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- initial loading logic for loading of saved games.
- currently we always save the game during out of synch or on game quit. - added a new commandline option to load the last saved game, this doesn't do much yet, just creates units in the map locations they were when the game was saved ./megaglest --load-saved-game
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@@ -26,6 +26,7 @@ const char *GAME_ARGS[] = {
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"--help",
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"--autostart-lastgame",
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"--load-saved-game",
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"--connecthost",
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"--starthost",
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"--headless-server-mode",
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@@ -76,6 +77,7 @@ enum GAME_ARG_TYPE {
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GAME_ARG_HELP = 0,
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GAME_ARG_AUTOSTART_LASTGAME,
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GAME_ARG_AUTOSTART_LAST_SAVED_GAME,
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GAME_ARG_CLIENT,
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GAME_ARG_SERVER,
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GAME_ARG_MASTERSERVER_MODE,
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@@ -135,8 +137,12 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
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printf("Commandline Parameter:\t\tDescription:");
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printf("\n----------------------\t\t------------");
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printf("\n%s\t\t\t\tdisplays this help text.",GAME_ARGS[GAME_ARG_HELP]);
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printf("\n%s\t\tAutomatically starts a game with the last game",GAME_ARGS[GAME_ARG_AUTOSTART_LASTGAME]);
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printf("\n\t\t\t\tsettings you played.");
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printf("\n%s\t\tLoads the last saved game.",GAME_ARGS[GAME_ARG_AUTOSTART_LAST_SAVED_GAME]);
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printf("\n%s=x\t\t\tAuto connect to host server at IP or hostname x",GAME_ARGS[GAME_ARG_CLIENT]);
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printf("\n%s\t\t\tAuto create a host server.",GAME_ARGS[GAME_ARG_SERVER]);
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@@ -377,7 +383,7 @@ int mainSetup(int argc, char **argv) {
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if(knownArgCount != GAME_ARG_END) {
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char szBuf[1024]="";
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sprintf(szBuf,"Internal arg count mismatch knownArgCount = %d, GAME_ARG_END = %d",knownArgCount,GAME_ARG_END);
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throw runtime_error("");
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throw runtime_error(szBuf);
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}
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if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == true ||
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