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indians with particle party! Particel renderer fix for tilesets with fog enabled.
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@@ -1,7 +1,7 @@
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// ==============================================================
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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// This file is part of Glest Shared Library (www.glest.org)
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//
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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//
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// You can redistribute this code and/or modify it under
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// the terms of the GNU General Public License as published
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@@ -96,6 +96,7 @@ void ParticleRendererGl::renderSystem(ParticleSystem *ps){
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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}
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_ALPHA_TEST);
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glDisable(GL_FOG);
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glAlphaFunc(GL_GREATER, 0.0f);
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glAlphaFunc(GL_GREATER, 0.0f);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_VERTEX_ARRAY);
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