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fixed 'Not a git repository' bug related with real out of source build from the git repository
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@@ -455,7 +455,7 @@ option(FORCE_LUA_5_2 "Force looking for LUA 5.2" OFF)
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IF(NOT WIN32)
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ADD_LIBRARY(${TARGET_NAME} STATIC ${MG_SOURCE_FILES} ${MG_INCLUDE_FILES})
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MESSAGE(STATUS "Building shared game library as a STATIC library and saving to [${LIBRARY_OUTPUT_PATH}]")
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#MESSAGE(STATUS "Building shared game library as a STATIC library and saving to [${LIBRARY_OUTPUT_PATH}]")
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ELSE()
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SET(LIBRARY_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/data/glest_game)
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ADD_LIBRARY(${TARGET_NAME} STATIC ${MG_SOURCE_FILES} ${MG_INCLUDE_FILES})
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