From 8ed2ed4132ec5681f6b9d1d154d7732ce9da094c Mon Sep 17 00:00:00 2001 From: mathusummut Date: Tue, 5 Feb 2019 01:18:11 +0100 Subject: [PATCH] Renamed some factions --- ChangeLog.md | 2 ++ README.md | 2 +- source/g3d_viewer/main.cpp | 6 +++--- 3 files changed, 6 insertions(+), 4 deletions(-) diff --git a/ChangeLog.md b/ChangeLog.md index 08e6e65c4..b440d27b0 100644 --- a/ChangeLog.md +++ b/ChangeLog.md @@ -9,6 +9,8 @@ v2.0 - Now you can use shift to add and to remove from selected units (or use ctrl to unconditionally deselect) - Now the Fog of War around a building being built clears out only after construction - Now attack commands can be queued using the Shift key +- Renamed factions for consistency +- Now default command on right-click is customizable v1.0 diff --git a/README.md b/README.md index 96f1a0dd5..a1b1a87e8 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,7 @@ [Glest](https://glest.github.io) is a network multi-player real-time strategy game engine. It includes several factions, each one consisting of many 3d characters. The factions are loosely based on historical empires with added elements of fantasy, such as -mummies produced by Egyptian priests, Indian shamans who summon +mummies produced by Egyptian priests, shamans who summon thunderbirds for air assaults, and Norsemen who can build flying valkries and "Thors". Start the game by harvesting natural resources, then use the cash to produce an army. Single-player mode against the diff --git a/source/g3d_viewer/main.cpp b/source/g3d_viewer/main.cpp index bc3c5da21..d64a7ed7c 100644 --- a/source/g3d_viewer/main.cpp +++ b/source/g3d_viewer/main.cpp @@ -225,7 +225,7 @@ namespace Shared { printf("\n\n \tWhere x is a Particle XML filename to load."); printf("\n\n \texample:"); printf("\n\n \t%s %s=techs/glestpack/factions/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE])); - printf("\n\n \tpersian/units/genie/glow_particles.xml"); + printf("\n\n \tpersians/units/genie/glow_particles.xml"); printf("\n\n%s=x ", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_PROJECTILE])); printf("\n\n \tAuto load the projectile particle specified in"); @@ -234,7 +234,7 @@ namespace Shared { printf("\n\n \t filename to load."); printf("\n\n \texample:"); printf("\n\n \t%s %s=techs/glestpack/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_PROJECTILE])); - printf("\n\n \tfactions/persian/units/genie/particle_proj.xml"); + printf("\n\n \tfactions/persians/units/genie/particle_proj.xml"); printf("\n\n%s=x ", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_SPLASH])); printf("\n\n \tAuto load the splash particle specified in"); @@ -243,7 +243,7 @@ namespace Shared { printf("\n\n \t filename to load."); printf("\n\n \texample:"); printf("\n\n \t%s %s=techs/glestpack/", extractFileFromDirectoryPath(argv0).c_str(), (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_SPLASH])); - printf("\n\n \tfactions/persian/units/genie/particle_splash.xml"); + printf("\n\n \tfactions/persians/units/genie/particle_splash.xml"); printf("\n\n%s=x ", (const char *) wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_LOOP_VALUE])); printf("\n\n \tParticle loop value when loading one or more");