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Clarified G3D documentation
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#vertexCount: number of vertices in each frame
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#indexCount: number of indices in this mesh (the number of triangles is indexCount/3)
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#diffuseColor: RGB diffuse color
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#specularColor: RGB specular color
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#specularPower: specular power
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#specularColor: RGB specular color (not used in ZetaGlest)
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#specularPower: specular power (not used in ZetaGlest)
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##properties: property flags
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#Code:
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#enum MeshPropertyFlag{
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#Code:
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#enum MeshTexture{
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# mtDiffuse = 1,
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# mtSpecular = 2,
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# mtNormal = 4
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# mtSpecular = 2, (not used in ZetaGlest)
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# mtNormal = 4 (not used in ZetaGlest)
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#};
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#================================
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#4. TEXTURE NAMES
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