i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.

This commit is contained in:
Mark Vejvoda
2013-11-03 07:18:27 +00:00
parent f461504541
commit 8d4f5a9f40
4 changed files with 34 additions and 12 deletions

View File

@@ -19,6 +19,7 @@
#include <iostream>
#include <locale>
#include "platform_util.h"
#include <limits>
#include "leak_dumper.h"
using namespace std;
@@ -132,15 +133,27 @@ string boolToStr(bool b) {
}
}
string intToStr(int64 i) {
string intToStr(const int64 &value) {
char str[strSize]="";
snprintf(str, strSize-1, "%lld", (long long int)i);
static int MAX_INT_VALUE = std::numeric_limits<int>::max();
if(value <= MAX_INT_VALUE) {
snprintf(str, strSize-1, "%d", (int)value);
}
else {
snprintf(str, strSize-1, "%lld", (long long int)value);
}
return (str[0] != '\0' ? str : "");
}
string uIntToStr(uint32 i) {
string uIntToStr(const uint64 &value) {
char str[strSize]="";
snprintf(str, strSize-1, "%u", i);
static unsigned int MAX_UNSIGNED_INT_VALUE = std::numeric_limits<unsigned int>::max();
if(value <= MAX_UNSIGNED_INT_VALUE) {
snprintf(str, strSize-1, "%u", (int)value);
}
else {
snprintf(str, strSize-1, "%llu", (long long unsigned int)value);
}
return (str[0] != '\0' ? str : "");
}