mirror of
https://github.com/glest/glest-source.git
synced 2025-08-14 04:13:58 +02:00
Updated link
This commit is contained in:
@@ -28,7 +28,7 @@ v1.0
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(pressing "a" not needed anymore); ["m" key can be used for "move"](https://github.com/Glest/glest-source/commit/bf5a04be18f2b16b8a565acff4baabc5fbfed293).
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- Updated UI to look more modern
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- Improved OOS detection, which also helps detect cheating
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- [Transparency of the alpha component of textures can now be set](https://glest.github.io/docs/modelling/textures.html#Transparency)/
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- [Transparency of the alpha component of textures can now be set](https://glest.io/docs/modelling/textures.html#Transparency)/
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- Updated [miniz](https://github.com/richgel999/miniz) library. Thanks
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to [richgel999](https://github.com/richgel999) and the miniz contributors.
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- CMakeLists.txt files have had a major tune-up (doesn't affect Windows users)
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@@ -42,11 +42,11 @@ Then run the following command to start the game:
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* **[Screenshots](https://github.com/Glest/screenshots)**
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* **[Discord](https://discord.gg/WaAaXS7)**
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* **[Server list and player stats](http://master.glest.org)**
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* [FAQ](https://glest.github.io/docs/faq.html)
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* [FAQ](https://glest.io/docs/faq.html)
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* [Compiling](https://github.com/Glest/glest-source/blob/develop/BUILD.md)
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* [Contributing and Testing](https://github.com/Glest/glest-source#contributing-and-testing)
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* [ChangeLog](https://github.com/Glest/glest-source/blob/develop/ChangeLog.md)
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* [Detailed information about units in the game](https://glest.github.io/docs)
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* [Detailed information about units in the game](https://glest.io/docs)
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### Extra Tech trees, mods, tilesets, scenarios
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@@ -62,7 +62,7 @@ forking and cloning are outlined in [CONTRIBUTING.md](https://github.com/Glest/g
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Please see [CONTRIBUTING.md](https://github.com/Glest/glest-source/blob/develop/CONTRIBUTING.md)
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for extended, important instructions and guidelines for contributing.
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To run your own headless (dedicated) server, see [the FAQ](https://glest.github.io/docs/faq.html#headlessserver).
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To run your own headless (dedicated) server, see [the FAQ](https://glest.io/docs/faq.html#headlessserver).
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### Contact Us
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@@ -2,7 +2,7 @@
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## Unit Documentation
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### https://glest.github.io/
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### https://glest.io
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The repo is at https://github.com/Glest/glest.github.io
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@@ -7,7 +7,7 @@
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# ----------------------------------------------------------------------------
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# Default to English language output so we can understand your bug reports
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#
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# Modified by Andy Alt for Glest <https://glest.github.io/>
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# Modified by Andy Alt for Glest
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export LANG=C
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@@ -1,67 +1,25 @@
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[](https://travis-ci.org/Glest/glest-source)
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[](https://scan.coverity.com/projects/glest)
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[](https://travis-ci.org/glest/glest-source)
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**This is the game engine source code repository.**
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# Glest
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[Glest](https://glest.github.io/docs/) is a fork of [Glest](http://glest.org/),
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a libre software cross platform real-time strategy game.
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**Official Website: https://glest.io**
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Glest is a network multi-player real-time strategy game engine.
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It's shipped with the GlestPack mod, which includes several factions,
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each one consisting of many 3d characters. The factions are loosely
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[Glest](https://glest.io) is a network multi-player real-time strategy game engine.
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It includes several factions, each one consisting of many 3d characters. The factions are loosely
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based on historical empires with added elements of fantasy, such as
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mummies produced by Egyptian priests, Indian shamans who summon
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mummies produced by Egyptian priests, shamans who summon
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thunderbirds for air assaults, and Norsemen who can build flying
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valkries and "Thors". Start the game by harvesting natural resources,
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then use the cash to produce an army. Single-player mode against the
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CPU is also available.
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**README Contents**
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* [Stay Informed (Updates)](https://github.com/Glest/glest-source#stay-informed-updates)
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* [Project Goals](https://github.com/Glest/glest-source#why-this-fork-project-goals)
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* [FAQ](https://github.com/Glest/glest-source#faq)
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* [Download executable files](https://github.com/Glest/glest-source#download-executable-files)
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* [Running](https://github.com/Glest/glest-source#running)
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* [Extra Tech trees, mods, tilesets, scenarious (not yet available on the Glest server)](https://github.com/Glest/glest-source#extra-tech-trees-mods-tilesets-scenarious-not-yet-available-on-the-glest-server)
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* [Contributing and Testing](https://github.com/Glest/glest-source#contributing-and-testing)
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* [Contact](https://github.com/Glest/glest-source#contact)
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## Download for Windows
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**[System Requirements](https://glest.github.io/docs/system_requirements.html)**
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#### [Download Glest from here](https://codeload.github.com/glest/windows-installer/zip/master).
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**[Screenshots](https://github.com/Glest/screenshots)**
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Open games and [Server list and player stats](https://glest.dreamhosters.com/)
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[Detailed information about units in the game](https://glest.github.io/)
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## Stay Informed (Updates)
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* [ChangeLog.md](https://github.com/Glest/glest-source/blob/develop/ChangeLog.md)<br >
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* [](https://glest.github.io/feed.xml)
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[The Glest Blog](https://glest.github.io/blog/)<br >
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* [](https://github.com/Glest/glest-source/commits/develop.atom)
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[Recent Commits to glest-source:develop](https://github.com/Glest/glest-source/commits/develop.atom)<br >
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* [](https://github.com/Glest/glest-data/commits/develop.atom)
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[Recent Commits to glest-data:develop](https://github.com/Glest/glest-data/commits/develop.atom)<br >
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* [](https://github.com/Glest/glest.github.io/commits/master.atom)
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[Recent Commits to the web site](https://github.com/Glest/glest.github.io/commits/master.atom)
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## Why this fork? (Project Goals)
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Because we love Glest! We wanted to take the project into a
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slightly different direction, and therefore we forked Glest into
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the Glest project.
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## FAQ
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The FAQ is located at
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[https://glest.github.io/docs/faq.html](https://glest.github.io/docs/faq.html).
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## Download executable files
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On Windows, the easiest way to get started is to [download and run the
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installer](https://github.com/Glest/windows-installer). If you want
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Additionally, if you want
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to contribute with the code on Windows, [please follow these
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instructions](https://github.com/Glest/glest-source/blob/develop/mk/windows/README.md).
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@@ -69,20 +27,28 @@ For other operating systems, you must [**build and install from
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source**](https://github.com/Glest/glest-source/blob/develop/BUILD.md)
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(Later, we'll be providing binary packages).
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(The ETA for the first official release can be viewed from the [development
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milestone](https://github.com/Glest/glest-source/milestone/1).)
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## Quick Build Guide for Linux
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## Running
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For Linux, run the following command:
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./glest (if you didn't install)
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git clone https://github.com/Glest/glest-source.git glest; sudo glest/mk/linux/setup.sh
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OR
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Then run the following command to start the game:
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glest (if you installed and the binary is in your PATH)
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glest/mk/linux/build/glest
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To run your own headless (dedicated) server, see [the FAQ](https://glest.github.io/docs/faq.html#headlessserver).
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## Links
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### Extra Tech trees, mods, tilesets, scenarious (not yet available on the Glest server)
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* **[Screenshots](https://github.com/Glest/screenshots)**
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* **[Discord](https://discord.gg/WaAaXS7)**
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* **[Server list and player stats](http://master.glest.org)**
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* [FAQ](https://glest.io/docs/faq.html)
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* [Compiling](https://github.com/Glest/glest-source/blob/develop/BUILD.md)
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* [Contributing and Testing](https://github.com/Glest/glest-source#contributing-and-testing)
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* [ChangeLog](https://github.com/Glest/glest-source/blob/develop/ChangeLog.md)
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* [Detailed information about units in the game](https://glest.io/docs)
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### Extra Tech trees, mods, tilesets, scenarios
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* [MODS.md](https://github.com/Glest/glest-data/blob/develop/MODS.md)
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* [TILESETS.md](https://github.com/Glest/glest-data/blob/develop/TILESETS.md)
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@@ -96,8 +62,9 @@ forking and cloning are outlined in [CONTRIBUTING.md](https://github.com/Glest/g
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Please see [CONTRIBUTING.md](https://github.com/Glest/glest-source/blob/develop/CONTRIBUTING.md)
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for extended, important instructions and guidelines for contributing.
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## Contact
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To run your own headless (dedicated) server, see [the FAQ](https://glest.io/docs/faq.html#headlessserver).
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### Contact Us
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* [Discord](https://discord.gg/WaAaXS7)
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* [Message Board](https://groups.google.com/forum/#!forum/glest)
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* Email: glest@gmail.com
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* Email: mathusum.mut@gmail.com
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@@ -1,6 +1,6 @@
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PRGNAM="glest"
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VERSION="0.8.02"
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HOMEPAGE="https://glest.github.io/"
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VERSION="2.0"
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HOMEPAGE="https://glest.io/"
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DOWNLOAD="source-placeholder \
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data-placeholder"
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MD5SUM="source \
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@@ -8,5 +8,5 @@ MD5SUM="source \
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DOWNLOAD_x86_64=""
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MD5SUM_x86_64=""
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REQUIRES="libircclient SDL2 xerces-c OpenAL lua ftgl wxPython"
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MAINTAINER="Andy Alt"
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EMAIL="andy400-dev@yahoo.com"
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MAINTAINER="MathuSum Mut"
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EMAIL="mathusum.mut@gmail.com"
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@@ -16,6 +16,6 @@ glest: mummies produced by Egyptian priests, Indian shamans who summon
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glest: thunderbirds for air assaults, and Norsemen who can build flying
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glest: valkries and "Thors". Start the game by harvesting natural resources,
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glest: then use the cash to produce an army.
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glest: Homepage: https://glest.github.io/
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glest: Homepage: https://glest.io/
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@@ -184,7 +184,7 @@ namespace Game {
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string getAboutString2(int i) {
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switch (i) {
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case 0:
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return "Website: https://glest.github.io";
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return "Website: https://glest.io";
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case 1:
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return "Discord: https://discord.gg/WaAaXS7";
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case 2:
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@@ -864,7 +864,7 @@ namespace Game {
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|| ftpFileURL == "") {
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char szMsg[8096] = "";
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snprintf(szMsg, 8096,
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"A new update was detected: %s\nUpdate Date: %s\nPlease visit glest.github.io for details!",
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"A new update was detected: %s\nUpdate Date: %s\nPlease visit glest.io for details!",
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props.getString("LatestGameVersion", "unknown").c_str(),
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props.getString("LatestGameVersionReleaseDate", "unknown").c_str());
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showFTPMessageBox(szMsg, "Update", false, true);
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@@ -2785,12 +2785,12 @@ namespace Shared {
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//int r = 0;
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#ifndef MINIUPNPC_VERSION_PRE1_5
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#ifndef MINIUPNPC_VERSION_PRE1_6
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int r = UPNP_AddPortMapping(urls.controlURL, data.first.servicetype, ext_port_str, int_port_str, lanaddr, "Glest - glest.github.io", "TCP", 0, NULL);
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int r = UPNP_AddPortMapping(urls.controlURL, data.first.servicetype, ext_port_str, int_port_str, lanaddr, "Glest", "TCP", 0, NULL);
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#else
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int r = UPNP_AddPortMapping(urls.controlURL, data.first.servicetype, ext_port_str, int_port_str, lanaddr, "Glest - glest.github.io", "TCP", 0);
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int r = UPNP_AddPortMapping(urls.controlURL, data.first.servicetype, ext_port_str, int_port_str, lanaddr, "Glest", "TCP", 0);
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#endif
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#else
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int r = UPNP_AddPortMapping(urls.controlURL, data.servicetype, ext_port_str, int_port_str, lanaddr, "Glest - glest.github.io", "TCP", 0);
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int r = UPNP_AddPortMapping(urls.controlURL, data.servicetype, ext_port_str, int_port_str, lanaddr, "Glest", "TCP", 0);
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#endif
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if (r != UPNPCOMMAND_SUCCESS) {
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if (SystemFlags::getSystemSettingType(SystemFlags::debugNetwork).enabled) SystemFlags::OutputDebug(SystemFlags::debugNetwork, "In [%s::%s Line: %d] AddPortMapping(%s, %s, %s) failed\n", __FILE__, __FUNCTION__, __LINE__, ext_port_str, int_port_str, lanaddr);
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