From 15be4bac9a7252b72dc6adce80be76df4c3cae7e Mon Sep 17 00:00:00 2001 From: MathuSum Mut Date: Sun, 29 Apr 2018 11:59:07 +0200 Subject: [PATCH 1/2] Updated Windows Readme --- mk/windows/README.md | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/mk/windows/README.md b/mk/windows/README.md index 9afb648b9..ff38f3112 100644 --- a/mk/windows/README.md +++ b/mk/windows/README.md @@ -1,7 +1,7 @@ # Windows ZetaGlest build system for Windows -To build ZetaGlest for the first time: +**To build ZetaGlest for the first time:** 1. Download Git for Windows (or make sure it is installed), and make sure that `git` is in the `PATH` environment variable. To check, open `cmd` and write `git`. If you get a `not recognized` error, then continue with step 1, otherwise skip to step 2. Usually `git.exe` is located in `C:\Program Files\Git\bin` after installation. To add it to `PATH`, right-click on `This PC` -> `Properties` -> `Advanced system settings` -> `Advanced` tab -> `Environment Variables`, and under `System variables` double-click on `PATH`, and add the path to `git` as a listing and click `OK`. @@ -12,6 +12,20 @@ To build ZetaGlest for the first time: 5. The built binaries will be found in the corresponding Visual Studio version and platform selected in `/mk/windows`. 6. Run and enjoy! :) +**Project overview:** + +- `glest_game` is the executable game binary + +- `libglest` is a shared static library for ZetaGlest's components + +- `g3d_viewer` is a `.g3d` model viewer + +- `map_editor` is a ZetaGlest map editor and viewer. ZetaGlest maps are stored in the `.gbm` and the `.mgm` formats. + +- `libstreflop` is a cross-platform float processing library to ensure rounding is the same across machines + +- `g2xml` converts `.g3d` ZetaGlest 3D models into a readable XML formatted layout + *Side-note for developers who want to debug:* To be able to run ZetaGlest from within Visual Studio using the debugger, you need to: From f00780299aa945f3d22822ff55f774f66c78e4cd Mon Sep 17 00:00:00 2001 From: MathuSum Mut Date: Sun, 29 Apr 2018 12:02:49 +0200 Subject: [PATCH 2/2] Updated Windows Readme --- mk/windows/README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mk/windows/README.md b/mk/windows/README.md index ff38f3112..d0ddc03d5 100644 --- a/mk/windows/README.md +++ b/mk/windows/README.md @@ -31,8 +31,8 @@ ZetaGlest build system for Windows To be able to run ZetaGlest from within Visual Studio using the debugger, you need to: 1. Set `glest_game` as the startup project. -2. Right-click `glest_game` -> Properties -> Debugging and change `Working Directory` to `$(SolutionDir)$(TargetName)\` - Do this for `g3d_viewer` and `map_editor`. +2. Right-click `glest_game` -> `Properties` -> `Debugging` and change `Working Directory` to `$(SolutionDir)$(TargetName)\` + Do this also for `g3d_viewer` and `map_editor`. Configuration in Visual Studio must be left as "Release", otherwise it won't compile, but one can still use debugging options by making the following changes in the project properties: