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https://github.com/glest/glest-source.git
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i know its crazy, but attempt performance gains by avoiding use of int64 as much as possible.
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@@ -19,6 +19,7 @@
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#include <iostream>
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#include <locale>
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#include "platform_util.h"
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#include <limits>
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#include "leak_dumper.h"
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using namespace std;
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@@ -132,15 +133,27 @@ string boolToStr(bool b) {
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}
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}
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string intToStr(int64 i) {
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string intToStr(const int64 &value) {
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char str[strSize]="";
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snprintf(str, strSize-1, "%lld", (long long int)i);
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static int MAX_INT_VALUE = std::numeric_limits<int>::max();
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if(value <= MAX_INT_VALUE) {
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snprintf(str, strSize-1, "%d", (int)value);
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}
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else {
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snprintf(str, strSize-1, "%lld", (long long int)value);
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}
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return (str[0] != '\0' ? str : "");
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}
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string uIntToStr(uint32 i) {
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string uIntToStr(const uint64 &value) {
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char str[strSize]="";
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snprintf(str, strSize-1, "%u", i);
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static unsigned int MAX_UNSIGNED_INT_VALUE = std::numeric_limits<unsigned int>::max();
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if(value <= MAX_UNSIGNED_INT_VALUE) {
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snprintf(str, strSize-1, "%u", (int)value);
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}
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else {
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snprintf(str, strSize-1, "%llu", (long long unsigned int)value);
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}
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return (str[0] != '\0' ? str : "");
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}
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