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sprintf(perfBuf,
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@@ -1624,11 +1618,8 @@ namespace Game {
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(__FILE__).c_str(), __FUNCTION__,
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__LINE__);
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if (logger.getCancelLoading()) {
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logger.setCancelLoading(false);
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//endGame();
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if (logger.getCancelLoading())
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return;
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}
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//tileset
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if ((loadTypes & lgt_TileSet) == lgt_TileSet) {
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@@ -1643,11 +1634,8 @@ namespace Game {
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loadTileset(config.getPathListForType(ptTilesets, scenarioDir),
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tilesetName, &checksum, loadedFileList);
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}
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if (logger.getCancelLoading()) {
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logger.setCancelLoading(false);
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//endGame();
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if (logger.getCancelLoading())
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return;
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}
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if (showPerfStats) {
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sprintf(perfBuf,
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@@ -1662,11 +1650,8 @@ namespace Game {
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::Shared::Platform::Window::handleEvent();
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SDL_PumpEvents();
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if (logger.getCancelLoading()) {
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logger.setCancelLoading(false);
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//endGame();
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if (logger.getCancelLoading())
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return;
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}
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if (SystemFlags::
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getSystemSettingType(SystemFlags::debugSystem).enabled)
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@@ -1726,11 +1711,8 @@ namespace Game {
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::Shared::Platform::Window::handleEvent();
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SDL_PumpEvents();
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if (logger.getCancelLoading()) {
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logger.setCancelLoading(false);
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//endGame();
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if (logger.getCancelLoading())
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return;
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}
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if (SystemFlags::
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getSystemSettingType(SystemFlags::debugSystem).enabled)
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@@ -1752,11 +1734,8 @@ namespace Game {
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world.loadMap(Config::getMapPath(mapName, scenarioDir), &checksum);
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}
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if (logger.getCancelLoading()) {
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logger.setCancelLoading(false);
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//endGame();
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if (logger.getCancelLoading())
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return;
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}
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if (showPerfStats) {
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sprintf(perfBuf,
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@@ -1771,11 +1750,8 @@ namespace Game {
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::Shared::Platform::Window::handleEvent();
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SDL_PumpEvents();
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if (logger.getCancelLoading()) {
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logger.setCancelLoading(false);
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//endGame();
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if (logger.getCancelLoading())
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return;
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}
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if (SystemFlags::
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getSystemSettingType(SystemFlags::debugSystem).enabled)
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@@ -1823,11 +1799,8 @@ namespace Game {
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sleep(0);
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SDL_PumpEvents();
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if (logger.getCancelLoading()) {
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logger.setCancelLoading(false);
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//endGame();
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if (logger.getCancelLoading())
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return;
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}
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if (SystemFlags::
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getSystemSettingType(SystemFlags::debugSystem).enabled)
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@@ -1919,11 +1892,8 @@ namespace Game {
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SDL_PumpEvents();
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}
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if (logger.getCancelLoading()) {
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logger.setCancelLoading(false);
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//endGame();
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if (logger.getCancelLoading())
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return;
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}
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try {
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world.init(this, gameSettings.getDefaultUnits());
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@@ -1993,11 +1963,9 @@ namespace Game {
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::Shared::Platform::Window::handleEvent();
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SDL_PumpEvents();
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if (logger.getCancelLoading()) {
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logger.setCancelLoading(false);
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//endGame();
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if (logger.getCancelLoading())
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return;
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}
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gui.init(this);
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if (SystemFlags::
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@@ -2015,11 +1983,8 @@ namespace Game {
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chatManager.init(&console, world.getThisTeamIndex());
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console.clearStoredLines();
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}
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if (logger.getCancelLoading()) {
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logger.setCancelLoading(false);
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//endGame();
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if (logger.getCancelLoading())
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return;
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}
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if (showPerfStats) {
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sprintf(perfBuf,
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@@ -2039,11 +2004,8 @@ namespace Game {
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}
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}
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if (logger.getCancelLoading()) {
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logger.setCancelLoading(false);
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//endGame();
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if (logger.getCancelLoading())
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return;
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}
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if (showPerfStats) {
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sprintf(perfBuf,
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@@ -2094,11 +2056,8 @@ namespace Game {
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std::vector < SlaveThreadControllerInterface * >slaveThreadList;
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aiInterfaces.resize(world.getFactionCount());
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for (int i = 0; i < world.getFactionCount(); ++i) {
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if (logger.getCancelLoading()) {
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logger.setCancelLoading(false);
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//endGame();
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if (logger.getCancelLoading())
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return;
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}
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Faction *faction = world.getFaction(i);
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@@ -2150,11 +2109,8 @@ namespace Game {
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::Shared::Platform::Window::handleEvent();
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SDL_PumpEvents();
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if (logger.getCancelLoading()) {
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logger.setCancelLoading(false);
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//endGame();
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if (logger.getCancelLoading())
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return;
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}
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if (world.getFactionCount() == 1
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&& world.getFaction(0)->getPersonalityType() == fpt_Observer) {
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@@ -2205,21 +2161,15 @@ namespace Game {
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add(Lang::
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getInstance().getString("LogScreenGameLoadingInitRenderer", ""), true);
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if (logger.getCancelLoading()) {
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logger.setCancelLoading(false);
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//endGame();
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if (logger.getCancelLoading())
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return;
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}
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//printf("Before renderer.initGame\n");
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renderer.initGame(this, this->getGameCameraPtr());
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//printf("After renderer.initGame\n");
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if (logger.getCancelLoading()) {
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logger.setCancelLoading(false);
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//endGame();
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if (logger.getCancelLoading())
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return;
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}
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if (showPerfStats) {
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sprintf(perfBuf,
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@@ -2252,11 +2202,8 @@ namespace Game {
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::Shared::Platform::Window::handleEvent();
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SDL_PumpEvents();
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if (logger.getCancelLoading()) {
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logger.setCancelLoading(false);
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//endGame();
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if (logger.getCancelLoading())
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return;
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}
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if (SystemFlags::
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getSystemSettingType(SystemFlags::debugSystem).enabled)
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@@ -2357,11 +2304,8 @@ namespace Game {
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setupPopupMenus(false);
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for (int i = 0; i < world.getFactionCount(); ++i) {
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if (logger.getCancelLoading()) {
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logger.setCancelLoading(false);
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//endGame();
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if (logger.getCancelLoading())
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return;
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}
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Faction *faction = world.getFaction(i);
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@@ -3890,6 +3834,8 @@ namespace Game {
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//world->getMapPtr()->end();
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//world.end();
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Logger& logger = Logger::getInstance();
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if (keepFactions == false) {
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world.end();
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@@ -3909,7 +3855,6 @@ namespace Game {
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// unit particles and fade them out etc and this end method deletes the original
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// object pointers.
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Renderer& renderer = Renderer::getInstance();
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Logger& logger = Logger::getInstance();
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renderer.endGame(true);
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GameConstants::updateFps = original_updateFps;
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@@ -3919,14 +3864,34 @@ namespace Game {
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this->resetMembers();
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this->load();
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if (logger.getCancelLoading()) {
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Lang &lang = Lang::getInstance();
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const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
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for (unsigned int langIndex = 0; langIndex < languageList.size(); ++langIndex) {
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string sErr = lang.getString("GameCancelledByUser", languageList[langIndex]);
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bool localEcho = lang.isLanguageLocal(languageList[langIndex]);
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//sendTextMessage(sErr, -1, localEcho, languageList[langIndex]);
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/*GameNetworkInterface* gameNetworkInterface = NetworkManager::getInstance().getGameNetworkInterface();
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if (gameNetworkInterface != NULL)
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gameNetworkInterface->sendTextMessage(sErr, -1, localEcho, languageList[langIndex]); */
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printf("\niuieioeioeui\n");
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}
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quitGame();
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logger.setCancelLoading(false);
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//endGame();
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} else {
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return;
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}
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this->init();
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if (logger.getCancelLoading()) {
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logger.setCancelLoading(false);
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//endGame();
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Lang &lang = Lang::getInstance();
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const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
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for (unsigned int langIndex = 0; langIndex < languageList.size(); ++langIndex) {
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string sErr = lang.getString("GameCancelledByUser", languageList[langIndex]);
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bool localEcho = lang.isLanguageLocal(languageList[langIndex]);
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//sendTextMessage(sErr, -1, localEcho, languageList[langIndex]);
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printf("\niuieioeioeui\n");
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}
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quitGame();
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logger.setCancelLoading(false);
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return;
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}
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} else {
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SoundRenderer & soundRenderer = SoundRenderer::getInstance();
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@@ -3946,6 +3911,19 @@ namespace Game {
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this->setGameSettings(&gameSettings);
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this->load(lgt_FactionPreview | lgt_TileSet | lgt_Map |
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lgt_Scenario);
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if (logger.getCancelLoading()) {
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Lang &lang = Lang::getInstance();
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const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
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for (unsigned int langIndex = 0; langIndex < languageList.size(); ++langIndex) {
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string sErr = lang.getString("GameCancelledByUser", languageList[langIndex]);
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bool localEcho = lang.isLanguageLocal(languageList[langIndex]);
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//sendTextMessage(sErr, -1, localEcho, languageList[langIndex]);
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printf("\niuieioeioeui\n");
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}
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quitGame();
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logger.setCancelLoading(false);
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return;
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}
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try {
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world.init(this, gameSettings.getDefaultUnits(), false);
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} catch (const exception & ex) {
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@@ -3964,6 +3942,19 @@ namespace Game {
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ErrorDisplayMessage(ex.what(), true);
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}
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}
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if (logger.getCancelLoading()) {
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Lang &lang = Lang::getInstance();
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const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
|
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for (unsigned int langIndex = 0; langIndex < languageList.size(); ++langIndex) {
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string sErr = lang.getString("GameCancelledByUser", languageList[langIndex]);
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bool localEcho = lang.isLanguageLocal(languageList[langIndex]);
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//sendTextMessage(sErr, -1, localEcho, languageList[langIndex]);
|
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printf("\niuieioeioeui\n");
|
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}
|
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quitGame();
|
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logger.setCancelLoading(false);
|
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return;
|
||||
}
|
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|
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world.initUnitsForScenario();
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Map *map = world.getMap();
|
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|
@@ -963,7 +963,7 @@ namespace Game {
|
||||
|
||||
//places all the opengl lights
|
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void Renderer::setupLighting() {
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if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
|
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if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true || game == NULL) {
|
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return;
|
||||
}
|
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|
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@@ -1067,6 +1067,9 @@ namespace Game {
|
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//}
|
||||
|
||||
void Renderer::loadGameCameraMatrix() {
|
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if (game == NULL)
|
||||
return;
|
||||
|
||||
const GameCamera *gameCamera = game->getGameCamera();
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
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@@ -1395,6 +1398,9 @@ namespace Game {
|
||||
}
|
||||
|
||||
void Renderer::computeVisibleQuad() {
|
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if (gameCamera == NULL)
|
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return;
|
||||
|
||||
visibleQuad = this->gameCamera->computeVisibleQuad();
|
||||
|
||||
bool frustumChanged = false;
|
||||
@@ -1672,7 +1678,7 @@ namespace Game {
|
||||
}
|
||||
|
||||
void Renderer::renderMouse3d() {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true || game == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1681,7 +1687,7 @@ namespace Game {
|
||||
return;
|
||||
}
|
||||
|
||||
if (game == NULL) {
|
||||
/*if (game == NULL) {
|
||||
char szBuf[8096] = "";
|
||||
snprintf(szBuf, 8096, "In [%s::%s] Line: %d game == NULL", extractFileFromDirectoryPath(__FILE__).c_str(), __FUNCTION__, __LINE__);
|
||||
throw game_runtime_error(szBuf);
|
||||
@@ -1693,16 +1699,16 @@ namespace Game {
|
||||
char szBuf[8096] = "";
|
||||
snprintf(szBuf, 8096, "In [%s::%s] Line: %d game->getGui()->getMouse3d() == NULL", extractFileFromDirectoryPath(__FILE__).c_str(), __FUNCTION__, __LINE__);
|
||||
throw game_runtime_error(szBuf);
|
||||
}
|
||||
}*/
|
||||
|
||||
const Gui *gui = game->getGui();
|
||||
const Mouse3d *mouse3d = gui->getMouse3d();
|
||||
const Map *map = game->getWorld()->getMap();
|
||||
if (map == NULL) {
|
||||
/*if (map == NULL) {
|
||||
char szBuf[8096] = "";
|
||||
snprintf(szBuf, 8096, "In [%s::%s] Line: %d map == NULL", extractFileFromDirectoryPath(__FILE__).c_str(), __FUNCTION__, __LINE__);
|
||||
throw game_runtime_error(szBuf);
|
||||
}
|
||||
}*/
|
||||
|
||||
assertGl();
|
||||
|
||||
@@ -2186,7 +2192,7 @@ namespace Game {
|
||||
|
||||
|
||||
void Renderer::renderPerformanceStats() {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true || game == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2222,7 +2228,7 @@ namespace Game {
|
||||
}
|
||||
|
||||
void Renderer::renderClock() {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true || game == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2294,7 +2300,7 @@ namespace Game {
|
||||
}
|
||||
|
||||
void Renderer::renderResourceStatus() {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true || game == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2501,9 +2507,12 @@ namespace Game {
|
||||
string str = intToStr(r->getAmount());
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
Vec4f resourceFontColor = Vec4f(1.f, 1.f, 1.f, 1.f);
|
||||
if (game == NULL) {
|
||||
const Vec4f fontColor = game->getGui()->getDisplay()->getColor();
|
||||
Vec4f resourceFontColor = fontColor;
|
||||
resourceFontColor = fontColor;
|
||||
}
|
||||
|
||||
|
||||
bool isNegativeConsumableDisplayCycle = false;
|
||||
if (rt->getClass() == rcConsumable) {
|
||||
@@ -2565,9 +2574,8 @@ namespace Game {
|
||||
}
|
||||
|
||||
void Renderer::renderSelectionQuad() {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true || game == NULL)
|
||||
return;
|
||||
}
|
||||
|
||||
Config &config = Config::getInstance();
|
||||
if (config.getBool("RecordMode", "false") == true) {
|
||||
@@ -2610,7 +2618,6 @@ namespace Game {
|
||||
|
||||
Vec2i computeCenteredPos(const string &text, Font2D *font, int x, int y) {
|
||||
if (font == NULL) {
|
||||
//abort();
|
||||
throw game_runtime_error("font == NULL (1) text = " + text);
|
||||
}
|
||||
const Metrics &metrics = Metrics::getInstance();
|
||||
@@ -2655,6 +2662,8 @@ namespace Game {
|
||||
|
||||
void Renderer::renderTextSurroundingBox(int x, int y, int w, int h,
|
||||
int maxEditWidth, int maxEditRenderWidth) {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true)
|
||||
return;
|
||||
//glColor4fv(color.ptr());
|
||||
//glBegin(GL_QUADS); // Start drawing a quad primitive
|
||||
|
||||
@@ -4328,7 +4337,7 @@ namespace Game {
|
||||
}
|
||||
|
||||
void Renderer::renderSurface(const int renderFps) {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true || game == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -4741,7 +4750,7 @@ namespace Game {
|
||||
}
|
||||
|
||||
void Renderer::renderObjects(const int renderFps) {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true || game == NULL) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -4840,9 +4849,8 @@ namespace Game {
|
||||
}
|
||||
|
||||
void Renderer::renderWater() {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true || game == NULL)
|
||||
return;
|
||||
}
|
||||
|
||||
const World *world = game->getWorld();
|
||||
const Map *map = world->getMap();
|
||||
@@ -5090,6 +5098,8 @@ namespace Game {
|
||||
}
|
||||
|
||||
void Renderer::renderGhostModel(const UnitType *building, const Vec2i pos, CardinalDir facing, Vec4f *forceColor) {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true || game == NULL)
|
||||
return;
|
||||
//const UnitType *building= gui->getBuilding();
|
||||
//const Vec2i &pos= gui->getPosObjWorld();
|
||||
|
||||
@@ -5240,7 +5250,7 @@ namespace Game {
|
||||
glPopMatrix();
|
||||
unit->setVisible(true);
|
||||
|
||||
if (showDebugUI == true &&
|
||||
if (game != NULL && showDebugUI == true &&
|
||||
(showDebugUILevel & debugui_unit_titles) == debugui_unit_titles) {
|
||||
|
||||
unit->setScreenPos(computeScreenPosition(currVec));
|
||||
@@ -5336,9 +5346,8 @@ namespace Game {
|
||||
}
|
||||
|
||||
void Renderer::renderMorphEffects() {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true || game == NULL)
|
||||
return;
|
||||
}
|
||||
|
||||
VisibleQuadContainerCache &qCache = getQuadCache();
|
||||
if (qCache.visibleQuadUnitList.empty() == false) {
|
||||
@@ -5395,9 +5404,8 @@ namespace Game {
|
||||
|
||||
|
||||
void Renderer::renderSelectionEffects(int healthbarMode) {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true || game == NULL)
|
||||
return;
|
||||
}
|
||||
|
||||
Config &config = Config::getInstance();
|
||||
if (config.getBool("RecordMode", "false") == true) {
|
||||
@@ -5704,6 +5712,9 @@ namespace Game {
|
||||
}
|
||||
|
||||
bool Renderer::isHealthBarVisible(const Unit *unit, int healthbarMode) {
|
||||
if (game == NULL)
|
||||
return false;
|
||||
|
||||
int healthbarVisible = hbvUndefined;
|
||||
//check options (hotkey)
|
||||
if (healthbarMode == hbvUndefined) {
|
||||
@@ -5733,9 +5744,8 @@ namespace Game {
|
||||
}
|
||||
|
||||
void Renderer::renderWaterEffects() {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true || game == NULL)
|
||||
return;
|
||||
}
|
||||
|
||||
const World *world = game->getWorld();
|
||||
const WaterEffects *we = world->getWaterEffects();
|
||||
@@ -5832,9 +5842,8 @@ namespace Game {
|
||||
}
|
||||
|
||||
void Renderer::renderHud() {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true || game == NULL)
|
||||
return;
|
||||
}
|
||||
|
||||
Texture2D *hudTexture = game->getGui()->getHudTexture();
|
||||
if (hudTexture != NULL) {
|
||||
@@ -5844,9 +5853,8 @@ namespace Game {
|
||||
}
|
||||
|
||||
void Renderer::renderMinimap() {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true || game == NULL)
|
||||
return;
|
||||
}
|
||||
|
||||
const World *world = game->getWorld();
|
||||
const Minimap *minimap = world->getMinimap();
|
||||
@@ -6176,9 +6184,9 @@ namespace Game {
|
||||
}
|
||||
|
||||
void Renderer::renderHighlightedCellsOnMinimap() {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true || game == NULL)
|
||||
return;
|
||||
}
|
||||
|
||||
// Draw marked cells
|
||||
const std::vector<MarkedCell> *highlightedCells = game->getHighlightedCells();
|
||||
if (highlightedCells->empty() == false) {
|
||||
@@ -6226,6 +6234,9 @@ namespace Game {
|
||||
}
|
||||
|
||||
void Renderer::renderMarkedCellsOnMinimap() {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true || game == NULL)
|
||||
return;
|
||||
|
||||
// Draw marked cells
|
||||
std::map<Vec2i, MarkedCell> markedCells = game->getMapMarkedCellList();
|
||||
if (markedCells.empty() == false) {
|
||||
@@ -6307,9 +6318,8 @@ namespace Game {
|
||||
}
|
||||
}
|
||||
void Renderer::renderVisibleMarkedCells(bool renderTextHint, int x, int y) {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true || game == NULL)
|
||||
return;
|
||||
}
|
||||
|
||||
// Draw marked cells
|
||||
std::map<Vec2i, MarkedCell> markedCells = game->getMapMarkedCellList();
|
||||
@@ -6424,9 +6434,8 @@ namespace Game {
|
||||
}
|
||||
|
||||
void Renderer::renderDisplay() {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true || game == NULL)
|
||||
return;
|
||||
}
|
||||
|
||||
CoreData &coreData = CoreData::getInstance();
|
||||
const Metrics &metrics = Metrics::getInstance();
|
||||
@@ -6800,6 +6809,9 @@ namespace Game {
|
||||
// ==================== computing ====================
|
||||
|
||||
bool Renderer::ccomputePosition(const Vec2i &screenPos, Vec2i &worldPos, bool exactCoords) {
|
||||
if (game == NULL)
|
||||
return false;
|
||||
|
||||
assertGl();
|
||||
const Map* map = game->getWorld()->getMap();
|
||||
const Metrics &metrics = Metrics::getInstance();
|
||||
@@ -7205,11 +7217,10 @@ namespace Game {
|
||||
|
||||
//assertGl();
|
||||
|
||||
if (nearestLightPos.w == 0.f) {
|
||||
if (nearestLightPos.w == 0.f && game != NULL) {
|
||||
//directional light
|
||||
|
||||
//light pos
|
||||
assert(game != NULL);
|
||||
assert(game->getWorld() != NULL);
|
||||
const TimeFlow *tf = game->getWorld()->getTimeFlow();
|
||||
assert(tf != NULL);
|
||||
@@ -7419,7 +7430,9 @@ namespace Game {
|
||||
}
|
||||
|
||||
void Renderer::autoConfig() {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false) {
|
||||
if (GlobalStaticFlags::getIsNonGraphicalModeEnabled())
|
||||
return;
|
||||
|
||||
Config &config = Config::getInstance();
|
||||
|
||||
bool nvidiaCard = toLower(getGlVendor()).find("nvidia") != string::npos;
|
||||
@@ -7449,7 +7462,6 @@ namespace Game {
|
||||
//filter
|
||||
config.setString("Filter", "Bilinear");
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::clearBuffers() {
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
@@ -7605,7 +7617,6 @@ namespace Game {
|
||||
return unitsList;
|
||||
}
|
||||
|
||||
assert(game != NULL);
|
||||
//const World *world= game->getWorld();
|
||||
//assert(world != NULL);
|
||||
|
||||
@@ -9172,6 +9183,9 @@ namespace Game {
|
||||
}
|
||||
|
||||
void Renderer::updateMarkedCellScreenPosQuadCache(Vec2i pos) {
|
||||
if (game == NULL)
|
||||
return;
|
||||
|
||||
const World *world = game->getWorld();
|
||||
const Map *map = world->getMap();
|
||||
|
||||
|
@@ -671,8 +671,7 @@ namespace Game {
|
||||
}
|
||||
|
||||
programState->addPerformanceCount("programState->updateCamera()",
|
||||
chronoPerformanceCounts.getMillis
|
||||
());
|
||||
chronoPerformanceCounts.getMillis());
|
||||
|
||||
if (showPerfStats) {
|
||||
sprintf(perfBuf,
|
||||
@@ -707,6 +706,12 @@ namespace Game {
|
||||
while (prevState == this->programState && updateTimer.isTime()) {
|
||||
Chrono chronoUpdateLoop;
|
||||
|
||||
/*if (Logger::getInstance().getCancelLoading()) {
|
||||
Logger::getInstance().setCancelLoading(false);
|
||||
printf("hmm");
|
||||
break;
|
||||
}*/
|
||||
|
||||
#ifdef DEBUG
|
||||
if (SystemFlags::
|
||||
getSystemSettingType(SystemFlags::debugPerformance).enabled)
|
||||
@@ -881,8 +886,7 @@ namespace Game {
|
||||
}
|
||||
|
||||
programState->addPerformanceCount("programState->tick()",
|
||||
chronoPerformanceCounts.getMillis
|
||||
());
|
||||
chronoPerformanceCounts.getMillis());
|
||||
|
||||
if (showPerfStats) {
|
||||
sprintf(perfBuf,
|
||||
|
@@ -549,11 +549,12 @@ namespace Game {
|
||||
if (SystemFlags::VERBOSE_MODE_ENABLED)
|
||||
printf("In [%s::%s Line %d]\n", __FILE__, __FUNCTION__, __LINE__);
|
||||
|
||||
if (config.getString("Masterserver", "") != "") {
|
||||
string baseURL = config.getString("Masterserver");
|
||||
string baseURL = config.getString("Modserver", "");
|
||||
if (baseURL == "")
|
||||
baseURL = config.getString("Masterserver", "");
|
||||
|
||||
if (baseURL != "") {
|
||||
endPathWithSlash(baseURL, false);
|
||||
}
|
||||
|
||||
string phpVersionParam =
|
||||
config.getString("phpVersionParam", "?version=0.1");
|
||||
|
@@ -1911,9 +1911,7 @@ namespace Game {
|
||||
int sleepMillis = Config::getInstance().getInt("NetworkServerLoopGameLoadingCapSleepMillis", "10");
|
||||
int64 lastStatusUpdate = 0;
|
||||
|
||||
while (exitServer == false &&
|
||||
allReady == false &&
|
||||
logger.getCancelLoading() == false) {
|
||||
while (exitServer == false && allReady == false && logger.getCancelLoading() == false) {
|
||||
|
||||
waitLoopIterationCount++;
|
||||
if (waitLoopIterationCount > 0 &&
|
||||
@@ -2103,11 +2101,10 @@ namespace Game {
|
||||
Shared::Platform::Window::handleEvent();
|
||||
}
|
||||
|
||||
if (logger.getCancelLoading() == true) {
|
||||
if (logger.getCancelLoading()) {
|
||||
Lang &lang = Lang::getInstance();
|
||||
const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
|
||||
for (unsigned int langIndex = 0; langIndex < languageList.size(); ++langIndex) {
|
||||
|
||||
string sErr = lang.getString("GameCancelledByUser", languageList[langIndex]);
|
||||
bool localEcho = lang.isLanguageLocal(languageList[langIndex]);
|
||||
sendTextMessage(sErr, -1, localEcho, languageList[langIndex]);
|
||||
|
@@ -79,9 +79,8 @@ namespace Game {
|
||||
|
||||
//printf("\n>>> factionname=%s\n",factionName.c_str());
|
||||
for (bool realFactionPathFound = false; realFactionPathFound == false;) {
|
||||
if (logger.getCancelLoading()) {
|
||||
if (logger.getCancelLoading())
|
||||
return;
|
||||
}
|
||||
currentPath = techTreePath + "factions/" + factionName;
|
||||
endPathWithSlash(currentPath);
|
||||
|
||||
|
@@ -251,7 +251,11 @@ namespace Game {
|
||||
snprintf(szBuf, 8096,
|
||||
Lang::getInstance().getString("LogScreenGameLoadingTechtree", "").c_str(),
|
||||
formatString(getName(true)).c_str());
|
||||
Logger::getInstance().add(szBuf, true);
|
||||
|
||||
Logger & logger = Logger::getInstance();
|
||||
logger.add(szBuf, true);
|
||||
if (logger.getCancelLoading())
|
||||
return;
|
||||
|
||||
vector < string > filenames;
|
||||
//load resources
|
||||
@@ -262,6 +266,9 @@ namespace Game {
|
||||
resourceTypes.resize(filenames.size());
|
||||
|
||||
for (int i = 0; i < (int) filenames.size(); ++i) {
|
||||
if (logger.getCancelLoading())
|
||||
return;
|
||||
|
||||
str = currentPath + "resources/" + filenames[i];
|
||||
resourceTypes[i].load(str, checksum, &checksumValue,
|
||||
loadedFileList, treePath);
|
||||
@@ -298,6 +305,8 @@ namespace Game {
|
||||
sleep(0);
|
||||
Window::handleEvent();
|
||||
SDL_PumpEvents();
|
||||
if (logger.getCancelLoading())
|
||||
return;
|
||||
|
||||
//load tech tree xml info
|
||||
try {
|
||||
@@ -329,6 +338,8 @@ namespace Game {
|
||||
techTreeNode->getChild("attack-types");
|
||||
attackTypes.resize(attackTypesNode->getChildCount());
|
||||
for (int i = 0; i < (int) attackTypes.size(); ++i) {
|
||||
if (logger.getCancelLoading())
|
||||
return;
|
||||
const XmlNode *attackTypeNode =
|
||||
attackTypesNode->getChild("attack-type", i);
|
||||
attackTypes[i].setName(attackTypeNode->getAttribute("name")->
|
||||
@@ -348,6 +359,9 @@ namespace Game {
|
||||
techTreeNode->getChild("armor-types");
|
||||
armorTypes.resize(armorTypesNode->getChildCount());
|
||||
for (int i = 0; i < (int) armorTypes.size(); ++i) {
|
||||
if (logger.getCancelLoading())
|
||||
return;
|
||||
|
||||
const XmlNode *armorTypeNode =
|
||||
armorTypesNode->getChild("armor-type", i);
|
||||
armorTypes[i].setName(armorTypeNode->getAttribute("name")->
|
||||
@@ -365,6 +379,9 @@ namespace Game {
|
||||
techTreeNode->getChild("damage-multipliers");
|
||||
for (int i = 0; i < (int) damageMultipliersNode->getChildCount();
|
||||
++i) {
|
||||
if (logger.getCancelLoading())
|
||||
return;
|
||||
|
||||
const XmlNode *damageMultiplierNode =
|
||||
damageMultipliersNode->getChild("damage-multiplier", i);
|
||||
const AttackType *attackType =
|
||||
@@ -424,10 +441,10 @@ namespace Game {
|
||||
getTranslatedFactionName(name,
|
||||
factionName)).
|
||||
c_str());
|
||||
Logger & logger = Logger::getInstance();
|
||||
if (logger.getCancelLoading())
|
||||
return;
|
||||
logger.setState(szBuf);
|
||||
logger.
|
||||
setProgress((int)
|
||||
logger.setProgress((int)
|
||||
((((double) i) / (double) factions.size()) *
|
||||
100.0));
|
||||
|
||||
|
@@ -479,7 +479,11 @@ namespace Game {
|
||||
endPathWithSlash(currentPath);
|
||||
string path = currentPath + lastDir(currentPath) + ".xml";
|
||||
const XmlNode *techTreeNode = xmlTree.getRootNode();
|
||||
if (scriptManager) scriptManager->init(this, this->getGame()->getGameCameraPtr(), techTreeNode);
|
||||
if (scriptManager && !Logger::getInstance().getCancelLoading()) {
|
||||
Game* game = getGame();
|
||||
if (game != NULL)
|
||||
scriptManager->init(this, game->getGameCameraPtr(), techTreeNode);
|
||||
}
|
||||
return techtreeChecksum;
|
||||
}
|
||||
|
||||
@@ -530,6 +534,7 @@ namespace Game {
|
||||
}
|
||||
|
||||
void World::updateAllTilesetObjects() {
|
||||
if (game != NULL) {
|
||||
Gui *gui = this->game->getGuiPtr();
|
||||
if (gui != NULL) {
|
||||
Object *selObj = gui->getHighlightedResourceObject();
|
||||
@@ -537,6 +542,7 @@ namespace Game {
|
||||
selObj->updateHighlight();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (animatedTilesetObjectPosListLoaded == false) {
|
||||
animatedTilesetObjectPosListLoaded = true;
|
||||
|
Reference in New Issue
Block a user