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i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.
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@@ -33,8 +33,8 @@ bool strToUInt(const string &s, uint32 *i);
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bool strToFloat(const string &s, float *f);
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string boolToStr(bool b);
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string uIntToStr(uint32 i);
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string intToStr(int64 i);
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string uIntToStr(const uint64 &value);
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string intToStr(const int64 &value);
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string intToHex(int i);
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string floatToStr(float f,int precsion=2);
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string doubleToStr(double f,int precsion=2);
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