mirror of
https://github.com/glest/glest-source.git
synced 2025-08-29 19:00:07 +02:00
- g3d viewer now respects userdata path for screenshots
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@@ -10,6 +10,7 @@
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#include "xml_parser.h"
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#include <iostream>
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#include <wx/event.h>
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#include "config.h"
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#include "game_constants.h"
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#ifndef WIN32
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@@ -34,11 +35,27 @@ const char *folderDelimiter = "\\";
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const char *folderDelimiter = "/";
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#endif
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int GameConstants::updateFps= 40;
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int GameConstants::cameraFps= 100;
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//int GameConstants::updateFps= 40;
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//int GameConstants::cameraFps= 100;
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const string g3dviewerVersionString= "v1.3.6";
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namespace Glest { namespace Game {
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string getGameReadWritePath(string lookupKey) {
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string path = "";
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if(path == "" && getenv("GLESTHOME") != NULL) {
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path = getenv("GLESTHOME");
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if(path != "" && EndsWith(path, "/") == false && EndsWith(path, "\\") == false) {
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path += "/";
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}
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] path to be used for read/write files [%s]\n",__FILE__,__FUNCTION__,__LINE__,path.c_str());
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}
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return path;
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}
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}}
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namespace Shared{ namespace G3dViewer{
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// ===============================================
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@@ -193,6 +210,8 @@ MainWindow::MainWindow( std::pair<string,vector<string> > unitToLoad,
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wxSize(Renderer::windowW, Renderer::windowH)), model(NULL), glCanvas(NULL), renderer(NULL), initTextureManager(true), timer(NULL)
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{
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this->appPath = appPath;
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Config &config = Config::getInstance();
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//getGlPlatformExtensions();
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int args[] = { WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_MIN_ALPHA, 8 }; // to prevent flicker
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glCanvas = new GlCanvas(this, args);
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@@ -716,8 +735,14 @@ void MainWindow::saveScreenshot() {
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}
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}
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else {
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string screenShotsPath = extractDirectoryPathFromFile(appPath) + string("screens/");
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//string screenShotsPath = extractDirectoryPathFromFile(appPath) + string("screens/");
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string userData = Config::getInstance().getString("UserData_Root","");
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if(userData != "") {
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if(userData != "" && EndsWith(userData, "/") == false && EndsWith(userData, "\\") == false) {
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userData += "/";
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}
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}
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string screenShotsPath = userData + string("screens/");
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printf("screenShotsPath [%s]\n",screenShotsPath.c_str());
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if(isdir(screenShotsPath.c_str()) == false) {
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