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Some license corrections and moved windows files into the windows specific folder
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Mega-Glest
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by Titus Tscharntke and Mark Vejvoda
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original Glest linux port
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by Matthias Braun
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original Glest code
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by Martiño Figueroa
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1. System requirements
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Developed on Windows with Microsoft Visual C++ 2008 Express (free version),
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little endian cpu. The game does currently not work on big endian cpus like ppc.
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There are some unfinished patches floating around the glest board, so this might
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improve (feel free to send me updated/finished ppc patches).
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Graphics card + OpenGL libraries that support OpenGL 1.3 and shader extensions
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(=opengl 1.4 or glUseProgramObjectARB and co.)
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The app has been reported to run fine on a 900Mhz Athlon box with nvidia geforce
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3 graphics card.
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It seems that the game also runs on geforce 2 and geforce mx class hardware when
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you disable 3d textures and shadowmaps in the options menu.
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3 graphics card. It seems that the game also runs on geforce 2 and geforce mx
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class hardware when you disable 3d textures and shadowmaps in the options menu.
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The windows version should run on 32 and 64 bit versions of Windows and has been
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reported to run successfully on Windows 2000 - Windows 7.
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2. Building and Installation
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@ -51,7 +48,8 @@ in it.
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Rebuild All.
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If you had no errors all binaries will be created in trunk\data\glest_game.
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You should be to to just run glest_game.exe
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Before running mega-glest you must run the batchfile: CopyWindowsRuntimeDlls.bat
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You should now be to to just run glest_game.exe
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2.3 Installation
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6
mk/windoze/CopyWindowsRuntimeDlls.bat
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6
mk/windoze/CopyWindowsRuntimeDlls.bat
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@echo off
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if not exist ..\..\data\glest_game\dsound.dll copy dsound.dll ..\..\data\glest_game\
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if not exist ..\..\data\glest_game\xerces-c_3_0.dll copy xerces-c_3_0.dll ..\..\data\glest_game\
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pause
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BIN
mk/windoze/dsound.dll
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BIN
mk/windoze/dsound.dll
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Binary file not shown.
BIN
mk/windoze/xerces-c_3_0.dll
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BIN
mk/windoze/xerces-c_3_0.dll
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