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- got sdl2 branch compiling and game loads
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@@ -2481,7 +2481,7 @@ void ServerSocket::NETdiscoverUPnPDevices() {
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// WATCH OUT! Because the thread takes void * as a parameter we MUST cast to the pointer type
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// used on the other side (inside the thread)
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//printf("STARTING UPNP Thread\n");
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ServerSocket::upnpdiscoverThread = SDL_CreateThread(&UPNP_Tools::upnp_init, dynamic_cast<UPNPInitInterface *>(this));
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ServerSocket::upnpdiscoverThread = SDL_CreateThread(&UPNP_Tools::upnp_init, "upnpdiscoverThread", dynamic_cast<UPNPInitInterface *>(this));
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safeMutexUPNP.ReleaseLock();
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//printf("In [%s::%s] Line: %d safeMutexUPNP\n",__FILE__,__FUNCTION__,__LINE__);
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