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bugfix for join meshes, add opacity check also
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@@ -1578,7 +1578,8 @@ void Model::autoJoinMeshFrames() {
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mesh_key += string("_") + intToStr(mesh.getFrameCount()) +
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mesh_key += string("_") + intToStr(mesh.getFrameCount()) +
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string("_") + intToStr(mesh.getTwoSided()) +
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string("_") + intToStr(mesh.getTwoSided()) +
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string("_") + intToStr(mesh.getCustomTexture()) +
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string("_") + intToStr(mesh.getCustomTexture()) +
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string("_") + intToStr(mesh.getNoSelect());
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string("_") + intToStr(mesh.getNoSelect()) +
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string("_") + floatToStr(mesh.getOpacity());
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joinedMeshes[mesh_key].add(index,&mesh);
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joinedMeshes[mesh_key].add(index,&mesh);
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if(haveJoinedMeshes == false && joinedMeshes[mesh_key].size() > 1) {
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if(haveJoinedMeshes == false && joinedMeshes[mesh_key].size() > 1) {
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