diff --git a/source/glest_game/ai/ai.h b/source/glest_game/ai/ai.h index 110d209ca..a0e891f81 100644 --- a/source/glest_game/ai/ai.h +++ b/source/glest_game/ai/ai.h @@ -296,7 +296,7 @@ namespace minMinWarriorsExpandCpuUltra = 3; minMinWarriorsExpandCpuNormal = 3; maxMinWarriors = 20; - maxExpansions = 5; + maxExpansions = 20; villageRadius = 15; scoutResourceRange = 20; minWorkerAttackersHarvesting = 3; diff --git a/source/glest_game/ai/ai_rule.cpp b/source/glest_game/ai/ai_rule.cpp index 4072a0160..1bce60de8 100644 --- a/source/glest_game/ai/ai_rule.cpp +++ b/source/glest_game/ai/ai_rule.cpp @@ -510,7 +510,7 @@ namespace //workers if (workerCount < 5) ai->addTask(new ProduceTask(ucWorker)); - if (workerCount < 10) + if (workerCount < 100) ai->addTask(new ProduceTask(ucWorker)); if (workerRatio < 0.20) ai->addTask(new ProduceTask(ucWorker)); diff --git a/source/glest_game/ai/ai_rule.h b/source/glest_game/ai/ai_rule.h index e438a814e..09b213e43 100644 --- a/source/glest_game/ai/ai_rule.h +++ b/source/glest_game/ai/ai_rule.h @@ -103,7 +103,7 @@ namespace virtual int getTestInterval() const { return - 2000; + 1000; } virtual string getName() const { @@ -477,7 +477,7 @@ namespace virtual int getTestInterval() const { return - 2000; + 100; } virtual string getName() const {